Alliedassault           
FAQ Calendar Search Today's Posts Mark Forums Read
Go Back   Alliedassault > Lounge > Tech Questions & Problems
Reload this Page Co-op = 2 levels only??
Tech Questions & Problems Ask our resident experts about any military shooter game server administration and other technical issues.

Reply
 
Thread Tools Display Modes
Old
  (#1)
Ownage is Offline
Junior Member
 
Posts: 18
Join Date: Jan 2002
   
Default 03-01-2001, 05:44 AM

Hi I saw on the Voodooextreme forum that you can only play co-op on 2 levels, and I think that's pretty stupid. Why not make the WHOLE game co-op-able or at least more than 2 levels? Your thoughts on this one if you will.

------------------
Pure, pure ownage!
  
Reply With Quote
Old
  (#2)
Firefly is Offline
Junior Member
 
Posts: 2
Join Date: Jan 2002
 Send a message via ICQ to Firefly  
Default 03-02-2001, 12:15 AM

I believe that is for the demo release. The demo is believe to contain 2 levels (mision) and also be Coop as well
Firefly
  
Reply With Quote
Old
  (#3)
EliteCommando is Offline
Junior Member
 
Posts: 11
Join Date: Jan 2002
   
Default 03-02-2001, 02:32 AM

So... that means only 2 co-op levels? (in full game?)
  
Reply With Quote
Old
  (#4)
elmagoo is Offline
Senior Member
 
Posts: 457
Join Date: Jan 2002
   
Default 03-02-2001, 09:30 AM

As for co-oping the whole game, that's not as easy as it sounds. There's a lot of care that has to go into making a game fully co-opable (in all aspects from level design to code). There are many issues that have to get thought out and solved (such as if one player dies, do you just let them infinately respawn like in Quake 1 so there's no real meaning to trying to stay alive, or do you give them some kind of harsh penalty so there's more value on trying to stay alive). Plus the gameplay and level flow have to be designed from the ground up with co-op in mind. There are certain styles of levels in the game that just won't work well for co-op (such as when you infiltrate under the guise of a German uniform, you can't really have several players all walking around in disguise). In the old days of Quake1 and Doom, yeah it was easy because it was all simple run-and-gun. These days with the amount of atmosphere were adding to the game with all the events we have going on, the different styles of gameplay, it takes a lot more effort in the design.

------------------
-----------------------
Now if you'll excuse me, I have a code monkey to go strangle.
  
Reply With Quote
Old
  (#5)
Geo is Offline
Member
 
Posts: 61
Join Date: Jan 2002
Location: Virginia
   
Default 02-02-2002, 10:59 AM

Belated bumpity bump

FWIW, in Ghost Recon, I think you can have infinite respawning, a limited # of respawns or no respawning at all (the game host decides).

So if someone's agonizing over the best way, my vote is to include a few different ways and give people a dropdown menu to decide how they want to do it.

I'm curious whether EA or 2015 still hopes to introduce co-op at some point (whether in an add-on or a big patch) or if that's going to be up to the modders.
  
Reply With Quote
ahh
Old
  (#6)
Deathstalker is Offline
Junior Member
 
Posts: 11
Join Date: Jul 2003
   
Default ahh - 07-19-2003, 06:00 PM

that would be tight
  
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
vBulletin Skin developed by: vBStyles.com
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.