Alliedassault           
FAQ Calendar
Go Back   Alliedassault > FPS Gaming General Discussion > MoH Maps, Mods & Skins
Reload this Page Once more: Making (friendly) AI run around in multiplayer?
MoH Maps, Mods & Skins Discuss custom maps, skins and mods here.

Reply
 
Thread Tools Display Modes
Old
  (#1)
Slyk is Offline
Senior Member
 
Posts: 160
Join Date: Jan 2002
   
Default 10-24-2002, 06:54 AM

As far as I understand it, you need to add pathnodes with flags all over the freakin' place so that the AI know where they "can" run and what to "do" when they get there, add cover flags to all of them.
  
Reply With Quote
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
vBulletin Skin developed by: vBStyles.com
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.