MoH General Discussion General Discussion about Medal of Honor: Allied Assault, expansions and Pacific Assault |
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Member
Posts: 37
Join Date: Nov 2002
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11-22-2002, 03:56 AM
Hmm, the bleeding idea is an interesting one... I like the idea in concept, but I'm not sure how enjoyable it would be. Of course, it's certainly a nice realistic idea, but one that would work much better with a class system... i.e. medics.
Weighing the two ideas (bleeding vs. hindered movement), the reduced movement speed at low health levels probably suits the flow of game better in my opinion. However, I haven't tried it either, so I can't really say!
But the change in recoil is very welcome, great idea!
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Senior Member
Posts: 186
Join Date: May 2002
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11-22-2002, 05:29 AM
Well, so far, everyone who has tested it says it's quite fun... The player is not only loosing life, but his cries make easier for the enemy to locate him. Anyway, we did it configurable so that the admin can enable/disable it and also set the bleeding ratio (I hope to use cvars to do all of this).
About the "real recoil" thing, it comes with a bonus: it's not affected by that infamous anti-recoil cheat (and that's why we tried to export it to the rest of the weapons).
Regards,
YoChoy
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 hmmm more wishing |
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Junior Member
Posts: 28
Join Date: Aug 2002
Location: Spotsylvania, VA
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hmmm more wishing -
11-22-2002, 03:47 PM
I was hoping there would have been some more team oriented features in spearhead, such as classes (medic, engineer, officer, and what not), perhaps some wounding effects (limited movement or immobility till healed). Perhaps being able to carry guys away from the action as a result.
Being able to selectively eliminate the lean/strafe option is a step in the right direction towards server customization, but I wish you could also limit the use of the sniper scope, no running with it zoomed in -- maybe while walking though.
I also like the idea of being able to "ration" the weapon usage, to get away from MG or sniper rifle heavy games (unless desired of course), some built voice support (like teamspeak). Perhaps after the SDK comes out ... or Osama is caught ..
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Member
Posts: 62
Join Date: Aug 2002
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11-22-2002, 04:00 PM
Quote:
Originally Posted by yochoylamuete
That's almost point per point what we are trying to do biggrin: :
but I've included a bleeding script; when you're under, say, 50 health (configurable), you lose 3 additional points (config.) every 10 secs (config. too biggrin: ). So you need to quickly find some health pack (probably more than one, since we already decreased the health amount to 25 per pack).
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and how does that make things anything but frustrating? sorry i like to have fun when i'm gaming. if i wanted that shit i'd join the army
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Senior Member
Posts: 186
Join Date: May 2002
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11-22-2002, 04:32 PM
Then don't install it on your server, in ours we find it quite fun biggrin:
Probably you dont like either the round mode or any realism at all, but that's what's great about this game, you get the power to choice.
Regards,
YoChoy
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Senior Member
Posts: 789
Join Date: Jan 2002
Location: Florida, U.S.
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11-22-2002, 04:33 PM
In the means of those ideas, I for one have to speak up. Being the mod producer for Enemy at Gates, I would have to say they ARE NOT impossible. They are quite possible. Just takes a little more effort and a lot more programming and scripting to get them to work since there is no SDK.
But we are concidering DOING some of those in the future in our mod.
But we have to do alot more work firsty heh.
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Junior Member
Posts: 3
Join Date: Jun 2002
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11-22-2002, 05:41 PM
Dang, If you want extreme "REAL" realism, come over to my house n play, and everytime you get shot, I'll personally shoot you in the appropriate body part with the appropriate weapon. It won't EVER get more real than that!!!
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Member
Posts: 37
Join Date: Nov 2002
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11-22-2002, 06:36 PM
YoChoy, is your server open for testing? I'm somewhat skeptical about the "bleed till healed" idea, so I REALLY want to try it!
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Senior Member
Posts: 186
Join Date: May 2002
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11-22-2002, 08:26 PM
Of course! every1 is welcome there, 195.149.21.104
It's a jolt (Europe)
It's a 20 player server, but only 6 slots are public (but entering it shouldn't be that hard)
Besides the bleeding script, the real recoil is on for snipers, and also a common realism patch with weapons adjusted to their real fire power towards the end of ww2 (though I think rifles are a bit too fast, but most clan members like it that way).
It runs also dogmeat dogtag, and sometimes my dear Delator biggrin:
Since the bleeding script is still beta (though working 100%) I will probably take it out soon, while I add the cvar management part, but today and tomorrow it should be running on it.
My nick there is [CEAL]TCol.YoChoyLaMuete EM, but you can call me just yochoy biggrin:
Oooooooops! Almost forgot!! it runs two custom maps on the rbm rotation, small city and tunisian village fe, and three more on the obj rotation, st.lo, st.renan and das boot.
Regards,
me.
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Senior Member
Posts: 400
Join Date: Jan 2002
Location: USA
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11-23-2002, 01:59 AM
I think in the "realism" mods, we should hvae no crosshair. Ive tried it and it is quite interesting. That would be real.
