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Offtopic Any topics not related to the games we cover. Doesn't mean this is a Spam-fest. Profanity is allowed, enter at your own risk.

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Default 10-22-2005, 12:42 AM

Quote:
Originally Posted by Akuma
CS:S > 1.6
DOD:S > 1.3
1.5 > *


  
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Default 10-22-2005, 09:15 AM

[quote="Art Attack":710b2]What DoD:S servers do you guys play on?[/quote:710b2]

[CSSMC] Source_Society I think, they have 2 servers.
  
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Default 10-22-2005, 04:43 PM

wors thing about source engine: from a disatcne, boxes are invisible,. but players arent oOo:
  
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Default 10-22-2005, 09:07 PM

Quote:
Originally Posted by CoMaToSe
wors thing about source engine: from a disatcne, boxes are invisible,. but players arent oOo:
its not like that when you've got the graphics at least on a medium setting.
  
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Default 10-22-2005, 10:12 PM

Quote:
Originally Posted by CoMaToSe
wors thing about source engine: from a disatcne, boxes are invisible,. but players arent oOo:
its from the developers optimizing the map. as you get closer it will fade in.


  
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Default 10-23-2005, 02:49 AM

that doesnt change the fact that an opponant can see you from behind a box
  
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Default 10-23-2005, 08:49 AM

Quote:
Originally Posted by CoMaToSe
that doesnt change the fact that an opponant can see you from behind a box
of course they could see you behind a box ffs.


"I'm a dog chasing cars. I wouldn't know what to do if I caught one. I just *do* things. I'm a wrench in the gears. I *hate* plans."
- The Joker
http://pressthenyckbutton.blogspot.com/
  
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Default 10-23-2005, 09:05 AM

ever since the introduction of Steam, many games have been plagued by 'rates' and 'hitboxes'.

oh and p.s. 1.3>any shit to come out on Source.
  
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Default 10-23-2005, 12:04 PM

The hitboxes got fucked up by earlier editions of CS, not Source. Source just carried them a long for some reason.

Valve put in the client hit detection because the 56kers were complaining about not being able to hit anything.



PS: I've never seen a box/barrel disappear.


  
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Default 10-23-2005, 12:14 PM

Quote:
Originally Posted by Akuma
PS: I've never seen a box/barrel disappear.
Also Source engine is the fucking 1337.
  
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Default 10-23-2005, 12:35 PM

Quote:
Originally Posted by Stammer
Quote:
Originally Posted by Akuma
PS: I've never seen a box/barrel disappear.
Also Source engine is the fucking 1337.

Actually the source engine is pretty much behind the times, in 2003 or so it would have been a really upto date engine but compared to doom 3 engine it looks pretty basic. Source can't even do shadows properly without them being projected through solid objects.

A good example of this is in the terrorist spawn on office, look a the tables with the pc's on top of them then look below the table, youll see the shadow being projected through wood and onto the floor\wall.




Quote:
Originally Posted by Nyck
But one of her fucking grandkids, pookie, rayray or lil-nub was probably slanging weed or rocks out of the house.
  
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Default 10-23-2005, 12:40 PM

but in doom 3 all the charatcers and entities looked like fuckin plastic, and it took a top of the line PC to run smoothly
  
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Default 10-23-2005, 12:42 PM

Quote:
Originally Posted by geRV
Quote:
Originally Posted by Stammer
Quote:
Originally Posted by Akuma
PS: I've never seen a box/barrel disappear.
Also Source engine is the fucking 1337.

Actually the source engine is pretty much behind the times, in 2003 or so it would have been a really upto date engine but compared to doom 3 engine it looks pretty basic. Source can't even do shadows properly without them being projected through solid objects.

A good example of this is in the terrorist spawn on office, look a the tables with the pc's on top of them then look below the table, youll see the shadow being projected through wood and onto the floor\wall.
Meh shadows, I'm talking about physics and how much you can do with the engine. See Garrys mod.
  
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Default 10-23-2005, 12:44 PM

Quote:
Originally Posted by CoMaToSe
but in doom 3 all the charatcers and entities looked like fuckin plastic, and it took a top of the line PC to run smoothly

Actually the doom 3 engine was proved to be one of the most scalable when the game was released last year. http://www2.hardocp.com/article.html?art=NjQ0

The "plastic" rhetoric you bring up constantly is probably to do with specular highlightin which makes some objects have a bit of a sheen to them.




Quote:
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But one of her fucking grandkids, pookie, rayray or lil-nub was probably slanging weed or rocks out of the house.
  
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Default 10-23-2005, 12:45 PM

This is also true. Theres not a whole lot of customizable physics in Doom3... physics seem to be dictated on a situation to situation basis according to iD's requirements for each situation
  
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