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Reload this Page What matters most when running a game?
Tech Questions & Problems Ask our resident experts about any military shooter game server administration and other technical issues.

 
 
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BadScript is Offline
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Posts: 2,651
Join Date: Jan 2002
   
Default 05-17-2001, 03:47 AM

I think it depends on the resolution, color depth and detail level and which engine the game's running on. I know the unreal engine is more CPU intensive while for the Quake3 engine (that's what MoH:AA is build on) you better have a good GL card.

If you want benchmark I suggest you to try http://www.firingsquad.com
  
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