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Junior Member
Posts: 7
Join Date: Nov 2002
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11-24-2002, 04:18 AM
Let me start by saying I like some of these ideas.
That said, think about some of what you guys have said: we want to make it more realistic, so let's make is so you walk slower or bleed to death when wounded... until you pick up a MAGIC HEALTH PACK THAT CAME OUT OF A CORPSE, thus restoring you to perfect health!
ROFLMAO!
Secondly, impaired movement IS a part of the game. That's why you "die" when shot in the hand or foot. Not that you would die so soon in real life, you would just be impaired possibly to the point where you would be unable to fight.
How realistic is it that I shoot someone in the hand, he stays right where he is, I shoot him in the hand again, etc. until he is dead from repeatedly being shot in the same hand? LOL!
If you really want realism, make some of the allies be Russians who were issued 2 bullets and no weapon. You have to pick one up from a fallen comrade. Also, make the Germans take 3 hits per 10 seconds from wearing insufficiently warm clothes while in Stalingrad.
But seriously, why do all these people concerned with realism ignore the most unrealistic aspect of the game, namely magic health packs capable of INSTANTLY restoring PERFECT health that automatically issue from recently killed corpses but fade into mist after several seconds?
I often see people in a game complaining about someone using the shotty, how it is so unrealistic that any allies had shotties, and then happily running over a magic health pack for restored perfect health.
Seriously though, there comes a point where more realism = less enjoyment. I.E. let's have commanders who tell us what to do instead of being able to make our own decisions, let's make it so you move so slow it's like a nightmare, let's make it so when you die, you can't respawn... ever!
Oddball the tankcommander had a good point.
Deception did too, no convenient crosshair in the middle of your screen. That is very unrealistic.
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Senior Member
Posts: 186
Join Date: May 2002
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11-24-2002, 08:51 AM
Check my message 7 posts above: I don't have any doubt that many admins wont like the idea, but I'm not forcing anyone to use it; I found the game quite more enjoyable like this, so I use it.
By the way, most of us know Enemy at the Gates (the movie), and the initial charge scene, but the truth is (History Channel dixit biggrin: ) out of Stalingrad every Russian regiment had a company armed exclusively with the PPSh, and every soldier using it had a 71 bullet clip plus an additional 35 bullet clip. The Russian army employed a total of 6 million PPSh; and another smg, which I cant remember the name, was the standard weapon issued during the Leningrad siege. Taking 3 points per 10 seconds would be totally unrealistic, IMHO, since that would mean german soldiers on Stalingrad only fought for 5 minutes (actually, I think the damage sustained because of cold in 5 minutes can be discarded). But I will really consider any serious idea about realism mods posted on this thread (like the crosshair one).
About the healthpack, my initial proposal (on my clan) was to totally disable them (which, by the way, is easier to do), but, as not everyone agreed on that, we just limited the health amount to 25; about the healthpacks dissapearing after a few seconds, that was the reason why I posted on this thread (check my first post).
Hopefully, thanks to Scorpiomidget, corpses will be an easier thing. I must add, during our tests, many people from outside our clan entered the server and liked the mod and asked about it; however the beta is no longer installed, as I'm working on a final version.
I'm not sadistic or something; really I have more fun playing the game when using this mods as they make the game more fast-paced at some points.
Regards,
YoChoy
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Senior Member
Posts: 186
Join Date: May 2002
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11-27-2002, 10:50 AM
Just an update, I managed to make the player lose the whole clip when reloading.
Cheers,
YoChoy
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Senior Member
Posts: 12,585
Join Date: Jan 2002
Location: Staten Island, NY, USA
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11-27-2002, 01:23 PM
Nice! GJ, Yochoy!
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Senior Member
Posts: 186
Join Date: May 2002
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11-27-2002, 04:50 PM
Mmmmmmmmmm... Well, I must say I like how it looks... The bleeding thing can now be configured on the server.cfg using conventional cvars, so that the admin can setup the bleeding amount, interval, etc., or totally disable it. The "real recoil" makes you feel like you're firing a real sniper rifle, even if it's a bit more difficult to master. And the reloading thing... well, it's just how I felt it should be the first time I played mohaa...
Of course every weapon has been adjusted to his real historical specs (frankly, we didn't care too much about balance, but a BAR firing 550 bullets per minute is as deathly as a StG at 600, IMHO). And I'll try to model the grenade so that his range becomes proportional to the time the user is pressing the mouse button before releasing it. But that will come later, now I'm busy trying to make healthpacks, bodies, weapons stay on place (I'm not very optimistic about this; I have already done it -thanks, scorpiomidget- but the result is not what I would like for the final version).
I know most people doesn't like any of these features, but then again maybe someone would like them. And I'm learning a lot on the meantime biggrin:.
Oh!! and stay tunned for Delator 2.0. It's currently on the planning stage, but I think it will change a lot of things about cheating and server admin abilities.
If only days had 48 hours... biggrin:
Regards,
YoChoy
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