MoH General Discussion General Discussion about Medal of Honor: Allied Assault, expansions and Pacific Assault |
 |
|
|
Senior Member
Posts: 563
Join Date: Jun 2002
|

01-30-2003, 08:23 PM
Quote:
Originally Posted by wintersforge
Quote:
Originally Posted by Strik0r
leanstrafing is disabled on aan, also a decent realism mod. 2 things aa.com didn't have biggrin:
|
lean/strafing disabled=gay IMO
aan realism mod=unbalanced IMO
|
I never really cared about the whole lean/strafing crap. To me it was just silly looking at people running with half their body contorted to one side. So in defense, I just never gave it enough thought to go one way or the other and gave SH it's default there.
In terms of the mod, it's about realism, not balance. I think most realism mods, including the default SH realism and stock, are trying to balance things for playability over anything else. What I did with AANR was go with realism as much as I could. I researched the weapons using historical data and modified the tik files based on that. Not everything is perfect, but eventually it'll get there.
For instance, I've got people telling me all the time to increase the movement speed on the BAR to compensate for the STG's movement speed... sorta balance them out. The BAR, though, weighs almost twice the STG not to mention a bigger caliber round. Overall, I thought the movement speed was a good compensation for said weight.
AANR's not for everyone and personally I get sick of it from time to time as well. But in terms of making the server as realistic as I can, this is as close as it gets IMO.
|
|
|
 |
|
|
Senior Member
Posts: 563
Join Date: Jun 2002
|

01-30-2003, 08:26 PM
Quote:
Originally Posted by Strik0r
joe loves his flak cannon, just a shame it's invincible
|
That's why I removed the map. It was rediculous. When I came on the axis were ahead by 100 and Joe was running a 40 - 10 score all the while being stationary with that gun. I don't mind the flak all that much, but when the gun that's invincible can reach almost any part of the map... Just wasn't fun for anyone who's not on Joe's team.
|
|
|
 |
|
|
Senior Member
Posts: 12,585
Join Date: Jan 2002
Location: Staten Island, NY, USA
|

01-30-2003, 08:28 PM
[quote="Captain_McCusker":64a51]
Quote:
Originally Posted by Strik0r
joe loves his flak cannon, just a shame it's invincible
|
That's why I removed the map. It was rediculous. When I came on the axis were ahead by 100 and Joe was running a 40 - 10 score all the while being stationary with that gun. I don't mind the flak all that much, but when the gun that's invincible can reach almost any part of the map... Just wasn't fun for anyone who's not on Joe's team.[/quote:64a51]
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO! cry:
Did you at least leave the other map with the Flak!?!?
|
|
|
 |
|
|
Senior Member
Posts: 563
Join Date: Jun 2002
|

01-31-2003, 12:53 AM
Yeah... until a way comes up where you can destroy that flak with grenades or whatever... or the player using it is less invincible, then I just don't see it as a fair map. Besides, that damn gun firing every frickin' 2 seconds annoys the CRAP outta me. mwah:
|
|
|
 |
|
|
Guest
|

01-31-2003, 12:55 AM
so umm...mod it...to be...realistic. maybe add a decent explosion while you're at it
|
|
|
 |
|
|
Senior Member
Posts: 563
Join Date: Jun 2002
|

01-31-2003, 01:42 AM
Quote:
Originally Posted by Strik0r
so umm...mod it...to be...realistic. maybe add a decent explosion while you're at it
|
I haven't investigated it, but if you can make the flak destroyable from the server-side, then by all means, enlighten me.
|
|
|
 |
|
|
Site Owner
Posts: 5,843
Join Date: Jan 2002
Location: Florida, USA
|

01-31-2003, 07:15 AM
I love ff on, on the aan server.
I think EA got something right, allowing your to set a ff kill limit then your kicked.
I am for leaning, but feel having it off does offer another level of realism.
As for the aa.com server, a deal fell threw that would have given me a server for free. If something does come up I will definitely post it where everyone can see it.
AAN has all the old players who made aa.com's server great and boo does an excellent job as a server host.
|
|
|
 |
|
|
Senior Member
Posts: 12,585
Join Date: Jan 2002
Location: Staten Island, NY, USA
|

