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             gay error - 
            
          
		
		
				
		
				12-19-2003, 10:14 AM
			
			
			
		 
               
 --- Common Initialization ---Medal of Honor Allied Assault 1.10 win-x86 Jan 22 2002
 ----- FS_Startup -----
 Current search path:
 C:\Documents and Settings\Administrator.BRYAN\Desktop\Stuff\Mohaa\m  ain\pak3.pk3 (12 files)
 C:\Documents and Settings\Administrator.BRYAN\Desktop\Stuff\Mohaa\m  ain\pak2.pk3 (1228 files)
 C:\Documents and Settings\Administrator.BRYAN\Desktop\Stuff\Mohaa\m  ain\pak1.pk3 (7888 files)
 C:\Documents and Settings\Administrator.BRYAN\Desktop\Stuff\Mohaa/main
 
 ----------------------
 9128 files in pk3 files
 execing default.cfg
 execing menu.cfg
 execing newconfig.cfg
 Config: unnamedsoldier.cfg
 execing configs/unnamedsoldier.cfg
 couldn't exec localized.cfg
 execing autoexec.cfg
 Unknown command "fov"
 couldn't exec custom.cfg
 ...detecting CPU, found Intel Pentium III
 
 ------- Input Initialization -------
 Initializing DirectInput...
 Couldn't set DI coop level
 Falling back to Win32 mouse support...
 ------- Input Initialization Complete ------- 20
 You are now setup for easy mode.
 ----- Client Initialization -----
 Called FadeSound with: 0.000000
 ----- Initializing Renderer ----
 ----- R_Init -----
 Initializing OpenGL subsystem
 ...initializing QGL
 ...calling LoadLibrary( 'C:\WINDOWS\System32\opengl32.dll' ): succeeded
 ...setting mode 4: 800 600 FS
 ...using colorsbits of 32
 ...calling CDS: ok
 ...registered window class
 ...created window@0,0 (800x600)
 Initializing OpenGL driver
 ...getting DC: succeeded
 ...GLW_ChoosePFD( 32, 24, 8 )
 ...119 PFDs found
 ...hardware acceleration found
 ...PIXELFORMAT 9 selected
 ...creating GL context: succeeded
 ...making context current: succeeded
 Initializing OpenGL extensions
 ...using GL_EXT_texture_compression_s3tc
 ...using GL_ARB_texture_compression
 ...GL_EXT_texture_env_add not found
 ...using WGL_EXT_swap_control
 ...using GL_ARB_multitexture
 ...ignoring GL_EXT_texture_env_combine
 ...using GL_EXT_compiled_vertex_array
 ...WGL_3DFX_gamma_control not found
 
