Well the friendly AI (fellow squad members) act like they can't die.
First I'll start with the bad news.
They'll pick ridiculous places for cover, they'll shoot at an enemy even if you're between their gun and the enemy (meaning you'll get hit), they'll go out in the open and stand there and get shot over and over and over without firing back at their attacker (and they'll eventually die unless you take out the shooter), they'll walk in front of you while you're shooting an enemy as if you aren't even there, they have way too much health (I've seen em take like 20 shots before dying), and they never seem to want to use grenades (I guess 2015 had to manually script them to throw grenades in other missions, but we'll have to see).
The good news is that they are fairly accurate, 95% of the time they spot enemies, they scream out "Grenade!" and "Watch out!" when grenades and enemies are spotted, sometimes they'll sacrifice their lives by jumping on top of grenades thrown at you to protect the squad from the blast, they always follow you until they die, they limp when they are nearly dead, and they seem very believable and life like. To be quite honest with you, the friendly AI in this game is the most realistic AI I've ever seen in any game. It's impressive as hell.
On the end of the spectrum, the enemy AI has almost no bad qualities.
Bad news is: In various portions of the game, if you check a location where you killed 2 enemies, you'll see there is no one else there, but if you move up a little bit more in the map, all of a sudden 6 guys will come out from that same place you just checked, meaning the game spawns enemy AI in certain locations only when you've reached a certain perimeter on a map. It's not that bad, but if you look for it, it definitely happens.
The only other problem I would say there is with the enemy AI is that it seems like they can spot you no matter where you are, even if you are using very good cover behind bushes (this may be due to the fact that I only play on Hard difficulty).
Speaking of difficulty, on Easy difficulty MOST of the enemy AI's shots are off if you move around while they're shooting at you; on Medium difficulty the enemy AI's shots OFTEN miss if you move around while they're shoot at you; and in Hard difficulty, the enemy AI's shots JUST ABOUT ALWAYS hit you even if you move around while they're shooting at you. I guess this is the way it's supposed to be, though you would presume that different soldiers have different types of aim, but then again, this is only a game, so asking for that much from 2015 and AI accuracy would be overkill. Overall, it's laid out very well.
And just so you know, on Hard difficulty, shots take off around 20 - 25 health points, on Medium, shots take off about 10 - 12 health points, and on Easy it takes a long time to die.
At any rate, the good points for the enemy AI are too many too list: various death animations; alert each other about grenades and when they spot you; they go into prone and take cover; they stand behind walls and windows and peak out to see if you're there (and sometimes shoot at you with only part of their body exposed); they fall back and find other enemy AI to help them take you out; they group together; they will sometimes try to pick up your thrown grenades and throw them back at you if you throw the grenade too close to them, other times they'll run up with their hands over their heads when there's a grenade flying towards them (hysterical the first time you see it); and they'll wack you with their weapons if you stand right next to them while making vicious
Nazi growls at you.
There's more good points about the enemy AI, but that's all I care to list here.
Bottom line about enemy AI is that it's top notch and the best enemy AI I've seen in a game.
If you can handle it (dying and reloading the map a lot), you should play on Hard because this is where the enemy AI really shines.
Only problem I have with playing on Hard is that I die way too often, meaning that I reload the map so much that I know where the AI will be and what to expect each time, and then when I get to an area I haven't been to, I'll die again, and the process will repeat itself.
I'm not sure if this is true, but I heard that the game randomizes enemy positions on the map (didn't see too much of this on the demo map), so that might be an incentive to replay every single map again and again.
Overall, the AI in this game definitely will impress you, but like all other games including Black & White, certain points of the AI are not that great. However, unlike most games of today, the good points of the AI out shine the bad points, so overall, MoH:AA's AI is incredible.
But hey, we've only reached the year 2002, and when we already have games that are including next generation AI like in Black & White and Medal of Honor: Allied Assault, you know for sure that within the next 10 years the AI we will be seeing will be jaw dropping.
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You don't know
when to shut up, you don't know
HOW to shut up.
I'm 'gonner shoot you in your big goddamn mouth.
[This message has been edited by Jesta (edited January 12, 2002).]