MoH General Discussion General Discussion about Medal of Honor: Allied Assault, expansions and Pacific Assault |
 Band of Brothers Moving? The final word released! |
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Senior Member
Posts: 454
Join Date: Jan 2002
Location: Charlotte NC USA
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Band of Brothers Moving? The final word released! -
01-01-2003, 08:35 PM
Band of Brothers Modification for MOH/AA will not be leaving the MOH/AA community.
Yes, we had a meeting, and I presented to Ghost that I, Myself will take over the mod to keep it in MOH/AA.
So I and a small amount of members will continue and complete the modification.
Can I do it?
You bet your sweet candy ass I can.. and will!
Now as for the others in the mod, they will be going over to UT2003.
So for all the people who enjoy UT2003, can look forward to a Band of Brothers game on the UT2003 engine.
Best of both worlds I would say.
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Guest
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01-01-2003, 08:37 PM
good luck. hope you make it the way spearhead should have been.
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 Awesome! |
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Member
Posts: 68
Join Date: Jan 2002
Location: A galaxy far, far away...
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Awesome! -
01-01-2003, 11:23 PM
That's good news to hear! What a way to end my day. I'm sure you get this alot, but if you need any help, I might be able to lend a hand. I just wanna support the modding community in any way I can.
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Senior Member
Posts: 12,585
Join Date: Jan 2002
Location: Staten Island, NY, USA
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01-02-2003, 02:31 AM
Well, that's cool. Now there's a mod for both games! Woohoo!
Rungsi, best of luck to you and your team, and hope you guys get a kickass mod out for the community! biggrin:
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 Re: Awesome! |
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Guest
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Re: Awesome! -
01-02-2003, 02:57 AM
Quote:
Originally Posted by Apollo
That's good news to hear! What a way to end my day. I'm sure you get this alot, but if you need any help, I might be able to lend a hand. I just wanna support the modding community in any way I can.
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you could always send money angel:
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 Re: Band of Brothers Moving? The final word released! |
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Senior Member
Posts: 1,937
Join Date: Jul 2002
Location: Alaska
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Re: Band of Brothers Moving? The final word released! -
01-02-2003, 03:00 AM
Quote:
Originally Posted by RUNGSI
Band of Brothers Modification for MOH/AA will not be leaving the MOH/AA community.
Yes, we had a meeting, and I presented to Ghost that I, Myself will take over the mod to keep it in MOH/AA.
So I and a small amount of members will continue and complete the modification.
Can I do it?
You bet your sweet candy ass I can.. and will!
Now as for the others in the mod, they will be going over to UT2003.
So for all the people who enjoy UT2003, can look forward to a Band of Brothers game on the UT2003 engine.
Best of both worlds I would say.
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yes, its staying! so, i'm going to have 2 BoB mods...
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Major General
Posts: 14,130
Join Date: Jan 2002
Location: Fredericksburg, Virginia, USA
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01-02-2003, 03:02 AM
No SDK = no MOd so wtf u gonna do? EA is gay
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Junior Member
Posts: 5
Join Date: Jan 2003
Location: California
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01-02-2003, 04:11 AM
I look forward to the mod
[img]http://www.force137.com/forum/attachment.php?s=4268237f7bf451a80b372499db85b544& postid=32950[/img]
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Site Owner
Posts: 5,843
Join Date: Jan 2002
Location: Florida, USA
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01-02-2003, 09:27 AM
Good luck RUNGSI. I have faith in your ability pull this off. If anyone can you surely can.
One question. Will both mods UT/MOH have the same maps just different platforms? I know advanced scripting will be 1000x better in UT because of the tools included on the CD ( Hear that EA tools included on the CD )
Good luck
Please keep us informed!
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Senior Member
Posts: 454
Join Date: Jan 2002
Location: Charlotte NC USA
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01-03-2003, 03:39 PM
I am sure they will Rudedog.
I am not going to work on the UT version so I cant say 100% for sure.
I know Ghost is currently working on the UT versions website.
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Senior Member
Posts: 2,081
Join Date: Mar 2002
Location: Philly, PA USA
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01-03-2003, 04:17 PM
Wooo RUNGSI. If you cant do it no one can heh
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2nd Lieutenant
Posts: 3,563
Join Date: Jul 2002
Location: Portland, Oregon
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01-03-2003, 04:25 PM
sounds awesome man, but one thing, i have been away for a while, and there are alot of n00bs with HUGE sigs, wtf man, ease up on em will ya?!
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Administrator
Posts: 17,739
Join Date: Apr 2002
Location: Camp Crystal Lake
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01-03-2003, 04:25 PM
Go Rungsi go! GO RUNGSI GO!!!!
Looking forward to this for a long time, manno. Best of luck!
Zone
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Colonel
Posts: 8,177
Join Date: Dec 2002
Location: Ontario, New York
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01-03-2003, 04:39 PM
gl rungsi, you can do eet!!!
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Sergeant
Posts: 1,100
Join Date: Dec 2002
Location: Canada
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01-03-2003, 04:47 PM
Keep in mind fellas myself and TrenchRats mod are coming out in a few short weeks.
We had no SDK but its almost done cool:
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