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MPowell1944 is Offline
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Default :Official EyeCandy Demos Thread: - 03-14-2003, 02:38 AM

We now have an EyeCandy Demos section on the forum that is open to everyone, including those who choose not to register. Here you can view the newest demos we have recorded of the mod. Thanks.

http://www.dirtyrottentouchholes.com/ph ... um.php?f=1
  
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Default 03-14-2003, 02:40 AM

Maybe it's just me....but none of them worked =(
  
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Default 03-14-2003, 03:00 AM

It should start to buffer right away. When it finishes buffering, it should play the video, but if you can't see the video, right-click it and select Fullscreen.

I would advise having a newer version of Windows Media Player. 7 or later should do just fine. Let me know of any other problems.
  
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Default 03-14-2003, 03:02 AM

I have that, and it never starts buffering. "full screen" is grayed out.. = \
  
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Default 03-14-2003, 03:43 AM

works fine for me, i like the chromed out tank of the flame thrower
  
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Default 03-14-2003, 03:59 AM

looks intresting biggrin:
  
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Default 03-14-2003, 07:11 AM

looked cool. How fast does it kill someone? Do they catch on fire?
  
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Default 03-14-2003, 08:34 AM

looks awsome where can we get the .Pk3
  
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Default 03-14-2003, 09:25 AM

The person themselves do not catch on fire, but that is something I plan on looking into. It kills quickly if you can get a direct stream on them. 3 seconds or less, but if they try to out-run the stream, it can take alittle bit longer.

You can't get the .pk3 as of yet. I have made several posts saying that we are still working on the mod. As you can see, the demos show the progress we are making, and we would like to hold off on releasing the next version (with map .scr files) until everything is as it should be. We are even going as far as contacting Gray Matter and seeing if we can talk to the scripter for RTCW about setting up the flamer to copycat the one in RTCW. We will see what happens with that.

Thanks.
  
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Default 03-14-2003, 09:42 AM

Very nice work. Looks great, hopefully to be a excellent mod.

IMO, here's what would make it even better.

-If possible, make the pack lower on the models back, so it dosen't look like its almost floating on top of him.

-Make a Olive green model with rust stains. This would be EXCELLENT.
  
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Default 03-14-2003, 10:56 AM

Actually it is textured with something similar to that, but the mapped reflection overrides the texture. I can simply comment it out to get the texture back. Also, I'll talk to the guys on TMT and see if I can get an updated model with a lower tank setup. Thanks for the feedback.
  
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Default 03-15-2003, 04:43 PM

And most of you thought it couldn't be done in AlliedAssault. Click the link in the first post and check out the 2 brand new demos I just added to the site. biggrin:
  
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Default 03-15-2003, 04:48 PM

Was any of this taken from Ktog's mod?
  
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Default 03-15-2003, 04:59 PM

None at all. Thats not how I do things.
  
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Default 03-15-2003, 05:04 PM

None of em work for me, using mp9. Not to fussed anyway. cool:




Quote:
Originally Posted by Nyck
But one of her fucking grandkids, pookie, rayray or lil-nub was probably slanging weed or rocks out of the house.
  
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