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				10-23-2005, 01:45 PM
			
			
			
		  
		
	
                
            	
		
		
		
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					Originally Posted by Stammer
					
				 
				
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					Originally Posted by geRV
					
				 
				
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					Originally Posted by Stammer
					
				 
				
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					Originally Posted by Akuma
					
				 
				PS: I've never seen a box/barrel disappear. 
			
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 Also Source engine is the fucking 1337.  
			
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Actually the source engine is pretty much behind the times, in 2003 or so it would have been a really upto date engine but compared to doom 3 engine it looks pretty basic.  Source can't even do shadows properly without them being projected through solid objects.  
 
A good example of this is in the terrorist spawn on office, look a the tables with the pc's on top of them then look below the table, youll see the shadow being projected through wood and onto the floor\wall.  
			
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 Meh shadows, I'm talking about physics and how much you can do with the engine. See Garrys mod.  
			
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 Physics is havok engine not source.  Pretty much any game that had that kind of mod plus havok could do the same things.  
		
	
		
		
		
		
			 
            
                
            
				 
 
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				Originally Posted by Nyck  
But one of her fucking grandkids, pookie, rayray or lil-nub was probably slanging weed or rocks out of the house.
			
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				 General of the Army 
				
				
					
		
			
			
			
				 
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				10-23-2005, 01:47 PM
			
			
			
		  
		
	
                
            	
		
		
		
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					Originally Posted by CoMaToSe
					
				 
				This is also true. Theres not a whole lot of customizable physics in Doom3... physics seem to be dictated on a situation to situation basis according to iD's requirements for each situation 
			
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 Theres a lot more in quake 4 compared to doom 3, probably because the engine seems to have been optomised more so theres more cpu cycles to spare for physics.  
		
	
		
		
		
		
			 
            
                
            
				 
 
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				Originally Posted by Nyck  
But one of her fucking grandkids, pookie, rayray or lil-nub was probably slanging weed or rocks out of the house.
			
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				 Colonel 
				
				
					
		
			
			
			
				 
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				10-23-2005, 01:48 PM
			
			
			
		  
		
	
                
            	
		
		
		
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					Originally Posted by geRV
					
				 
				
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					Originally Posted by CoMaToSe
					
				 
				but in doom 3 all the charatcers and entities looked like fuckin plastic, and it took a top of the line PC to run smoothly 
			
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Actually the doom 3 engine was proved to be one of the most scalable when the game was released last year.   http://www2.hardocp.com/article.html?art=NjQ0
The "plastic" rhetoric you bring up constantly is probably to do with specular highlightin which makes some objects have a bit of a sheen to them.  
			
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 oh, Ill just let that article dictate how I should think and percieve, then? To me, the source engine looks more realistic,  
/Opinion  
		
	
		
		
		
		
		
	
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				 General of the Army 
				
				
					
		
			
			
			
				 
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				10-23-2005, 01:50 PM
			
			
			
		  
		
	
                
            	
		
		
		
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					Originally Posted by CoMaToSe
					
				 
				
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					Originally Posted by geRV
					
				 
				
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					Originally Posted by CoMaToSe
					
				 
				but in doom 3 all the charatcers and entities looked like fuckin plastic, and it took a top of the line PC to run smoothly 
			
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Actually the doom 3 engine was proved to be one of the most scalable when the game was released last year.   http://www2.hardocp.com/article.html?art=NjQ0
The "plastic" rhetoric you bring up constantly is probably to do with specular highlightin which makes some objects have a bit of a sheen to them.  
			
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 oh, Ill just let that article dictate how I should think and percieve, then? To me, the source engine looks more realistic,  
/Opinion  
			
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You made the quote it takes top of the line pc to run doom 3 smoothly, that article proves otherwise.  Fuck all to do with what looks realistic.  oOo:  
		
	
		
		
		
		
			 
            
                
            
				 
 
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				Originally Posted by Nyck  
But one of her fucking grandkids, pookie, rayray or lil-nub was probably slanging weed or rocks out of the house.
			