 GL_VENDOR: NVIDIA Corporation
 GL_RENDERER: GeForce FX 5600/AGP/SSE2
 GL_VERSION: 1.4.1
 GL_EXTENSIONS: GL_ARB_depth_texture
 GL_EXTENSIONS: GL_ARB_fragment_program
 GL_EXTENSIONS: GL_ARB_imaging
 GL_EXTENSIONS: GL_ARB_multisample
 GL_EXTENSIONS: GL_ARB_multitexture
 GL_EXTENSIONS: GL_ARB_point_parameters
 GL_EXTENSIONS: GL_ARB_shadow
 GL_EXTENSIONS: GL_ARB_texture_border_clamp
 GL_EXTENSIONS: GL_ARB_texture_compression
 GL_EXTENSIONS: GL_ARB_texture_cube_map
 GL_EXTENSIONS: GL_ARB_texture_env_add
 GL_EXTENSIONS: GL_ARB_texture_env_combine
 GL_EXTENSIONS: GL_ARB_texture_env_dot3
 GL_EXTENSIONS: GL_ARB_texture_mirrored_repeat
 GL_EXTENSIONS: GL_ARB_transpose_matrix
 GL_EXTENSIONS: GL_ARB_vertex_buffer_object
 GL_EXTENSIONS: GL_ARB_vertex_program
 GL_EXTENSIONS: GL_ARB_window_pos
 GL_EXTENSIONS: GL_S3_s3tc
 GL_EXTENSIONS: GL_EXT_abgr
 GL_EXTENSIONS: GL_EXT_bgra
 GL_EXTENSIONS: GL_EXT_blend_color
 GL_EXTENSIONS: GL_EXT_blend_func_separate
 GL_EXTENSIONS: GL_EXT_blend_minmax
 GL_EXTENSIONS: GL_EXT_blend_subtract
 GL_EXTENSIONS: GL_EXT_compiled_vertex_array
 GL_EXTENSIONS: GL_EXT_draw_range_elements
 GL_EXTENSIONS: GL_EXT_fog_coord
 GL_EXTENSIONS: GL_EXT_multi_draw_arrays
 GL_EXTENSIONS: GL_EXT_packed_pixels
 GL_EXTENSIONS: GL_EXT_paletted_texture
 GL_EXTENSIONS: GL_EXT_point_parameters
 GL_EXTENSIONS: GL_EXT_rescale_normal
 GL_EXTENSIONS: GL_EXT_secondary_color
 GL_EXTENSIONS: GL_EXT_separate_specular_color
 GL_EXTENSIONS: GL_EXT_shadow_funcs
 GL_EXTENSIONS: GL_EXT_shared_texture_palette
 GL_EXTENSIONS: GL_EXT_stencil_two_side
 GL_EXTENSIONS: GL_EXT_stencil_wrap
 GL_EXTENSIONS: GL_EXT_texture3D
 GL_EXTENSIONS: GL_EXT_texture_compression_s3tc
 GL_EXTENSIONS: GL_EXT_texture_cube_map
 GL_EXTENSIONS: GL_EXT_texture_edge_clamp
 GL_EXTENSIONS: GL_EXT_texture_env_combine
 GL_EXTENSIONS: GL_EXT_texture_env_dot3
 GL_EXTENSIONS: GL_EXT_texture_filter_anisotropic
 GL_EXTENSIONS: GL_EXT_texture_lod
 GL_EXTENSIONS: GL_EXT_texture_lod_bias
 GL_EXTENSIONS: GL_EXT_texture_object
 GL_EXTENSIONS: GL_EXT_vertex_array
 GL_EXTENSIONS: GL_HP_occlusion_test
 GL_EXTENSIONS: GL_IBM_rasterpos_clip
 GL_EXTENSIONS: GL_IBM_texture_mirrored_repeat
 GL_EXTENSIONS: GL_KTX_buffer_region
 GL_EXTENSIONS: GL_NV_blend_square
 GL_EXTENSIONS: GL_NV_copy_depth_to_color
 GL_EXTENSIONS: GL_NV_depth_clamp
 GL_EXTENSIONS: GL_NV_fence
 GL_EXTENSIONS: GL_NV_float_buffer
 GL_EXTENSIONS: GL_NV_fog_distance
 GL_EXTENSIONS: GL_NV_fragment_program
 GL_EXTENSIONS: GL_NV_half_float
 GL_EXTENSIONS: GL_NV_light_max_exponent
 GL_EXTENSIONS: GL_NV_multisample_filter_hint
 GL_EXTENSIONS: GL_NV_occlusion_query
 GL_EXTENSIONS: GL_NV_packed_depth_stencil
 GL_EXTENSIONS: GL_NV_pixel_data_range
 GL_EXTENSIONS: GL_NV_point_sprite
 GL_EXTENSIONS: GL_NV_primitive_restart
 GL_EXTENSIONS: GL_NV_register_combiners
 GL_EXTENSIONS: GL_NV_register_combiners2
 GL_EXTENSIONS: GL_NV_texgen_reflection
 GL_EXTENSIONS: GL_NV_texture_compression_vtc
 GL_EXTENSIONS: GL_NV_texture_env_combine4
 GL_EXTENSIONS: GL_NV_texture_expand_normal
 GL_EXTENSIONS: GL_NV_texture_rectangle
 GL_EXTENSIONS: GL_NV_texture_shader
 GL_EXTENSIONS: GL_NV_texture_shader2
 GL_EXTENSIONS: GL_NV_texture_shader3
 GL_EXTENSIONS: GL_NV_vertex_array_range
 GL_EXTENSIONS: GL_NV_vertex_array_range2
 GL_EXTENSIONS: GL_NV_vertex_program
 GL_EXTENSIONS: GL_NV_vertex_program1_1
 GL_EXTENSIONS: GL_NV_vertex_program2
 GL_EXTENSIONS: GL_NVX_ycrcb
 GL_EXTENSIONS: GL_SGIS_generate_mipmap
 GL_EXTENSIONS: GL_SGIS_texture_lod
 GL_EXTENSIONS: GL_SGIX_depth_texture
 GL_EXTENSIONS: GL_SGIX_shadow
 GL_EXTENSIONS: GL_WIN_swap_hint
 GL_EXTENSIONS: WGL_EXT_swap_control
 GL_MAX_TEXTURE_SIZE: 4096
 GL_MAX_ACTIVE_TEXTURES_ARB: 4
 
 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
 MODE: 4, 800 x 600 fullscreen hz:60
 GAMMA: hardware w/ 0 overbright bits
 CPU: Intel Pentium III
 rendering primitives: single glDrawElements
 texturemode: GL_LINEAR_MIPMAP_NEAREST
 picmip: 0
 texture bits: 32
 multitexture: enabled
 compiled vertex arrays: enabled
 texenv add: disabled
 compressed textures: enabled
 Initializing Shaders
 Setting up Shaders
 ----- finished R_Init -----
 ------- profiling DrawBackground methods -------
 glDrawPixels w/ BGR: 13928 clocks
 glDrawPixels w/ RGB: 13036 clocks
 glTexSubImage2D w/ BGR: 1223812 clocks
 glTexSubImage2D w/ RGB: 1449356 clocks
 DrawBackground: using glDrawPixels with RGB data
 -------------------------------
 ------ Force Feedback Initialization -----
 Loading ff...
 ff: Creating feedback device:
 ff: ...no ff mouse found
 Failed to load ff dll
 ------------------------------------------
 --------- Force Feedback Shutdown --------
 ------------------------------------------
 Winsock Initialized
 Opening IP socket: localhost:12203
 Hostname: Bryan
 IP: 67.83.125.211
 ------- Sound Initialization (full) -------
 Sound opened using Direct Sound
 'Miles Fast 2D Positional Audio' provider opened.
 ------- S_StopAllSounds (stop music) -------
 ------- S_StopAllSounds Complete-------
 ----- Sound Info -----
 driver - Miles Fast 2D Positional Audio
 speaker setup - headphones
 reverb - OFF
 samplebits - 16
 speed - 44100
 ----------------------
 ------- Sound Initialization Complete ------- 331 ms
 Setting up Shaders
 ********************
 ERROR: Couldn't load font Verdana
 
 ********************
 ------- S_StopAllSounds (stop music) -------
 ------- S_StopAllSounds Complete-------
 Called FadeSound with: 0.000000
 ------- S_StopAllSounds (stop music) -------
 ------- S_StopAllSounds Complete-------
 Called FadeSound with: 0.000000
 ------- S_StopAllSounds (stop music) -------
 ------- S_StopAllSounds Complete-------
 Called FadeSound with: 0.000000
 Setting up Shaders
 recursive error after: Couldn't load font Verdana
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