
06-09-2003, 02:43 PM
Transparency effects are possible BUT in very limited cases. Mostly you need:
- a 3d model (.skd file) that is designed for transparency effects, ie it has a specific surface for such a property (e.g. a window which has 1 surface for its frames being solid and 1 for the glass being transparen)
- an alpha channel .tga image for the texture
- mess with shader scripts to actually set the transparency for the specific area of the model
Goto to pak0.pk3 and browse to windows shaders in scripts folder.
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