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AK-47
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imported_Grim_Reaper is Offline
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Default AK-47 - 10-03-2004, 02:07 PM

well i had some extra time on my hands the other night, so i made an ak. its untextured but whatever. what do u think? go ingame? yes/no?
[img]http://img78.exs.cx/img78/9227/akrender.jpg[/img]
  
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Default 10-03-2004, 02:10 PM

Nice job grim! w00t.
  
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Default 10-03-2004, 02:12 PM

Quote:
Originally Posted by ErichHartmann
Nice job grim! w00t.
happy:
no i just gotta get this uv thing down... then it can be better. ive been working on detail a bit more but the gun has got most of the basic parts on it already.
  
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Default 10-03-2004, 02:31 PM

Nice cool:
  
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Default 10-03-2004, 02:41 PM

nice
  
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Default 10-03-2004, 02:52 PM

Awesome grim!! rock:
  
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Default 10-03-2004, 03:07 PM

looks nice mate the shapes very accurate well done
but watch the wasted segments. whats the poly?
  
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Re: AK-47
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Default Re: AK-47 - 10-03-2004, 03:10 PM

[quote="Grim_Reaper":e4c18]go ingame? yes/no?[/quote:e4c18]

yes
  
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Default Re: AK-47 - 10-03-2004, 03:11 PM

[quote="Grim_Reaper":719db]go ingame? yes/no?[/quote:719db]

yes
  
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Default 10-03-2004, 03:34 PM

looks good. grim what did u use 2 make it?


  
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Default 10-03-2004, 04:31 PM

he used lightray 3d..btw finally an ak47 that actually looks like one rock:
  
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Default 10-03-2004, 04:38 PM

Quote:
Originally Posted by ElitE3D
looks nice mate the shapes very accurate well done
but watch the wasted segments. whats the poly?
that means alot coming from u elite! as for poly im not too sure ill check and ya the wasted segments are a problem but as i said im still learning so hopefully there wont be!

if poly means faces its 4536... dunno if thats bad or not. i noticed the clip has alot of unused faces so ill remake that.
  
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Default 10-03-2004, 04:41 PM

you have way way way to many slices in your model.there isnt much detail,its blocky for your p/c,but its good for a beginer.
  
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Default 10-03-2004, 04:52 PM

[quote="[DDR]psykotic_chiken":0b82f]you have way way way to many slices in your model.there isnt much detail,its blocky for your p/c,but its good for a beginer.[/quote:0b82f]
lightray is a prim modelling program not a vertex... plus i didnt make it a smooth veiw i made it in the flat surface view.
  
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Default 10-03-2004, 05:09 PM

that my friends is somthing i will be using rock: rock:
  
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