Even though EA own the rights to the MoH franchise, EA and 2015 have some sort of contractual agreement which as stupid as it sounds doesn't allow EA to modify AA, unlike SH which was a EA in-house development. That is why you won't get a AA SDK.
On the other hand, Chris Shelton (from EA) said this in the PMOH forums:-
Here's the last update I'm sending out on the SDK, it's done and ready to be put out on the net. An interesting thing to note is that it was done and ready to be put out on the net a few weeks ago when I said it would be online within a weeks time.
What's with the delay you might ask? The answer to that is that we have to run all of our patches thorough a QA process, through legal, and through our different territories. If there are any problems with localization in the various territories, we basically have to hold off release until those problems are fixed. These types of problems are usually out of our hands, so we're waiting just as you are.
So I've been told today that the SDK should be release today, however, don't hold me to that claim because I'll believe it when I see it
Chris
This is a small breakdown of whats in the SDK:
1. 3d max plugins (max3 and 4) and tutorial (fairly comprehensive) on how to export.
2. New Mohradiant ,spearhead models now visible.
3. Some excellent tutorials on Manual VIS (this is really good )
4. Some really good AI tutorials someone spent time writing these (can see JV map liking these).
5. Some vehicle tutorials mainly for SP but im sure they can be edited to MP (scorpio ??)
6. Full game classes tutorials and docs again fairly comprehensive.
7. A nice particle system guide (eidolon will like this)
8. Tools Q3map ,Mohlight ,Mohutil.
9. Handy index page to read through.
Unfortunately there is no TIKI documentation nor is there a how-to-create .LOD files. These apparently will be released asap.