Alliedassault           
FAQ Calendar Search Today's Posts Mark Forums Read
Go Back   Alliedassault > FPS Gaming General Discussion > MoH Maps, Mods & Skins
Reload this Page Cracking a .bsp or Cracking up
MoH Maps, Mods & Skins Discuss custom maps, skins and mods here.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Cracking a .bsp or Cracking up
Old
  (#1)
philadelphia killing mach is Offline
Senior Member
 
Posts: 1,366
Join Date: May 2004
Location: I hate HippiesLand
   
Default Cracking a .bsp or Cracking up - 07-29-2004, 11:00 PM

I have a map i downloaded. I wish to retexturize the interors (walls, doors, floor, etc). It looks like the map uses all textures from original MOHAA pk3 files/textures. To change the textures would i :
  • 1. extract the script for the map
    2. follow the directory on the script
    3. extract the textures from my mohaa pk3 files
    4. retexturize the .tga files
    5. rewrite the directory of the script to go to the textures folder i would make in the new .pk3
    6. put my retextured files into the texture file i would create for the map's .pk3

    if this is the way to retexture a map, how do i crack the .bsp (the only file that is in this map's .pk3)

    if not, how can i retexture a map ?*
    what tools ? i've tried many so called .bsp editors (including scorpio's and the pk3 manage editor on here)



    *yes, the original author is going to get full credit for the map.
  
Reply With Quote
 


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
vBulletin Skin developed by: vBStyles.com
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.