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				 Colonel 
				
				
					
		
			
			
			
				 
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				10-23-2005, 01:52 PM
			
			
			
		  
		
	
                
            	
		
		
		
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					Originally Posted by geRV
					
				 
				
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					Originally Posted by CoMaToSe
					
				 
				
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					Originally Posted by geRV
					
				 
				
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					Originally Posted by CoMaToSe
					
				 
				but in doom 3 all the charatcers and entities looked like fuckin plastic, and it took a top of the line PC to run smoothly 
			
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Actually the doom 3 engine was proved to be one of the most scalable when the game was released last year.   http://www2.hardocp.com/article.html?art=NjQ0
The "plastic" rhetoric you bring up constantly is probably to do with specular highlightin which makes some objects have a bit of a sheen to them.  
			
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 oh, Ill just let that article dictate how I should think and percieve, then? To me, the source engine looks more realistic,  
/Opinion  
			
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You made the quote it takes top of the line pc to run doom 3 smoothly, that article proves otherwise.  Fuck all to do with what looks realistic.  oOo:  
			
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 Ahh I see... See, the comment below the link made me think it was supporting points in the article, which lead me to think it was about how realistic doom3 looked..  
		
	
		
		
		
		
		
	
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				 General of the Army 
				
				
					
		
			
			
			
				 
				Posts: 18,202 
                
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				10-23-2005, 01:52 PM
			
			
			
		  
		
	
                
            	
		
		
		[quote=CoMaToSe][quote=geRV] 
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					Originally Posted by CoMaToSe
					
				 
				
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					Originally Posted by geRV
					
				 
				
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					Originally Posted by CoMaToSe":4139f]but in doom 3 all the charatcers and entities looked like fuckin plastic, and it took a top of the line PC to run smoothly[/quote] 
 
 
Actually the doom 3 engine was proved to be one of the most scalable when the game was released last year.  [url="http://www2.hardocp.com/article.html?art=NjQ0
					
				 
				http://www2.hardocp.com/article.html?art=NjQ0[/url] 
 
The "plastic" rhetoric you bring up constantly is probably to do with specular highlightin which makes some objects have a bit of a sheen to them. 
			
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 oh, Ill just let that article dictate how I should think and percieve, then? To me, the source engine looks more realistic,  
/Opinion  
			
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You made the quote it takes top of the line pc to run doom 3 smoothly, that article proves otherwise.  Fuck all to do with what looks realistic.  oOo:  
			
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 Ahh I see... See, the comment below the link made me think it was supporting points in the article, which lead me to think it was about how realistic doom3 looked..[/quote:4139f]
 
 eek: 
 
Punch yourself in the nuts for me plz.  
		
	
		
		
		
		
			 
            
                
            
				 
 
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				Originally Posted by Nyck  
But one of her fucking grandkids, pookie, rayray or lil-nub was probably slanging weed or rocks out of the house.
			
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				 Colonel 
				
				
					
		
			
			
			
				 
				Posts: 8,441 
                
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				10-23-2005, 01:53 PM
			
			
			
		  
		
	
                
            	
		
		
		[quote=geRV][quote=CoMaToSe] 
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					Originally Posted by geRV
					
				 
				
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					Originally Posted by CoMaToSe
					
				 
				
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					Originally Posted by  geRV":8f823]
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					Originally Posted by "CoMaToSe":8f823
					
				 
				but in doom 3 all the charatcers and entities looked like fuckin plastic, and it took a top of the line PC to run smoothly 
			
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Actually the doom 3 engine was proved to be one of the most scalable when the game was released last year.  [url="http://www2.hardocp.com/article.html?art=NjQ0
					
				 
				http://www2.hardocp.com/article.html?art=NjQ0[/url] 
 
The "plastic" rhetoric you bring up constantly is probably to do with specular highlightin which makes some objects have a bit of a sheen to them. 
			
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 oh, Ill just let that article dictate how I should think and percieve, then? To me, the source engine looks more realistic,  
/Opinion  
			
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You made the quote it takes top of the line pc to run doom 3 smoothly, that article proves otherwise.  Fuck all to do with what looks realistic.  oOo:  
			
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 Ahh I see... See, the comment below the link made me think it was supporting points in the article, which lead me to think it was about how realistic doom3 looked..[/quote:8f823]
 
 eek: 
 
Punch yourself in the nuts for me plz.[/quote:8f823] 
Done  wallbash:  
		
	
		
		
		
		
		
	
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				 Senior Member 
				
				
					
		
			
			
			
				 
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				10-23-2005, 04:11 PM
			
			
			
		  
		
	
                
            	
		
		
		
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					Originally Posted by yves
					
				 
				CS:S OWNS YOU ALL!!! 
			
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