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ERROR: LoadTGA:! Help I cant run my map I've made
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[FADER] Prutt is Offline
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Default ERROR: LoadTGA:! Help I cant run my map I've made - 01-22-2003, 12:04 PM

When Im gonna test run my map I´ve made , It doesnt start.
I look in the consol and this is what it say:

" ERROR: LoadTGA: Only type 2 (RGB), 3 (Gray), and 10 (RGB) TGA Images supported."

What the ***** does that mean?
I dont know what to do.

Some one please help me!?

oOo:[/b]
  
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Default 01-22-2003, 12:07 PM

Possibly you're using .jpg in your shader instead of .tga. Maybe it supplies a texture name.
  
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? ? ?
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[FADER] Prutt is Offline
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Default ? ? ? - 01-22-2003, 12:50 PM

Well Im just using the texture/ shader that are in the Moha Radiant.
And I Also have the Spearhead Installed.

So what shall I do?

Is the problem the Shader, texture?

Should I put CAULK on everthing and start from begining?
Hell of a job then.
Heeeeeeeeeelp!?

oOo:
  
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reimer21 is Offline
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Default 01-22-2003, 01:39 PM

Did you make a custom texture, skin, scope?
That happens to me when I do not save a custom scope right.
Take out all your mods and try again.
  
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same problem.
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[FADER] Prutt is Offline
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Default same problem. - 01-22-2003, 01:53 PM

I dont have any custum textrue, only the texture that comes with the game, and spearhead.

I removed my mods.
Nothing happend.

I still got the same problem.

Uoouch!

oOo:
  
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Default 01-22-2003, 02:36 PM

Did you by any chance, happen to use the 'rubble' texture like the one in the Berlin TOW map??? IF you did, this is your problem. Remove it and replace it with something else.
  
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Default 01-23-2003, 04:57 PM

Maybe copy entire console output freak:

Gee am I supposed to have three eyes oOo:
  
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RUNGSI is Offline
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Default 01-23-2003, 07:53 PM

It means that the texture is not supported.
The format is incorrect.

I have psted this info before to people and its probalbly the same thing.
Like Slyk said
Are you using the rubble texture, I believe its loacted in Birlin textures from spearhead.
Its the 1 with wood, and concrete all broken up.
That texture for some reason is bad.
I made a new version of the texture, its in my Thunder 2 maps pk3 file
named cockburn.
  
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Default 01-24-2003, 09:43 AM

Hmm could be a 32-bits tga without an alpha channel.
  
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