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MoH Maps, Mods & Skins Discuss custom maps, skins and mods here.

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Default Help a nub - 12-17-2004, 06:50 PM

Ok, what programs do I need to start modeling/skinning weapons in Allied Assault? Any help would be great. cool:
  
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Default 12-17-2004, 06:50 PM

Milkshape or Lightray 3D
  
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Default 12-17-2004, 06:52 PM

Which one is better ... or easier to use for a person who has no idea what he's doing?
  
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Default 12-17-2004, 06:54 PM

Quote:
Originally Posted by WhiteEcko
Which one is better ... or easier to use for a person who has no idea what he's doing?
any program is good for modelling mostly, its just what you feel more comfortable with. lightray is needed to export into AA and its expansions where as milkshape is needed for PA
  
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Default 12-17-2004, 06:56 PM

Id start wiht Milk first that was pretty easy to use... but my models still look like crap
  
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Default 12-17-2004, 07:03 PM

Alright, I'll try 'em out. beer:
  
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Default 12-17-2004, 08:24 PM

do you actually skin though these modeling programs also? i always thought you needed a graphics program like photoshop for skinning?


  
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Default 12-17-2004, 10:34 PM

Quote:
Originally Posted by M79
do you actually skin though these modeling programs also? i always thought you needed a graphics program like photoshop for skinning?
well, you make the model, then create a uv map. then export the uv map and open it with photoshop and skin it, then save and apply the new skin to it. thats how you get a skin on it
  
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Default 12-17-2004, 11:05 PM

beer:


  
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Default 12-17-2004, 11:09 PM

[quote="Grim_Reaper":5384b]
Quote:
Originally Posted by M79
do you actually skin though these modeling programs also? i always thought you needed a graphics program like photoshop for skinning?
well, you make the model, then create a uv map. then export the uv map and open it with photoshop and skin it, then save and apply the new skin to it. thats how you get a skin on it[/quote:5384b]

Ok ... once you make the model, do you have to use another program to make a uv map? If so how?
  
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Default 12-18-2004, 09:59 AM

no, most programs will allow you to make a uv map right inside the program, then you use adobe photoshop or jasc paint shop pro(those are the best) top opoen it and edit it, then you import the uv map into the program and apply it to the model.
  
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Default 12-18-2004, 10:47 AM

Quote:
Originally Posted by FynexFox
no, most programs will allow you to make a uv map right inside the program, then you use adobe photoshop or jasc paint shop pro(those are the best) top opoen it and edit it, then you import the uv map into the program and apply it to the model.
most do, if you find one that cant, look for lithunwrap, that is a uv mapping program
  
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Default 12-18-2004, 03:14 PM

Thanks for the help guys. I might ask some more questions later ...
  
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Default 12-18-2004, 11:01 PM

if you need hel with Lightray, contact me, and i have a little somthing for you that would come in handy.
  
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Default 12-19-2004, 05:51 PM

Mkay ... PM sent.
  
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