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Reload this Page THE GEWEHRGRANATE - MY GOD I LOVE IT!
MoH General Discussion General Discussion about Medal of Honor: Allied Assault, expansions and Pacific Assault

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priest39 is Offline
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Default 11-10-2002, 07:24 PM

That would be nice. I figured out a theory on how to do it, but nobody would give me an opinion on if it would work or not.
  
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Default 11-10-2002, 07:45 PM

the range on this thing is well beyond twice the range of any grenade toss. you can fire them well past max view distance on malta. you also get 5 nades when other kits get 1 or 2.

it lends itself to lame play but what can you expect ?
ellied forces got how many new weapons ? like +10 and this is all the axis got. cant blame anyone for using it
  
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Default 11-10-2002, 08:00 PM

It gets 5 nades because it has no main nades.

And I have YET to be able to fire past view-distance.
  
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Default 11-10-2002, 08:53 PM

[quote="MR. SPECIAL ED":50bce]It gets 5 nades because it has no main nades.

And I have YET to be able to fire past view-distance.[/quote:50bce]

uh..... yeah like i said other weapon choices get you 1 or 2 main nades so getting 5 aint like a swap.

get on Malta left side of the gate and you can hit the back walls behind allied.... visible limit is just on the edge of their compound wall
  
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Default 11-11-2002, 07:43 AM

I think this weapon is VERY cool!

I'd love to have a Garand launcher too! Garand-launcher! Garand-launcher!!!

Zone go boom.


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Default 11-11-2002, 10:07 AM

There's gonna be alot of people bitchin about this weapon when it comes out in the retail version. But you know what? This makes up for the massive damage the shotty does. And besides, Germans have no nades when they use this weapon, either.
  
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=B|of|B= Eugene Roe is Offline
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Default 11-11-2002, 10:43 AM

[quote="Sgt Stryker":2cbcd]they need to:
A. give the allies a garand grenade
B. limit the number of these weapons for both teams

because, while like people said it is a good tactical weapon to help your friends by indirect fire (what the real thing was designed for), there are too many n00bs running around suiciding with the things.

Again, if EA was smart they would do a "forced squad" system like America's Army, where the more people you have the more heavy weapons you are allowed.[/quote:2cbcd]

a: yes
b: 1 nade

i think the weapon is dumn and you would to if u wernt so busy using it....its like axis on omaha...every1 goes to axis to use sniper and for high kill counts. whats going to win...a garand that takes 3-4 shots to kill or a rifle nade.....hmmmm
  
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Default 11-11-2002, 10:44 AM

I'll take the garand.

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Default 11-11-2002, 11:42 AM

i dont mind it much, just wish allies had something similar bigzooka:
  
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Default 11-11-2002, 01:32 PM

I for one hate the weapon. I just played my first game of SH on a FFA server, and EVERYONE was using it. Guess what? I had too as well, otherwise I would die everytime. This thing has a HUGE kill zone. When you need to hit them with 3-5 bullets and they need to place the nade within 20 feet of you.......
  
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Default 11-11-2002, 01:43 PM

im not a big fan of it either, i no it a nade launche but it can b realy anoying when u kill like 5 guys coming trough a door and u go over to the door to canny on ur merry way and u see some bitch on the other side and u get the nade right in the face but i no its part of the game so ill just have to live with it cry: at least the axis dont have the shot gun biggrin:
  
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I may be wrong...
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Default I may be wrong... - 11-12-2002, 04:41 AM

I may be misinformed but I remember reading that the gewehrgranate will not be in the retail version of the expansion pack. Just a treat for the demo. I may be wrong, but I am pretty sure that I read this from EA somewhere.

And to add my two cents, I like this weapon also, it can be very effective, and seeing that I use rifles mostly anyways, it is a nice addition. Plus it is the only new axis weapon, so its fun.
  
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Re: I may be wrong...
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Default Re: I may be wrong... - 11-12-2002, 05:31 AM

[quote="|ANIMAL| =Silentbob-":7c0ba]I may be misinformed but I remember reading that the gewehrgranate will not be in the retail version of the expansion pack. Just a treat for the demo. I may be wrong, but I am pretty sure that I read this from EA somewhere.

And to add my two cents, I like this weapon also, it can be very effective, and seeing that I use rifles mostly anyways, it is a nice addition. Plus it is the only new axis weapon, so its fun.[/quote:7c0ba]

I have only used it once, so I really don't have much to say. But if it doesn't come in the retail version then the axis really didn't get any new weapons.


Oops..............They did get a cool smoke gernade. hake:
  
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Default 11-12-2002, 06:39 AM

On the final version of Spearhead you can mod the ammo or even the existence of every weapon on your server. I think I will limit the number of nades to 2, which I found more realistic and fair than having 5 nades per player (as the allies don't have a similar weapon).
Having to stand in order to fire it would be a great improvement, also. Wonder if such modification will be possible on the whole game.

Regards
  
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Default 11-12-2002, 07:05 AM

The Axis have got one other new weapon, the G43 sniper rifle. Which is semi-auto and has a 10 round mag.
I personally only have one problem with the 'nade launcher, and that is the close range kill me, kill themselves thing. It's a cheap kill, but at least they don't get a credit for it. I have played on a few servers running the demo, and have seen it used very well. When it is it's awesome. But I've also played on some where 90% of the Axis team had one, and a lot of them were suicide jockeys. But I also heard that it wasn't going to be in the full release version of Spearhead, and if that's the case that makes this thread pointless ... lol.
  
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