
02-13-2003, 08:49 PM
They are used to let MOHRadiant know what kind of surface it is dealing with. For example, the CLIP textures (depending on what kind) block things from going through it. If it were a PLAYER CLIP, then only the player would be blocked. But if it is just a CLIP, then everything would be blocked.
Another example is with CAULK. It applies invisiblity to the face you add that texture to. You use this with brush faces that the player will never see. This is the #1 factor when dealing with FrameRate issues.
And another example is with VIS and NODRAW. VIS is used to block visibility between groups of leafs within MOHRadiant. Mostly used if you do not want the player to view something until they have reached a certain point (in which they have left the VIS brush). NODRAW is used mostly with masked textures such as fencing and 2d textures like powerlines. You apply 1 face of the brush with the masked texture and apply all of the other faces with NODRAW. This helps the real texture you applied look more real and prevents overlapping textures.
Those are just some examples. Not exact definitions but should give you an idea of what some of those textures are and how they function.
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