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 What PK3's? |
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1st Lieutenant
Posts: 4,807
Join Date: Jan 2002
Location: Ottawa, Ont, Canada
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What PK3's? -
08-16-2002, 10:20 PM
What PK3 has the posters in them? I wanna make new ones! but I dunno which PK3 fire2:
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Senior Member
Posts: 2,041
Join Date: Mar 2002
Location: Boston, MA
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08-16-2002, 10:32 PM
are you talking about the mod where rugs, and other random posters, etc. are replaced by nude pictures of brooke burke and pamela anderson? cool:
lol...that mod is awesome. but to be serious i dont know. i would check the mapping pak
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 Look Here |
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Senior Member
Posts: 167
Join Date: Jul 2002
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Look Here -
08-17-2002, 02:58 PM
[url:63d0f]http://www.alliedassault.com/community/guides/[/url:63d0f]
There are many tutorials on how to make mods there.
bigzooka: angel:
eatthis:
swordfight:
Ahh the joy of these cool smiley faces
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1st Lieutenant
Posts: 4,807
Join Date: Jan 2002
Location: Ottawa, Ont, Canada
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08-17-2002, 09:22 PM
dude, I know how I just don't know which pk3 it's in
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1st Lieutenant
Posts: 4,807
Join Date: Jan 2002
Location: Ottawa, Ont, Canada
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08-19-2002, 10:53 AM
bump
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Colonel
Posts: 8,386
Join Date: Mar 2002
Location: wut
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08-19-2002, 11:28 AM
pak2
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Member
Posts: 61
Join Date: Jun 2002
Location: Netherlands
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08-19-2002, 12:09 PM
Is it that hard. cry: By now you should now that almost everything is either TGA or JPG . You got a choice from 6 huge PK3 files in MOH. Open each one of them with WinZip , sort the files on extension and work with page down until you find the TGA files.
I know this might sound spooky and dangerous but you can double-click on a file to see what picture it actually is. Trust me , you will love it once you got the hang of it. Maybe you'll even find that by doing so you'll learn more about MOH in single minute then that you can ask by posting in hour
Remember that there are no stupid questions, but there are that one can answer himself. biggrin:
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1st Lieutenant
Posts: 4,807
Join Date: Jan 2002
Location: Ottawa, Ont, Canada
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08-19-2002, 12:13 PM
ok, shut up buddy, Gothic in the pak2 there is the file "Barracks" I took a poster from there, ad_01.tga, do you know what level I could find that in?
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Senior Member
Posts: 374
Join Date: May 2002
Location: Hidden Snow Fortress Basement
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08-19-2002, 12:25 PM
Why dont you download the nude mod and modify those posters? angel: It would be a lot easier than searching.
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Colonel
Posts: 8,386
Join Date: Mar 2002
Location: wut
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08-19-2002, 01:11 PM
Yeah red is right. Just download a poster mod then you can see where everything goes.
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1st Lieutenant
Posts: 4,807
Join Date: Jan 2002
Location: Ottawa, Ont, Canada
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08-19-2002, 01:40 PM
true but I have already done all the searching and stuff
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Member
Posts: 61
Join Date: Jun 2002
Location: Netherlands
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08-19-2002, 02:38 PM
[quote="Art Attack":2890f]ok, shut up buddy, [/quote:2890f] No I won't shut up . Today I'm in a good mood so I will help you , this time.
In the Pak0 are as you know all the shaders defined. The barracks.shader file seems to be the logical target but contains the definitions for these 3 tga files.
textures/barracks/mag1
textures/barracks/tentallies
textures/barracks/pinup1
Your AD_1 TGA is however not in there. So unpack all shader to a folder , do a text search a voila ad_01.tga is found in the decals.shader.
france_advert1
{
polygonOffset
{
map textures/barracks/ad_01.tga
blendfunc blend
alphagen vertex
rgbgen vertex
}
}
Now you only have to search for the map that calls the france_advert1.
Good luck
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