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Reload this Page Please stop running non-dedicated servers ....
MoH General Discussion General Discussion about Medal of Honor: Allied Assault, expansions and Pacific Assault

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quiet is Offline
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Default 12-24-2001, 05:29 AM

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Hotspur:
Do you really think that more people are running non-dedicated servers for CS, Quake3, UT, and RTCW?
<HR></BLOCKQUOTE>

No, I think more people are running "Dedicated servers" for those games.

Take a look around you. Those games have a solid foundation of numerous dedicated servers.

There are 3 causes for lag with this game:

1. Someone is running a non-dedictated server.

2. Someone is running a dedicated server but using a computer on the same network for the internet - read the post above, it's just as bad a non-dedicated server.

3. The server has low bandwidth or is not powerful enough.


[This message has been edited by quiet (edited December 24, 2001).]
  
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Default 12-24-2001, 08:04 AM

quiet says: >Take a look around you. Those games have a solid foundation of numerous dedicated servers<

Come on! RTCW just came out! No time to develop some 'solid foundation of numerous servers'

In fact, according to GameSpy, many more people are playing MOH (deservedly, cause it is an awesome game) than are playing Wolf, or Quake! I really, truely have not had the lag problems with other games that I have on nearly EVERY SERVER with MOH. Something is wrong, therefore, with MOH.

And I say this as I restate that MOH is the best multiplayer FPS out there, I love it, I just want the net code fixed.
  
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Default 12-24-2001, 08:12 AM

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Hotspur:

quiet says: >Take a look around you. Those games have a solid foundation of numerous dedicated servers<

Come on! RTCW just came out! No time to develop some 'solid foundation of numerous servers'

In fact, according to GameSpy, many more people are playing MOH (deservedly, cause it is an awesome game) than are playing Wolf, or Quake! I really, truely have not had the lag problems with other games that I have on nearly EVERY SERVER with MOH. Something is wrong, therefore, with MOH.

And I say this as I restate that MOH is the best multiplayer FPS out there, I love it, I just want the net code fixed.
<HR></BLOCKQUOTE>

What does this have to do with RTCW?

And your information is incorrect:

http://www.gamespy.com/stats/

I was just on a dedicated server that's on a T3 business server and everything was fine.

The map was maxed out at 32 players.

No lag.


[This message has been edited by quiet (edited December 24, 2001).]
  
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Default 12-24-2001, 10:17 AM

I have one question for you, Quiet: Do you honestly think MOH is as lag free as CS, Quake, and RTCW?

Actually I have two: if you do think so,why did you feel the need to make your initial post defending the net code by demanding only non-dedicated servers?

Remember I am not attacking this game which I think is great. I want it improved so it doesn't get killed on the open market by impossible net play.
  
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Default 12-24-2001, 10:21 AM

From what I have seen, the netcode is good enough, it's just people with cable hosting servers with their Pentium 2, which causes lag. Find a good dedicated server and it shouldn't lag half as much as a non-dedicated one by some low-end PC user.
  
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Default 12-24-2001, 10:21 AM

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Hotspur:
I have one question for you, Quiet: Do you honestly think MOH is as lag free as CS, Quake, and RTCW?

Actually I have two: if you do think so,why did you feel the need to make your initial post defending the net code by demanding only non-dedicated servers?

Remember I am not attacking this game which I think is great. I want it improved so it doesn't get killed on the open market by impossible net play.
<HR></BLOCKQUOTE>

When the game is ran on a "dedicated" server that is NOT sharing bandwidth via a network or has enough bandwidth to share (such as a T3), the game runs GREAT!

I am against non-dedicated servers.

I am asking that people run "dedicated" servers only.

That's DEDICATED only. "NOT" - Non-Dedicated.

Why are you getting this confused?

Re-read the topic and posts.

FYI:

All games tend to lag with 'non-dedicated' servers. That's "NON-Dedicated".

[This message has been edited by quiet (edited December 24, 2001).]
  
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Default 12-24-2001, 10:40 AM

Quiet: So you refuse to answer my 2 questions?
  
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Default 12-24-2001, 10:43 AM

And you're right, I made a typo when I saing "non0dedicated" I clearly meant 'dedicated'.

Excuse this please, as I excuse your use of the word 'ran' for 'run'.
  
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Default 12-25-2001, 04:37 AM

Is there anyone with reason that can back me up?

There *IS* dedicated server support, run the game and start a server and simply choose to make it dedicated.

The question about the other games being lag free - .. yes if they follow the conditions of what it takes to run a good DEDICATED server, they will be lag free.

If they do not, they too will suffer the same fate.

There are 3 causes for lag with this and any other game:

1. Someone is running a non-dedictated server.

2. Someone is running a dedicated server but using a computer on the same network for the internet - it's just as bad a non-dedicated server.

3. The server has low bandwidth or is not powerful enough.

I'm tired of this debate, everything I say is read backwards.


[This message has been edited by quiet (edited December 25, 2001).]
  
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Default 12-25-2001, 05:46 AM

The reason for lag is there is so many people playing this awesome demo.

PS - How do you boot people off your hosting a game ?

  
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Default 12-25-2001, 05:50 AM

Well now,

For the life of me I keep trying to find these shitty servers you guys keep complaining about but havent has of yet, cause im not dumb enough to try and play on a server in El Sagundo. Also have tried to max out my server by allowing "32" players and running my "NON-Dedicated" server in max resolution while playing on it as well...

But to no avail. I agree you must have both a good connection and strong computer to have a GREAT server. But here on my 1.3 gig athlon 512 meg ram geforce 2 gts with 1100/256 Dsl line, I run just fine. And during these 20-32 games i host, only a very small few complain of lag. Usually some 56ker who stumbled in. Or the rocket whores decide to go Tube Carrying all over the map.

Stop bitching, the game is fine. If you dont like Gamespy (the REAL culprit) use All Seeing Eye or go ip direct. But the main point is stop bitching and coming up with lame theories on who should run what to get whatever results. MAYBE ITS YOU with the shitty connection.

**Allies -vs- Axis** NO ROCKETS

-or-

**[3rd ID]Deathmatch on new map**

Those are the two servers i run off and on... Have a peak. Kill some peeps but leave your childish QUAKE spamming, bitching at the door.


Ranger_5


[This message has been edited by Ranger_5 (edited December 25, 2001).]
  
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Default 12-25-2001, 08:16 AM

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Ranger_5: But here on my 1.3 gig athlon 512 meg ram geforce 2 gts with 1100/256 Dsl line, I run just fine. And during these 20-32 games i host, only a very small few complain of lag. <HR></BLOCKQUOTE>

You have to be kidding...you are running a 20-32 player server off a ADSL connection with a 256 UL? what is your rate setting?
  
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Default 12-25-2001, 09:20 AM

NO offense, Quiet, but you did NOT answer my question: "Do you honestly think MOH is as lag free as CS, Quake, and RTCW?"

I really would like to know what you think.

Also, please tell me where these great servers are with no lag so we can frag each other!

I am loving this game, esp the new map, but I am still lagging like crazy, even at 3am.

Hey, Merry Christmas!
  
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Default 12-25-2001, 11:07 AM

I answered your questions.
  
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Default 12-25-2001, 11:19 AM

I can honestly say since the demo came out i have enjoyed one or two lag free games despite hours and hours of trying to join small games.
Hotspur is right, unless there is dedicated server support in the full game the multiplayer game will flop as only those with broadband connections will benefit, and they are still a minority. (so please dont start the 56 gay crap)
Codemasters did this with OFP, It's a shame because there is huge potential that will be wasted. For EA's sake i just hope the SP rocks.
  
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