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Making Crosshairs
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Army45 is Offline
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Default Making Crosshairs - 07-21-2004, 03:33 PM

can anyone tell me how to make a crosshair? it sounds like sumthin i would want to do. any info would gfreatly be appreciated

Army rock: imwithstupid: beer:
  
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Default 07-21-2004, 03:37 PM

yea, just 2 posts above yours

http://www.alliedassault.com/phpBB2/vie ... p?t=177273

eek:
  
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Default 07-21-2004, 08:27 PM

if u dont wanna make one from scratch just open pak1.pk3 textures\hud\crosshair.tga and edit that one.
  
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Default 07-21-2004, 09:16 PM

oh crap, i feel like a complete idiot, i meant making a compass, im sryt u have to be in my presence of my stupidity
imwithstupid: imwithstupid: imwithstupid:
  
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Default 07-21-2004, 10:35 PM

eek:
  
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Default 07-21-2004, 10:45 PM

wallbash:


  
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philadelphia killing mach is Offline
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Default 07-21-2004, 11:25 PM

i just remembered i had pulled Hobbs's new hud apart. here's the .tik for the compass:just copy and paste Hobbs's text to notepad and make the font bigger to read better

//-------------------------------------------
// These are the shaders for the hud compass
//-------------------------------------------

// this is the main backdrop for the section of the hud
// that contains the health meter, stealth meter, and the compass
textures/hud/healthstealthback
{
surfaceparm nolightmap
nomipmaps
nopicmip
{
clampmap textures/hud/healthstealthback.tga
blendFunc blend
alphaGen oneMinusVertex
}
}

//this is the little directional arrow between the spheres
textures/hud/directional_arrow
{
surfaceparm nolightmap
nomipmaps
nopicmip
{
clampmap textures/hud/directional_arrow.tga
blendFunc blend
alphaGen oneMinusVertex
}
}


// the main body of the compass
textures/hud/compassback
{
surfaceparm nolightmap
nomipmaps
nopicmip
{
clampmap textures/hud/compassback.tga
blendFunc blend
alphaGen oneMinusVertex
}
}

textures/hud/compasspain
{
surfaceparm nolightmap
nomipmaps
nopicmip
{
clampmap textures/hud/compasspain.tga
blendFunc blend
alphaGen oneMinusVertex
}
}

textures/hud/compasspainblank
{
surfaceparm nolightmap
{
map $whiteimage
blendFunc blend
alphaGen const 0
}
}

// The compass needle
textures/hud/compassneedle
{
surfaceparm nolightmap
nomipmaps
nopicmip
{
clampmap textures/hud/compassneedle.tga
blendFunc blend
alphaGen oneMinusVertex
}
}

// the little thinggys that go around the compass for the objectives
textures/hud/compassobjball
{
surfaceparm nolightmap
nomipmaps
nopicmip
{
clampmap textures/hud/compassobjball.tga
blendFunc blend
alphaGen oneMinusVertex
}
}
  
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