Alliedassault           
FAQ Calendar Search Today's Posts Mark Forums Read
Go Back   Alliedassault > FPS Gaming General Discussion > MoH General Discussion
Reload this Page How to destry tiger with88
MoH General Discussion General Discussion about Medal of Honor: Allied Assault, expansions and Pacific Assault

Reply
 
Thread Tools Display Modes
How to destry tiger with88
Old
  (#1)
Low spark is Offline
Senior Member
 
Posts: 1,745
Join Date: Jan 2002
Location: Inside your head
   
Default How to destry tiger with88 - 11-15-2002, 01:34 AM

MOVE all MODs out of you MAIN folder.
  
Reply With Quote
Don't forget maps...
Old
  (#2)
|ANIMAL| =Silentbob- is Offline
Junior Member
 
Posts: 8
Join Date: Oct 2002
   
Default Don't forget maps... - 11-15-2002, 03:30 AM

Don't forget to move the custom maps too!
fire2: M16:
  
Reply With Quote
Re: How to destry tiger with88
Old
  (#3)
eYeBaLL is Offline
Junior Member
 
Posts: 15
Join Date: Oct 2002
   
Default Re: How to destry tiger with88 - 11-16-2002, 07:02 PM

[quote="Low spark":8ece8]MOVE all MODs out of you MAIN folder.[/quote:8ece8]
Thats how you destroy the tiger?
  
Reply With Quote
Old
  (#4)
Hans-AlbinVonReitzenstein is Offline
Senior Member
 
Posts: 404
Join Date: Oct 2002
   
Default 11-16-2002, 07:21 PM

NO. The tiger takes two hits and its history
  
Reply With Quote
Re: How to destry tiger with88
Old
  (#5)
magnesium12 is Offline
Senior Member
 
Posts: 539
Join Date: May 2002
Location: medicinehat.ab.ca
   
Default Re: How to destry tiger with88 - 11-16-2002, 07:43 PM

[quote=eYeBaLL]
Quote:
Originally Posted by "Low spark":fb3df
MOVE all MODs out of you MAIN folder.
Thats how you destroy the tiger?[/quote:fb3df]

it prevents a conflict with the game that prevents you from destroying the tiger with the flak88. until it is determined which mods that cause the conflict, the easiest way is to move all mods temporarily.
  
Reply With Quote
Old
  (#6)
Capt. Hiker is Offline
Senior Member
 
Posts: 168
Join Date: Nov 2002
Location: Las Vegas
 Send a message via ICQ to Capt. Hiker Send a message via AIM to Capt. Hiker Send a message via MSN to Capt. Hiker  
Default 11-16-2002, 07:47 PM

you don't have to move all mods, i found that taking out the farmhouse map fixs it, the ya can blow the tank, thats the only mod i took out , cool: also heard dasboot causes problems, but i didn't have that map
  
Reply With Quote
Old
  (#7)
K-Killa is Offline
Junior Member
 
Posts: 12
Join Date: Nov 2002
Location: US of A
   
Default 11-16-2002, 08:32 PM

I found out it was my tank map which kinda makes sense in a way....
  
Reply With Quote
Old
  (#8)
Gh0st is Offline
Senior Member
 
Posts: 388
Join Date: Jan 2002
   
Default 11-16-2002, 09:40 PM

Its got nothing to do with Mods... whats the weakest part of the tank basically?
The under side... fire at it 2 times and the tank will blow up...
  
Reply With Quote
Old
  (#9)
eYeBaLL is Offline
Junior Member
 
Posts: 15
Join Date: Oct 2002
   
Default 11-16-2002, 10:32 PM

Well... I hit the tank 3 times and nothing happened...
  
Reply With Quote
Old
  (#10)
Stephen is Offline
Junior Member
 
Posts: 2
Join Date: Apr 2002
Location: San Antonio, Texas
  Send a message via AIM to Stephen Send a message via MSN to Stephen Send a message via Yahoo to Stephen  
Default 11-16-2002, 11:27 PM

eek: Im having the same friggin problem...its soooooo annoying...but let me try taking out my mods..ive lost knowledge of whats what..im gonna have to clean my stuff out fire2:
  
Reply With Quote
Old
  (#11)
Airborne Butters is Offline
2nd Lieutenant
 
Posts: 3,907
Join Date: Aug 2002
Location: SouthWest, Florida.
  Send a message via AIM to Airborne Butters  
Default 11-17-2002, 12:18 AM

What I did was take out all my maps and mods, and put made a special folder for quick safe keeping. Then I proceded in the game, beat the tank, and put all the mods back in.
  
Reply With Quote
Old
  (#12)
Crizz is Offline
Member
 
Posts: 52
Join Date: Sep 2002
Location: Vienna, Austria
   
Default 11-17-2002, 07:19 AM

Some maps include modified tik files. So if you have a map with a new .tik file for the 88mm or the tiger you will face some probs in SP, too!
Unfortunately they are "hidden" within the map.pk3 itself and not sent in addition to the map.
If you know how to look into a pk3 (pakscape program etc.) then you can scan your custom maps by yourself and see which one might cause the conflict!
  
Reply With Quote
Old
  (#13)
Oakland14 is Offline
Junior Member
 
Posts: 4
Join Date: Sep 2002
Location: MI
  Send a message via MSN to Oakland14  
Default 11-17-2002, 02:17 PM

how do i tell what a mod is in the main folder? Sorry im new at this.
  
Reply With Quote
Old
  (#14)
Crizz is Offline
Member
 
Posts: 52
Join Date: Sep 2002
Location: Vienna, Austria
   
Default 11-17-2002, 03:00 PM

If you´re new then probably you have no mod -> a custom modification yet installed to it.

So you shouldn´t have a prob with your Single Play. DLing and installing a custom map can cause a conflict, if it has a modified .tik file in it, which shouldn´t be included directly into a map file!

Usually custom .pk3s are named User-xxxxx.pk3 (xxxxx is for the mod name) so it´s easier to find them in your main folder.
The regular files are named pak0.pk3, pak1.pk3 and so on. Never modify or delete anything from these files.
Custom mods replace one or more files from the original game, when installed. To have the old FX simply delete the mod you´ve installed before.

I hope I wasn´t confusing :-)
  
Reply With Quote
Old
  (#15)
eYeBaLL is Offline
Junior Member
 
Posts: 15
Join Date: Oct 2002
   
Default 11-17-2002, 03:47 PM

I have tried moving all my mods and it hasn't worked. Can you skip that part some how?
  
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
vBulletin Skin developed by: vBStyles.com
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.