MoH General Discussion General Discussion about Medal of Honor: Allied Assault, expansions and Pacific Assault |
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Senior Member
Posts: 131
Join Date: Oct 2002
Location: Silently Stalking You! Did you See That? No, it must Be a Ghost!
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12-06-2002, 02:40 PM
Who would figure that EA would release a patch in the uk first with no info on it and no info on their home site in the US go figure. I guess that's what a College Education will do for you. oOo:
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Guest
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12-06-2002, 02:42 PM
Or it COULD be that this patch wasn't supposed to come out yet, and EA is wondering why it has.
Naw...that's too crazy. It's alot more logical to assume that EA has witheld readme info just to piss YOU off specifically.
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Senior Member
Posts: 178
Join Date: May 2002
Location: Syracuse, NY
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12-06-2002, 02:44 PM
[quote="Old Reliable":27b56]ergh, wonder why it was released with the UK site first[/quote:27b56]
Especially considering that UK got the retail much later than the US did? EA with another stroke of genius. oOo:
If it only fixed the grenade launcher and the Malta map, then I dont really care to have it. eek:
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Senior Member
Posts: 131
Join Date: Oct 2002
Location: Silently Stalking You! Did you See That? No, it must Be a Ghost!
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12-06-2002, 02:58 PM
I'm begining to suspect that this may be a Beta patch, because of the lack of info. Sorta like the first one that came out for BF1942. oOo:
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Member
Posts: 44
Join Date: Nov 2002
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12-06-2002, 03:18 PM
From browsing through the files, this is what I can see:
- Malta map included
- Major changes to all SH maps (new .bsp for [DM] Bahnhof, Brest, Holland, Ardennes and [TOW] Ardennes, Berlin, Druckkammern; new .scr for almost all maps)
- Demo skins included ([allied] British Tank Corporal, Russian Seaman, Technician; [german] Panzer Corporal, Stukageschwader this last one is missing the _fps file, we'll need to patch the patch...)
- Gewhergranate included
- New Ubersound.scr
Let's hope this makes SH run a bit smoother...
Enjoy,
Fox
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Member
Posts: 44
Join Date: Nov 2002
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12-06-2002, 03:39 PM
They also included a new .bsp file for Destroyed Village. I tried the "under the map" thing, and cratered everytime...could it be they fixed the problem?
Enjoy
Fox
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Member
Posts: 43
Join Date: Sep 2002
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12-06-2002, 04:09 PM
Well I got a dedicated server running if anyone wants to join. Seems to b ethe only one out there now. pass is dogtim if it doesn't connect. Hope to see you on!Oh and ip is 68.82.103.238
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Guest
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12-06-2002, 04:27 PM
it patched fine for me, guess mine is the uk version angel:
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Guest
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12-06-2002, 05:02 PM
Quote:
Originally Posted by Strik0r
it patched fine for me, guess mine is the uk version angel:
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Got a crack yet?
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Senior Member
Posts: 763
Join Date: Apr 2002
Location: California
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12-06-2002, 05:26 PM
--------------------------------------------------------------------------------
DETAILS
--------------------------------------------------------------------------------
Patch Info:
- Added the Malta map, new German weapon and new skins
- Fixed issue where under some circumstances, players could not enter a multiplayer game.
- Added message that says you can't join Spearhead servers using the MOHAA exe & vice versa
- Fixed bug where player can get stuck while using the mortar.
- Fixed various voting issues.
- Fixed bug where at the end of the 3.2 after the plane has dropped the bomb on the bridge the player can drive off the bridge and into the canal.
- Fixed various collision issues with railing around artillery cannons.
- Fixed bug where second tank doesn't show up in 3.2.
- Fixed "buddy jumping" issue.
- Fixed various visual clipping issues in 3.1
- Fixed bug where player could fall through the level in Brest.
- Added scoring for completing objectives in TOW maps. 2 points for regular objective; 5 points for spawn objective.
- Fixed graphical glitch in Berlin Allied cinematic.
- Fixed bug where players could interrupt TOW cinematics.
- Fixed various issues where TOW cinematics would end prematurely.
- Can now use map screen to access all missions after beating game in HARD difficulty.
