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Reload this Page forget all the other threads, i need a scripter.........
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forget all the other threads, i need a scripter.........
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philadelphia killing mach is Offline
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Default forget all the other threads, i need a scripter......... - 08-11-2004, 12:20 AM

to look at my loading F**K**G screen POS files and see what's freakin' wrong with them. five hours i've wasted on this POS. it's a full screen load screen and should freakin work. all i'm getting is a blurry white and gray field. the image is theclinic.tga 768X1024 px. (it shouldn't matter if i don't have a music folder for the ambient .scr)

The .src
[code:9e367]// theclinic
// ARCHITECTURE: PKM
// SCRIPTING: PKM
main:

// set scoreboard messages
setcvar "g_obj_alliedtext1" "The Clinic"
setcvar "g_obj_alliedtext2" ""
setcvar "g_obj_alliedtext3" ""
setcvar "g_obj_axistext1" "The Clinic"
setcvar "g_obj_axistext2" ""
setcvar "g_obj_axistext3" ""

setcvar "g_scoreboardpic" "theclinic"

level waitTill prespawn

//*** Precache Dm Stuff
exec global/DMprecache.scr

level.script = maps/dm/theclinic.scr
exec global/ambient.scr theclinic

level waittill spawn

end.[/code:9e367]

The .shader
[code:9e367]The Clinic
{
nomipmaps
nopicmip
cull none
force32bit
surfaceparm nolightmap
{
map $whiteimage
}
{
clampMap textures/mohmenu/dmloading/theclinic.tga
blendfunc gl_one_minus_src_alpha gl_src_alpha
}
}
[/code:9e367]

The .urc
[code:9e367]menu "dm/theclinic" 640 481 NONE 0

bgcolor 0 0 0 1
borderstyle NONE
bgfill 0 0 0 1
fullscreen 1
//vidmode 3
//fadein 0.5
virtualres 1
postinclude ui/loadingbar.txt

resource
Label
{
name "Default"
rect 0 0 640 481
fgcolor 1.00 1.00 1.00 1.00
bgcolor 1.00 1.00 1.00 0.00
borderstyle "NONE"
shader "theclinic"
}

end.
[/code:9e367]
  
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Apocalypse | NoW is Offline
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Default 08-11-2004, 12:21 AM

Im am the worst scripter ever. I tried to make it work, but it didnt. Sorry.
  
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philadelphia killing mach is Offline
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Default 08-11-2004, 12:22 AM

sok.
  
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Default 08-11-2004, 02:35 AM

here http://users.1st.net/kimberly/Tutorial/tut.htm

this will help you with everythig

go to the botom and it will have scripting, falow that and yould do fine.
  
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philadelphia killing mach is Offline
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Default 08-11-2004, 09:48 AM

[quote="R'Jackson'Harris":6ff78]here [url="http://users.1st.net/kimberly/Tutorial/tut.htm"]http://users.1st.net/kimberly/Tutorial/tut.htm[/url]

this will help you with everythig

go to the botom and it will have scripting, falow that and yould do fine.[/quote:6ff78]

i got it working finally by using Manstein's Level design page tut. No clue where my code went wrong but i'm betting it's just the code "freaking out" (sometimes when i'm skinning, something won't work right (usually images) until i do something strange like change the name of an image or file.

Thanks for the help guyz
  
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Apocalypse | NoW is Offline
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Default 08-11-2004, 10:33 AM

Good to know you got it!
  
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philadelphia killing mach is Offline
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Default 08-11-2004, 12:00 PM

thanks apoch, there are a lot of good tuts on Manstein's page. I've copied and pasted them to seperate word documents for easy offline access.

[url=http://dynamic5.gamespy.com/~manstein/include.php?path=content/overview.php&catid=15:1057b]Manstein's Page Tuts[/url:1057b]
  
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Default 08-11-2004, 03:09 PM

You shouldn't have spaces in your shader name, i.e.

[code:5ac77]
The Clinic
{
nomipmaps
nopicmip
cull none
force32bit
surfaceparm nolightmap
{
map $whiteimage
}
{
clampMap textures/mohmenu/dmloading/theclinic.tga
blendfunc gl_one_minus_src_alpha gl_src_alpha
}
}
[/code:5ac77]

should be

[code:5ac77]
theclinic
{
nomipmaps
nopicmip
cull none
force32bit
surfaceparm nolightmap
{
map $whiteimage
}
{
clampMap textures/mohmenu/dmloading/theclinic.tga
blendfunc gl_one_minus_src_alpha gl_src_alpha
}
}
[/code:5ac77]
  
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Default 08-11-2004, 04:57 PM

[quote="jv_map":bb816]You shouldn't have spaces in your shader name, i.e.

[code:bb816]
The Clinic
{
nomipmaps
nopicmip
cull none
force32bit
surfaceparm nolightmap
{
map $whiteimage
}
{
clampMap textures/mohmenu/dmloading/theclinic.tga
blendfunc gl_one_minus_src_alpha gl_src_alpha
}
}
[/code:bb816]

should be

[code:bb816]
theclinic
{
nomipmaps
nopicmip
cull none
force32bit
surfaceparm nolightmap
{
map $whiteimage
}
{
clampMap textures/mohmenu/dmloading/theclinic.tga
blendfunc gl_one_minus_src_alpha gl_src_alpha
}
}
[/code:bb816][/quote:bb816]

i kno this is off topic but JV ur sig is kinda out dated. MW has been release and u sould kno that :P offtopic:
  
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Apocalypse | NoW is Offline
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Default 08-11-2004, 08:41 PM

lol
  
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philadelphia killing mach is Offline
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Default 08-12-2004, 01:38 AM

okay next one;

i made a pk3 mod customizing all the dmmoh maps1-7) load screen; it works if you have it in the client mohaa/main but when put into a server mohaa/main, she's a no go. ideas how to make a custom load screen pk3 server sideded ?
  
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Default 08-12-2004, 01:51 AM

do you mean you go join a server and it will go noramal?
  
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philadelphia killing mach is Offline
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Default 08-12-2004, 01:58 AM

what i mean is i had a admin on the =BRP= server upload the pk3 to his server mohaa/main folder, restart the server and the first map that came up (DV) showed it's usual front view shot of the church (the default loadscreen for dmmohaa2. i'm trying to get it to run on the server end so it doesn't become a 'download to use, little client" issue.
  
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Default 08-12-2004, 02:14 AM

oh id think it would work. i have no idea. sry
  
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Apocalypse | NoW is Offline
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Default 08-12-2004, 08:57 AM

[quote="philadelphia killing mach":e0049]what i mean is i had a admin on the =BRP= server upload the pk3 to his server mohaa/main folder, restart the server and the first map that came up (DV) showed it's usual front view shot of the church (the default loadscreen for dmmohaa2. i'm trying to get it to run on the server end so it doesn't become a 'download to use, little client" issue.[/quote:e0049]

Lets see screeniies!
  
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