MoH General Discussion General Discussion about Medal of Honor: Allied Assault, expansions and Pacific Assault |
 :Official EyeCandy Demos Thread: |
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Senior Member
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:Official EyeCandy Demos Thread: -
03-14-2003, 02:38 AM
We now have an EyeCandy Demos section on the forum that is open to everyone, including those who choose not to register. Here you can view the newest demos we have recorded of the mod. Thanks.
http://www.dirtyrottentouchholes.com/ph ... um.php?f=1
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Senior Member
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Location: losangeles
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03-14-2003, 02:40 AM
Maybe it's just me....but none of them worked =(
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Senior Member
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03-14-2003, 03:00 AM
It should start to buffer right away. When it finishes buffering, it should play the video, but if you can't see the video, right-click it and select Fullscreen.
I would advise having a newer version of Windows Media Player. 7 or later should do just fine. Let me know of any other problems.
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Senior Member
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Join Date: Nov 2002
Location: losangeles
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03-14-2003, 03:02 AM
I have that, and it never starts buffering. "full screen" is grayed out.. = \
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Senior Member
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Location: ATX
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03-14-2003, 03:43 AM
works fine for me, i like the chromed out tank of the flame thrower
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1st Lieutenant
Posts: 4,535
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Location: new york
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03-14-2003, 03:59 AM
looks intresting biggrin:
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Senior Member
Posts: 416
Join Date: Apr 2002
Location: Los Angeles
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03-14-2003, 07:11 AM
looked cool. How fast does it kill someone? Do they catch on fire?
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Senior Member
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Join Date: Dec 2002
Location: PA
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03-14-2003, 08:34 AM
looks awsome where can we get the .Pk3
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Senior Member
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Join Date: Jan 2002
Location: Woodstock, GA
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03-14-2003, 09:25 AM
The person themselves do not catch on fire, but that is something I plan on looking into. It kills quickly if you can get a direct stream on them. 3 seconds or less, but if they try to out-run the stream, it can take alittle bit longer.
You can't get the .pk3 as of yet. I have made several posts saying that we are still working on the mod. As you can see, the demos show the progress we are making, and we would like to hold off on releasing the next version (with map .scr files) until everything is as it should be. We are even going as far as contacting Gray Matter and seeing if we can talk to the scripter for RTCW about setting up the flamer to copycat the one in RTCW. We will see what happens with that.
Thanks.
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Senior Member
Posts: 12,585
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Location: Staten Island, NY, USA
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03-14-2003, 09:42 AM
Very nice work. Looks great, hopefully to be a excellent mod.
IMO, here's what would make it even better.
-If possible, make the pack lower on the models back, so it dosen't look like its almost floating on top of him.
-Make a Olive green model with rust stains. This would be EXCELLENT.
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Senior Member
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Join Date: Jan 2002
Location: Woodstock, GA
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03-14-2003, 10:56 AM
Actually it is textured with something similar to that, but the mapped reflection overrides the texture. I can simply comment it out to get the texture back. Also, I'll talk to the guys on TMT and see if I can get an updated model with a lower tank setup. Thanks for the feedback.
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Senior Member
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Location: Woodstock, GA
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03-15-2003, 04:43 PM
And most of you thought it couldn't be done in AlliedAssault. Click the link in the first post and check out the 2 brand new demos I just added to the site. biggrin:
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Senior Member
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Location: Staten Island, NY, USA
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03-15-2003, 04:48 PM
Was any of this taken from Ktog's mod?
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Senior Member
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Join Date: Jan 2002
Location: Woodstock, GA
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03-15-2003, 04:59 PM
None at all. Thats not how I do things.
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General of the Army
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Join Date: Jan 2002
Location: Ireland
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03-15-2003, 05:04 PM
None of em work for me, using mp9. Not to fussed anyway. cool:
Quote:
Originally Posted by Nyck
But one of her fucking grandkids, pookie, rayray or lil-nub was probably slanging weed or rocks out of the house.
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