MoH General Discussion General Discussion about Medal of Honor: Allied Assault, expansions and Pacific Assault |
 Cheating Rant. |
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Senior Member
Posts: 521
Join Date: May 2002
Location: Bathroom
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Cheating Rant. -
10-24-2002, 05:16 PM
Ok folks. Apparently some of you need ot be schooled up in cheating.
So I'm writing this to make people shut up about cheating. This is going to be long so get some food and read.
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I: The Client-Server crap
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Taking into consideration of the technology used in mohaa, most mods are client side. This means the server is not required to run the mod in able for the person to ba able to see his/her own mod. This type of cheating or 'mod' can not be detected by the servers. The server is nothing but an additional process on a machine that analyzes the data, such as bullets, kills, player position on the map, and any universal commands, such as 'say', 'sayteam', or 'callvote'. It does little more than that.
Cheats such as graphics cheats reside within the client machine. meaning the server is not running them. The server can not look at everyone's opengl32.dll in the system32 folder on your Hd. It doesnt work that way. Do you see where I am getting at?
The server will not detect the mod you have. The server will not detect your aimbot, the server will not detect the opengl tweak.
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aimbots 'n crap
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Yes, they exist, I've seen one, I've even tried it out (for personal knowlegde).
The way these aimbots work are nothing but identical to a mere mod on your own machine. mohaa wont even pick it up. Aimbots are generally designed as a 3rd party .exe that tap into mohaa with custom commands. Non universal commands that a server will also not pick up.
It is not the servers job to detect what is going on in your console. It is the mohaa engines job. the engine will read the commands and do what is neccisary to make them work. Reconnect for example, is obviously not going to be detected by the server. when you type reconnect in the console it tells the mohaa engine (on your machine) to kill connection, and connect again.
You prolly saying no shit... we know that.
Well the same concept is behind the cheats. No server will pick them up. The only cheat I could possibly think about that would rely on the server would to deface, or alter the data. (kills, deaths, etc).
Such a cheat is nonexistant, and would be quite impossible to produce.
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Wallhacks
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A wall hack does not mess with the server, I'd presume you all know that. A wallhack is simply a tweaked opengl32.dll driver that will allow you to see through the walls.
IT WILL NOT ALLOW YOU TO SHOOT THROUGH WALLS.
The server is running the map, and it analyzes everything that physically happens on the map. No matter what you do, you will not be able to shoot through a wall. The opengl32 lets you see through, but the server is running the physical boundaries and data.
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Validity of this article
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I will right off the bat tell you that the possible cheats mentioned above, havn't ben proven (I think...)
Non the less, the ONLY possible means of cheats such as the above were covered.
Its all fricken client side. Servers will not pick up your mod, or 3rd party .exe...
end rant. I hope some of you find this possible. I may stand corrected. But from my technical standpoint, its how it goes, and i HIGHLY doubt anyone can correct me. I just may.
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Senior Member
Posts: 12,585
Join Date: Jan 2002
Location: Staten Island, NY, USA
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10-25-2002, 09:54 AM
Danke, ThinIce for clearing up the BS. But just to add to your rant, I have seen a V1.11 wallhack that allows you to shoot/nade through any wall. The only problem with it is when you use it, it really kills your framerates, so hopefully not alot of people use it. It's fairly new, as I found it about a week ago. Redsoccerdevil is still trying to see what causes it to work, I think.
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Senior Member
Posts: 521
Join Date: May 2002
Location: Bathroom
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10-25-2002, 04:18 PM
Hm.... Have you personally tried it?
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Junior Member
Posts: 6
Join Date: Oct 2002
Location: South East U.S.
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10-25-2002, 11:02 PM
I have a question about my experience and I'll surely grant that it could have been a combination of luck and my slow machine.
I was sitting at the end of the road in chaos crossroads on a server that I won't name.
Three times in a row....the same player was running across the bridge, strafing and leaning.
He was able to shoot me in the head three times, while moving. He also nailed another player. He was using a sniper rifle.
My ping is usually 40, so I don't think I was lagged out.
I really do understand that there are folks out there with amazing skill.
I also understand luck and the ramification of sitting still, letting someone take shots at me.....but this seemed mystical.
Any thoughts?
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Senior Member
Posts: 563
Join Date: Jun 2002
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10-26-2002, 12:08 AM
Quote:
Originally Posted by Meshak
I really do understand that there are folks out there with amazing skill.
I also understand luck and the ramification of sitting still, letting someone take shots at me.....but this seemed mystical.
Any thoughts?
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That's all it really is: skill. Some guys truely are that good (*cough*WintersForge*cough*). And since I started running a server I've been finding more and more of them. They come in and clean my clock left and right. Of coarse it's my first instinct to think cheat (mostly because as an admin I have to be paranoid ed: ), but after I calm down a little I realize I'm just being outdone.
Now, closer back to the topic, ThinIce... You didn't mention that the AimBot you tried out worked. It's been said over and over that the only AimBots in existence don't work - or at least they don't work well. I was hoping you might clarify this and secondly tell me just how easy is it to find (without saying where it is of coarse... just want to know how easily accessible it can be).
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Site Owner
Posts: 5,843
Join Date: Jan 2002
Location: Florida, USA
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10-26-2002, 06:27 AM
Hopefully this will all be fixed once sv_pure is enabled in the exp. I just hope they port it back to the original MOH for all the peeps who don't upgrade to Spearhead.
