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Allowing respawn in non-standard objective maps
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GBAPhoenix is Offline
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Default Allowing respawn in non-standard objective maps - 03-12-2003, 09:15 AM

Does anyone know of a way to allow dead players to respawn in non-standard objective maps? I found a respawn mod that works for the 4 objective maps that come with MOHAA, but I have since found some really good, privately created objective maps (aka V2V2), but no one in my group is too keen on buying it 15 seconds into the game and sitting out for the rest of the round.

Any ideas would be greatly appreciated.

Thank you.

fire1: M16:
  
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Default 03-12-2003, 10:48 AM

I thought that mod would of worked for custom maps. If it dosen't, I'm sure it can be edited to do so.
  
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Default 03-12-2003, 10:52 AM

Wierd, i thought it would have worked for the custom maps to but the author must have put some scripting in there which make respawning incapable.
Im sure ive played a custom objective map which let you respawn after you were killed. There must be a mod out there somewhere.
  
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Default 03-12-2003, 11:18 AM

You can do this by extracting the pk3 file that hosts the map, finding the scipt file (should be in the maps folder, file extention is .scr) then edit the line that looks something like this:

DM_respawning=1

Or something similar to that (been months since I edited a script and I'm at work now). Once you've done that save it and re-compact the files into the pk3.

That should allow respawns.

If you want a complete step-by-step walk-through on how to do the above I'll do it later on when I get home, if you like. You can edit all sorts of stuff using this method.
  
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Default 03-12-2003, 12:20 PM

That would be great if you could give a step-by-step walkthrough. I'm not sure how to unpack the .pk3 files. Is there a special program to do that?

Thanks alot for the help guys. I really appreciate it.
  
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Default 03-12-2003, 12:36 PM

Winzip will do it all (unpack and rezip into pk3). Try poking about with it now if you like (just keep backups) and see if you can at least change the script file.

I'll try my best to remember to post the walk-through when I get in tonight (but washing up, dinner, girlfriend take priority biggrin: ).
  
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Default 03-12-2003, 12:40 PM

Winzip worked....I found the line...should be no problem from now on.

Don't worry about holding my hand throught it, I think I can wing it, but I'll let you know.

Again, thanks a bunch...take care.
  
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Default 03-12-2003, 12:54 PM

That's cool. Let me know if you have any issues re-zipping the file into a pk3 (I had loads of issues with this stage before I eventually taught myself how).
  
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Default 03-13-2003, 08:59 AM

let us all know i know a server that would love that reeddited mod
  
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Default 03-13-2003, 09:30 AM

This is how the original script line is worded (if you are the owner of this file, please don't sue me for changing your script or posting your material or whatever)

level.dmrespawning = 1 // 1 or 0

It seems to already be set correctly, but the map still doesn't function correctly. Do I need to change the DM to OBJ? If you need more of the script file I can post it.

Thanks.
  
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Default 03-13-2003, 09:50 AM

It might be that particular map, then. Can you PM me the script in its entirety, please. You may have to send more than one PM but that's ok.

I'll check it out and see what might be causing this. Also, let me know what the map is called so, if I need to, I can DL the map and check it out myself later on.

If everything is correct and present it might be an issue with the actual map itself, or perhaps the way it has been compressed.

If all goes well I might be able to sort this issue out and send you a new pk3. I'll only do this if there's no readme documentation ordering me to not edit the data without permision, though. If there is such a directive I (or you) will have to contact the author and ask.
  
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