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Jedi Marksman is Offline
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Default 02-16-2003, 10:06 AM

106th Infantry. The guys who played a large part in the Battle of the Bulge.
  
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Default 02-16-2003, 10:48 AM

This looks pretty interesting indeed. The last time they got flamethrowers to work the flame textures were 2d and there wasn't any sound. If they can bind that flame to the player and have it cause damage like they did before, then the ball will be rolling with this. But as everyone has said, everyone and their brother would be using this new weapon. A script should be made to control the number of them used per team.
  
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Default 02-16-2003, 01:26 PM

Quote:
Originally Posted by MPowell1944
This looks pretty interesting indeed. The last time they got flamethrowers to work the flame textures were 2d and there wasn't any sound. If they can bind that flame to the player and have it cause damage like they did before, then the ball will be rolling with this. But as everyone has said, everyone and their brother would be using this new weapon. A script should be made to control the number of them used per team.
good idea



  
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Default 02-16-2003, 03:09 PM

It's a spawned weapon. Just have to stop the respawn. We have sound, but need some work on it. Still needs work on damage and spread. Graphic effects are outstanding. It's easy to add to map and easy to adjust it's power. It would be nice if hitting the tank caused a nice explosion, but I don't think that will be happening.
  
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Default 02-16-2003, 03:13 PM

Balr, couldn't you create like a trigger_multiple around the tank(s) and have it take damage and cause an explosion?
  
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Default 02-16-2003, 08:55 PM

I don't think a trigger will follow the player. Might work based on hit-zone.
  
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Default 02-16-2003, 11:23 PM

Quote:
Originally Posted by Strik0r
just what this game needs, another whore weapon
hake:


i am always amazed on TMTs work. keep it up boys


www.92bengals.com
It's like aa.com with more gay jokes.
  
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Default 02-17-2003, 09:30 PM

The framerates are going to go to hell when firing this thing ...maybe someone already posted this but Im too lazy to look
  
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Default 02-17-2003, 09:49 PM

[quote="Simo Häyhä":370f7]
Quote:
Originally Posted by Strik0r
just what this game needs, another whore weapon
hake:


i am always amazed on TMTs work. keep it up boys[/quote:370f7] ed:



  
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Default 02-17-2003, 09:54 PM

[quote="[DAS REICH] Blitz":0126e][quote="Simo Häyhä":0126e]
Quote:
Originally Posted by Strik0r
just what this game needs, another whore weapon
hake:


i am always amazed on TMTs work. keep it up boys[/quote:0126e] ed:[/quote:0126e] TMT Sucks
  
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Default 02-17-2003, 10:06 PM

OGM OMGGMGOMGOMGOGMOGMOGMOGMGOM!!!!!

The flame thrower was my only reason for playing RTCW!!!
NOW THERE WILL BE ONE IN MOHAA!!!!

OMG GOMOGMGOGMOGM
  
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Default 02-18-2003, 01:25 AM

The flamethrower does cause a major hit to framerates, but we are working on fixing that. It doesn't effect gameplay too much when there aren't a lot of models present, like trees. But, it is super fun. Damage and spread are perfect. It doesn't seem to have much impact on weapons balance, except for the shotgun. Go up against the flamer with a shotgun and you are going to lose.

There will be a link posted on TMT where you can DL a test version of the Pacific Atoll map with the flamer as soon as we get the framerate fixes made... tomorrow or Wednesday nite.
  
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Default 02-18-2003, 01:27 AM

BAYONET NOT flame WTF or a knife close combat weapons were u get ur hands bloody not burned
  
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Default 02-18-2003, 01:29 AM

Quote:
Originally Posted by newt
TMT Sucks
Sorry you feel that way... TMT is where most of the mappers and modders are, though.
  
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Default 02-18-2003, 01:32 AM

Quote:
Originally Posted by newt
BAYONET NOT flame WTF or a knife close combat weapons were u get ur hands bloody not burned
Would like to see knives as well, but we don't have enough info about the model bone and animation systems to do that yet. EA didn't tell us that.
  
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