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				forget all the other threads, i need a scripter......... - 
            
          
		
		
				
		
				08-11-2004, 12:20 AM
			
			
			
		  
		
	
                
            	
		
		
		to look at my loading F**K**G screen POS files and see what's freakin' wrong with them. five hours i've wasted on this POS. it's a full screen load screen and should freakin work. all i'm getting is a blurry white and gray field. the image is theclinic.tga 768X1024 px. (it shouldn't matter if i don't have a music folder for the ambient .scr) 
 
The .src 
[code:9e367]// theclinic 
// ARCHITECTURE: PKM 
// SCRIPTING: PKM 
main: 
  
// set scoreboard messages 
setcvar "g_obj_alliedtext1" "The Clinic" 
setcvar "g_obj_alliedtext2" "" 
setcvar "g_obj_alliedtext3" "" 
setcvar "g_obj_axistext1" "The Clinic" 
setcvar "g_obj_axistext2" "" 
setcvar "g_obj_axistext3" "" 
  
setcvar "g_scoreboardpic" "theclinic"  
  
level waitTill prespawn 
  
//*** Precache Dm Stuff 
exec global/DMprecache.scr 
  
level.script = maps/dm/theclinic.scr 
exec global/ambient.scr theclinic 
  
level waittill spawn 
 
end.[/code:9e367] 
 
The .shader 
[code:9e367]The Clinic  
{  
nomipmaps  
nopicmip  
cull none  
force32bit  
surfaceparm nolightmap  
{  
map $whiteimage  
}  
{  
clampMap textures/mohmenu/dmloading/theclinic.tga  
blendfunc gl_one_minus_src_alpha gl_src_alpha  
}  
} 
[/code:9e367] 
 
The .urc 
[code:9e367]menu "dm/theclinic" 640 481 NONE 0  
 
bgcolor 0 0 0 1  
borderstyle NONE  
bgfill 0 0 0 1  
fullscreen 1  
//vidmode 3  
//fadein 0.5  
virtualres 1  
postinclude ui/loadingbar.txt  
 
resource  
Label  
{  
name "Default"  
rect 0 0 640 481  
fgcolor 1.00 1.00 1.00 1.00  
bgcolor 1.00 1.00 1.00 0.00  
borderstyle "NONE"  
shader "theclinic"  
}  
 
end. 
[/code:9e367] 
		
	
		
		
		
		
		
	
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