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				11-26-2004, 02:59 PM
			
			
			
		  
		
	
                
            	
		
		
		yea, i figured that much GS (btw, ignore the repeat message in the email i'm sending)  
[code:25e1f]textures/misc_outside/multiocean 
{ 
	qer_editorimage textures/misc_outside/ocean2.tga 
	qer_keyword natural 
	qer_keyword liquid 
	qer_keyword ocean 
	qer_trans .4 
	surfaceparm trans 
	surfaceparm water 
//	surfaceparm nolightmap 
	cull none 
	deformvertexes wave 20 sin 0 40 0 .2 
//	deformvertexes wave 30 sin 0 10 0 .2 
	{ 
		map textures/misc_outside/ocean1.tga 
		tcGen environment 
		tcMod scale .222 .222 
		tcMod scroll .003 .004 
	} 
	{ 
		map textures/misc_outside/froth1.tga 
		blendFunc GL_ONE GL_ONE 
		tcMod scale .255 .255 
		tcMod turb .1 .3 .2 0 
		tcMod scroll .003 .03 
	nextbundle 
		map textures/misc_outside/froth1.tga 
		tcMod scale .039 .039 
		tcMod scroll .02 .02 
	} 
	{ 
		map textures/misc_outside/froth1.tga 
		blendFunc GL_SRC_ALPHA GL_ONE 
		alphaGen lightingSpecular 
		tcMod scroll .07 -.04 
	} 
	{ 
		map $lightmap 
		rgbGen Identity 
		blendFunc GL_DST_COLOR GL_ZERO 
		depthFunc equal 
	} 
}[/code:25e1f] 
 
i'm sure it's this part of the code but not sure which part of this part  
[code:25e1f]deformvertexes wave 20 sin 0 40 0 .2[/code:25e1f] 
		
	
		
		
		
		
		
	
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