Is this new map, a map a server has and your trying to play it?
Are you setting up your own server with custom maps?
Make sure your placing the new_map.pk3 file in your main directory. Also make sure you unzip it b4 placing it in this dir. You will also need to restart MOH b4 a new map will take effect.
------- Input Initialization -------
Initializing DirectInput...
Couldn't set DI coop level
Falling back to Win32 mouse support...
------- Input Initialization Complete ------- 38
You are now setup for easy mode.
Winsock Initialized
Opening IP socket: localhost:XXXXX
Hostname: compt
IP: XX.X.X.XXX
IP: XXX.XX.XXX.XX
--- Common Initialization Complete --- 5770 ms
Working directory: D:\MoHaa
Loading Localization File global/localization.txt
execing BETA.txt
g_gametype will be changed upon restarting.
------ Server Initialization ------
Server: DM/BOLBETA2
WARNING: had to sanitize the name for client 0
^~^~^ Add the following line to the *_precache.scr map script:
cache models/player/american_army.tik
------ Server Initialization Complete ------ 6.12 seconds
Hitch warning: 6144 msec frame time
=============================
That's it, server is approachable to me and gives the same result after loading a standard map !.
Weird. Dumb question, but did you try putting the maps name in lowercase? Is it already? It sounds like it is trying to force the name of the map to something else in order for others to use it. But I'm 1/2 drunk, I may just be blabbering. oOo: