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Setting up weapons
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{CBO} Cpt. Seidel is Offline
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Default Setting up weapons - 12-26-2002, 09:30 PM

i made a british skin but the skin is using us weapons how to i make the skin use british weapons
  
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Default 12-27-2002, 05:00 AM

i think and i've not full tested whether this works or not but you set the player name to either allied_british_ or allied_uk_ for british wepons and allied_sovet for russian wepons any thing else will defualt it to greman or american.

will keep looking and if this is not the way will post up the way it should be done.
  
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Default 12-27-2002, 08:48 AM

Giving the skins a name that begins with:

allied_british_
allied_russian_

should give them British or Russian weapons respectively. I used this method for our clan's skin, and it worked...

Good luck,
Fox
  
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Default 12-27-2002, 12:02 PM

were do i change that at on the .tik file or the .shder file
  
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Default 12-27-2002, 01:49 PM

[quote="{CBO} Cpt. Seidel":93120]were do i change that at on the .tik file or the .shder file[/quote:93120]

Ur skins wont work unless both tik and shader files have the same name. So rename ur skins tik and shader to british.
  
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Default 12-27-2002, 03:08 PM

can u give me and example of what the file name would look like
  
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An example
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Default An example - 12-27-2002, 03:20 PM

Skin name: your_skin_name
then the .tik would be: british_your_skin_name.tik
and fps.tik: british_your_skin_name_fps_tik.
and finally the shader: british_your_skin_name.shader
  
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Default 12-27-2002, 03:25 PM

Renaming the shader isn't necessary, as the console only looks at the different entries inside the file... So:

allied_british_your_skin_name.tik
allied_british_your_skin_name_fps_tik
your_skin_name.shader

would do the job perfectly...

Enjoy
Fox
  
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