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Senior Member
Posts: 1,321
Join Date: Jan 2002
Location: Maple Ridge,British Columbia,CANADA
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06-20-2001, 11:25 PM
YEAH FOR A STALINGRAD BATTLE!!
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Shroom
"For the burned cities and villages; for the deaths of our children and our mothers; for the torture and humiliation of our people; I swear revenge upon the enemy… I swear that I would rather die in battle with the enemy then surrender myself my people and my country to the Fascist invaders. Blood for blood! Death for death!" - Russian War Oath
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Senior Member
Posts: 363
Join Date: Jan 2002
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06-21-2001, 12:28 AM
I believe only the Western Front Allies, and battles, will be modeled.
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34. SS-Freiwilligen-Grenadier-Division Landstorm Nederland
"Meine Ehre heißt Treue"
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Senior Member
Posts: 1,710
Join Date: Jan 2002
Location: nYc
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06-21-2001, 12:39 AM
i hope they make a lot different kinds of maps like sniper and close quater combat maps
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Senior Member
Posts: 271
Join Date: Jan 2002
Location: Los Angeles, California
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06-21-2001, 07:20 AM
To bad we wont have any Eastern front maps. But I do hope we have sniper maps...that'd be fun...we can make our own little Enemy at the Gates.
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Senior Member
Posts: 1,321
Join Date: Jan 2002
Location: Maple Ridge,British Columbia,CANADA
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06-21-2001, 07:42 AM
I think a neat idea would be to start off only with selecting your caracter looks and then you go to the level you only get a knife or a pistol. Then you should walk by an Armory and Take the weapon of your choice with max 6 clips of ammo for it. In the mean time the other force will try taking over the base or area and same as your team. For levels such as Normandy the Allies should get to choose what weapon they want before the get on the LCP. It would make the game very different for Team MULTIPLAYER!!
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Shroom
"For the burned cities and villages; for the deaths of our children and our mothers; for the torture and humiliation of our people; I swear revenge upon the enemy… I swear that I would rather die in battle with the enemy then surrender myself my people and my country to the Fascist invaders. Blood for blood! Death for death!" - Russian War Oath
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Senior Member
Posts: 1,160
Join Date: Jan 2002
Location: Canada
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06-21-2001, 07:55 AM
Or you could have it so the more objectives (places captured, sites bombed, etc.) you complete the higher your rank, giving you access to better weapons to choose from before going into battle.
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Senior Member
Posts: 271
Join Date: Jan 2002
Location: Los Angeles, California
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06-21-2001, 07:58 AM
What I'm looking for is teamplay. How many of you guys REALLY want to play as a team. I can never find anyone to play as a team. They always go off Rambo style and get shot up...
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Senior Member
Posts: 1,160
Join Date: Jan 2002
Location: Canada
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06-21-2001, 08:02 AM
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Gen. Rommel:
What I'm looking for is teamplay. How many of you guys REALLY want to play as a team. I can never find anyone to play as a team. They always go off Rambo style and get shot up...<HR></BLOCKQUOTE>
Thats why you use objectives instead of kills to get points, everyone within a certain distance from the objective when it is completed gets points. That way people would see a benefit to working together because they all get points.
[This message has been edited by Hans (edited June 21, 2001).]
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Senior Member
Posts: 4,202
Join Date: Jan 2002
Location: Queensland, Australia
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06-21-2001, 08:09 AM
Exactly
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Senior Member
Posts: 5,158
Join Date: Jan 2002
Location: Gatineau, Qc, Canada
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06-21-2001, 08:41 AM
I like the idea Hans.. 
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Senior Member
Posts: 271
Join Date: Jan 2002
Location: Los Angeles, California
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06-21-2001, 10:36 AM
Sounds good. Start with only the basics though. Go into battle and from there pick up weapons from fallen comrads and enemies.
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Senior Member
Posts: 1,726
Join Date: Jan 2002
Location: [IMG]http://303rdbga.com/303logo2.gif[/IMG]
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06-21-2001, 11:14 PM
how bout if you disobay orders from your commander/leader he can shoot you, just an idea
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Senior Member
Posts: 5,158
Join Date: Jan 2002
Location: Gatineau, Qc, Canada
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06-21-2001, 11:22 PM
The reward system will turn all that around.
I say, Hans' idea + removal of all viewing of scores prior to a map change and we have a winning situation.
CS is plagued with lone soldiers because it's all about "score" nowadays..
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Senior Member
Posts: 1,726
Join Date: Jan 2002
Location: [IMG]http://303rdbga.com/303logo2.gif[/IMG]
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06-21-2001, 11:23 PM
heres a stupid idea, but maybe make it class based like you have the
-leader with a thompson
-defense with m1 carbine but can use set up machine guns
-infatry support bar
-infatry m1 garand
-cavalry, drives a tank
-anti tank and assault- bazooka for one flamethrower for the other, these are just allied classes and its a dumb idea but thats my 2 cents
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Senior Member
Posts: 4,430
Join Date: Jan 2002
Location: Hitler's Magic Barn
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06-21-2001, 11:39 PM
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by SoLiDUS:
The reward system will turn all that around.
I say, Hans' idea + removal of all viewing of scores prior to a map change and we have a winning situation.
CS is plagued with lone soldiers because it's all about "score" nowadays..<HR></BLOCKQUOTE>
Yes, me and Hans have great ideas.
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