01-31-2003, 09:36 AM
[quote="Captain_McCusker":734fc]
Quote:
Originally Posted by Strik0r
so umm...mod it...to be...realistic. maybe add a decent explosion while you're at it
|
I haven't investigated it, but if you can make the flak destroyable from the server-side, then by all means, enlighten me.[/quote:734fc]
You can't destroy it with a bazooka shell? Hmm. . .well I'll look into a map OTHER than Malta that has a mortar that can be destroyed, and see if I can follow a cmd line from that.
|
|
|
 |
|
|
Senior Member
Posts: 920
Join Date: Jan 2002
Location: Camping behind a rock
|

01-31-2003, 11:29 AM
whats the ip to the SH server please.
|
|
|
 |
 |
|
|
Member
Posts: 32
Join Date: Nov 2002
|

01-31-2003, 12:28 PM
Quote:
Originally Posted by "Captain_McCusker
In terms of the mod, it's about realism, not balance. I think most realism mods, including the default SH realism and stock, are trying to balance things for playability over anything else. What I did with AANR was go with realism as much as I could. I researched the weapons using historical data and modified the tik files based on that. Not everything is perfect, but eventually it'll get there.
For instance, I've got people telling me all the time to increase the movement speed on the BAR to compensate for the STG's movement speed... sorta balance them out. The BAR, though, weighs almost twice the STG not to mention a bigger caliber round. Overall, I thought the movement speed was a good compensation for said weight.
|
What irks me is that most people who obsess over "realism" probably haven't ever fired one of the guns shown in these games. Have you ever considered that an extra 10 lbs probably isn't going to slow down a combat infantryman to any noticable degree at all? Also, the StG actually fires a larger round than the BAR - just from a shorter cartridge (.30 cal for the BAR vs .312 for the StG).
Also, while you're being "realistic" why don't you mod in the crappy construction of the StG, like the tendancy of the bolt carrier to rip a hole in the reciever wall (probably causing the gun to blow up in your face) when fired on sustained full auto? Or make it how the Germans used it - as a semi-auto rifle.
IMO, there's a lot of really crummy realism mods out there that sacrifice balance (which is what matters - if you want "real", go shooting or play paintball) for very little "realism".
Cheers,
Panzerman
|
|
|
 |
|
|
Senior Member
Posts: 12,585
Join Date: Jan 2002
Location: Staten Island, NY, USA
|

01-31-2003, 12:48 PM
Quote:
Originally Posted by newbieassulted
whats the ip to the SH server please.
|
look on http://www.allaboutnothing.net
|
|
|
 |
|
|
Administrator
Posts: 17,739
Join Date: Apr 2002
Location: Camp Crystal Lake
|

01-31-2003, 01:30 PM
I'm sure AAN would love to try out PRM (Panzerman's Realism Mod). Just send us a link to where we can download it, and the LLC boys will give it a whirl.
What's that? You don't HAVE a realism mod? Oh.
Zone
|
|
|
 |
|
|
Guest
|

01-31-2003, 01:34 PM
LOL well said zoner
|
|
|
 |
|
|
Member
Posts: 32
Join Date: Nov 2002
|

01-31-2003, 01:34 PM
Nope, I don't. I think stock plays pretty well, myself
And if I tried to make one, it'd suck to play anyway. I think "realism" is kinda a self-defeating goal for first person shooters.
Cheers,
Pman
|
|
|
 |
|
|
Senior Member
Posts: 1,565
Join Date: Aug 2002
Location: "I have never let my schooling interfere with my education"
|

01-31-2003, 01:35 PM
Lol. Panzerman doesn't understand that this is a video game. I'm thinking he wears camoflauge while playing MOHAA so the enemy can't see him.
|
|
|
 |
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Powered by vBulletin® Version 3.8.12 by ScriptzBin Copyright ©2000 - 2025, vBulletin Solutions Inc.
vBulletin Skin developed by: vBStyles.com
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.
|