- Fixed issue in round based mode when frag limits are reached and the score screen would come up and the map wouldn't restart.
- Removed ability to drop binoculars in multiplayer games.
- Fixed issue where players can pick up wrong ammo in multiplayer.
- Fixed issue when playing a round based match the round would not end if an entire team disconnects during the course of play.
- Fixed issue where a round based match fails to end when all but one player have left (or have been kicked from) the server.
- Fixed bug where dedicated servers would not show up with the "dedicated" filter option turned on.
- Added dm_show_demo_servers console var to allow player ability to filter out demo servers from the server list.
- Enabled sv_pure to allow players to connect to servers that prevented client-side data cheating. Pure servers will only allow clients to join that are using the same pak files as the server.
I still don't see a fix for the VSTR command.. I just hope it allows clients to join the server if the servers hosting a mix-map-rotation mod still..
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Senior Member
Posts: 763
Join Date: Apr 2002
Location: California
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12-06-2002, 05:36 PM
--------------------------------------------------------------------------------
DETAILS
--------------------------------------------------------------------------------
Patch Info:
- Added the Malta map, new German weapon and new skins
- Fixed issue where under some circumstances, players could not enter a multiplayer game.
- Added message that says you can't join Spearhead servers using the MOHAA exe & vice versa
- Fixed bug where player can get stuck while using the mortar.
- Fixed various voting issues.
- Fixed bug where at the end of the 3.2 after the plane has dropped the bomb on the bridge the player can drive off the bridge and into the canal.
- Fixed various collision issues with railing around artillery cannons.
- Fixed bug where second tank doesn't show up in 3.2.
- Fixed "buddy jumping" issue.
- Fixed various visual clipping issues in 3.1
- Fixed bug where player could fall through the level in Brest.
- Added scoring for completing objectives in TOW maps. 2 points for regular objective; 5 points for spawn objective.
- Fixed graphical glitch in Berlin Allied cinematic.
- Fixed bug where players could interrupt TOW cinematics.
- Fixed various issues where TOW cinematics would end prematurely.
- Can now use map screen to access all missions after beating game in HARD difficulty.
- Fixed issue in round based mode when frag limits are reached and the score screen would come up and the map wouldn't restart.
- Removed ability to drop binoculars in multiplayer games.
- Fixed issue where players can pick up wrong ammo in multiplayer.
- Fixed issue when playing a round based match the round would not end if an entire team disconnects during the course of play.
- Fixed issue where a round based match fails to end when all but one player have left (or have been kicked from) the server.
- Fixed bug where dedicated servers would not show up with the "dedicated" filter option turned on.
- Added dm_show_demo_servers console var to allow player ability to filter out demo servers from the server list.
- Enabled sv_pure to allow players to connect to servers that prevented client-side data cheating. Pure servers will only allow clients to join that are using the same pak files as the server.
I still don't see a fix for the VSTR command.. I just hope it allows clients to join the server if the servers hosting a mix-map-rotation mod still..
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Guest
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12-06-2002, 05:46 PM
oh boy now i can't use my crosshair or non-deafening stg sonud!
can't they just force the client to use the server files?
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Senior Member
Posts: 763
Join Date: Apr 2002
Location: California
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12-06-2002, 05:49 PM
I don't know.. It sounds like clients will be rejected even if they don't have server side mods loaded that the server is running.
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Senior Member
Posts: 763
Join Date: Apr 2002
Location: California
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12-06-2002, 07:00 PM
sv_paks ""
sv_referencedPakNames ""
sv_referencedPaks ""
I beleive if you remove your mod from atleast the sv_referencedPakNames and sv_referencedPaks it will then not affect clients. Either that or it might be as simple as adding your mods to the sv_paks..
Haven't tested it yet.
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Member
Posts: 44
Join Date: Nov 2002
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12-06-2002, 07:10 PM
Does the sv_pure look at the files inside the pk3, or at the pk3's name? If the second thing is what happens, I can see people having 50 different versions of the same map just to be able to play on some servers... :S
I rename all mods to sort them out a bit...guess that will be out of the question too now :'(
Enjoy
Fox
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