For more info on sv_pure. Read up on it at http://www.mohadmin.com I posted a article I found from a quake3 board. This could be the answer we have been waiting for.
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 Re: Cheating Rant. |
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Senior Member
Posts: 292
Join Date: Apr 2002
Location: Calgary, Ab. CanaDUH
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Re: Cheating Rant. -
10-26-2002, 10:12 AM
Quote:
Originally Posted by ThinIce
-=-=-=-
Wallhacks
=-=-=-=
A wall hack does not mess with the server, I'd presume you all know that. A wallhack is simply a tweaked opengl32.dll driver that will allow you to see through the walls.
IT WILL NOT ALLOW YOU TO SHOOT THROUGH WALLS.
The server is running the map, and it analyzes everything that physically happens on the map. No matter what you do, you will not be able to shoot through a wall. The opengl32 lets you see through, but the server is running the physical boundaries and data.
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That's interesting and something I did not know. I always figured some pathetic slob spent hours upon hours searching out replacing wall textures with renamed transparent images. I had no idea it was that easy.
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 Re: Cheating Rant. |
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Guest
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Re: Cheating Rant. -
10-26-2002, 10:44 AM
Quote:
Originally Posted by ThinIce
-=-=-=-
Wallhacks
=-=-=-=
A wall hack does not mess with the server, I'd presume you all know that. A wallhack is simply a tweaked opengl32.dll driver that will allow you to see through the walls.
IT WILL NOT ALLOW YOU TO SHOOT THROUGH WALLS.
The server is running the map, and it analyzes everything that physically happens on the map. No matter what you do, you will not be able to shoot through a wall. The opengl32 lets you see through, but the server is running the physical boundaries and data.
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there is a new wallhack i already sent to crow king that messes with the shaders. its a simple .pk3.... i hope those bastards using it burn in hell
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 cheats |
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Member
Posts: 38
Join Date: Aug 2002
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cheats -
10-27-2002, 10:45 AM
i too have seen these aimbots and to tell ya they are tricky to find...same with wallhacks so on and so forth i think that the biggest cheat out there is bright or neon skins...rudedog was nice enough to point me in the right direction to stop using these...its dmz dogtag this mod makes it so clients cant use force models in their multiplayer settings....last night i had two clients useing bright skins called human target..grrr...so i finally installed the mod to my server(you need to rewrite the global text to your likeing)and restarted the server real quick ...these two clients stuck around for about a min then all of a sudden up and left....heeheehee....to bad that all of a sudden all the players skins went normal on them... mwah:
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 Cheats In MoH |
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Member
Posts: 32
Join Date: Jul 2002
Location: Northamptonshire, England
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Cheats In MoH -
10-27-2002, 06:01 PM
They are very accessible. I myself know of a site that not only has working aimbots, but at least 3 different transparent doors cheats. As well as wallhacks, bright/neon skins, and almost anything else you care to think of. I was told of the existence of this site by a friend of mine who plays Urban Terror, a Q3 TC. I went and had a look, and sure enough they have a whole MoH section. Along with nearly every MP game on the market today, even BF1942.
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Member
Posts: 32
Join Date: Jul 2002
Location: Northamptonshire, England
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10-27-2002, 06:07 PM
But what do you class as a bright skin? MOH:AA comes with a few "technically" bright skins of it's own. The German winter skins are probably the brightest of the standard skins, but is it fair to ban them as they do come with the game? And banning forced models isnt exactly being 100% fair as it does increase the frame rate by only having two skins to draw, instead of loads of individual skins. I understand the need to ban the cheat skins, i.e. Ronald McDonald and the neon skins, but I myself play with Force Models turned on as it helps the frame rate with my GF2 Ultra gfx card, the difference can be anything up to 15 FPS. Which makes a big difference between jerky and smooth.
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Junior Member
Posts: 6
Join Date: Oct 2002
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10-27-2002, 06:09 PM
Well, that was a mouthful.. yet informative. Thanks Ice Ice Baby! ed:
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Senior Member
Posts: 521
Join Date: May 2002
Location: Bathroom
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10-27-2002, 10:02 PM
OOw Wow! He called me baby! ed: ed: ed: biggrin: biggrin:
I hope some people ould shut up now lol.
What is said, and what is that is are totally different... get it?
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Senior Member
Posts: 2,509
Join Date: Jan 2002
Location: Woodstock, GA
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10-28-2002, 09:29 AM
you guys are right about Dogmeat's Force Model's mod.
i use force models all the time with bright skins i have on. i have joining servers lately, and it would stay forced, but like 30 seconds later, would unforce and stay that way. pissed me off quite a bit, b/c i rely on those skins to get my kills easily.
now, i really do like what DMZDogtag has done, even though i hate playing on servers running it. Yes i confess that i do cheat, but im also here to say that its a damn fine mod. Finally found a way to distract cheaters from playing on your server.
Now, as i found it troubling to play with this mod, i did happen to run upon a thread describing how to bypass forcemodels all together. i would post it here, but alot of "cheaters" would get pissed at me.
enough of my bullshit chatter. i can understand that alot of you feel this way, and im glad that shit is finally being done about cheaters, even though i am one. kinda weird i feel that way. anyways, thats all i gotta say.
thanks guys. good thread. ttyl.
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