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View Poll Results: What theme or style of TDM map would you want?
Out-doors - Forest, fields, broken and scattered villages 11 25.58%
In-doors - V2 style, tight areas with a few open bits 4 9.30%
City - Village or town with roads and alleys 15 34.88%
Bunker - Outside area with main focal on bunker fortifications 4 9.30%
Structure - Single building with surroundings 2 4.65%
Open - Lots of open space, such as an Airfield. 5 11.63%
Other - Please specify idea in a post 2 4.65%
Voters: 43. You may not vote on this poll

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  (#61)
Tripper is Offline
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Default 03-29-2003, 03:15 PM

Good Work, Mate........It's looking nice.
  
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Default 03-29-2003, 03:51 PM

I would say make it destoryed, like Breast in SH, I love that map.
  
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Default 03-29-2003, 04:19 PM

looks good ydiss

keep up the good work biggrin:
  
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  (#64)
Ydiss is Offline
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Default 03-29-2003, 09:42 PM

Thought I'd post periodical updates on the progress of the map, so you can see how I made it.

Here's what I've done so far, in 3 days (bear in mind I only spend about an hour or two a night mapping these days):

Day 1:

http://www.btinternet.com/~ydisss/progress/day1.jpg

Built bridge and started north loop of road.

Day 3:

http://www.btinternet.com/~ydisss/progress/day3.jpg
http://www.btinternet.com/~ydisss/progress/day3a.jpg

Completed bridge and started on buildings inside northern loop.

I'll post here every now and then with new pics of the map as it develops.
  
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  (#65)
Ydiss is Offline
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Default 03-29-2003, 09:52 PM

Btw, the following jpg highlights (in greyscale) the area that I've created so far:

http://www.btinternet.com/~ydisss/map3.jpg
  
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  (#66)
Tiwaz is Offline
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Default 03-30-2003, 10:18 AM

Looking good.

I like it intact, not destroyed, by the way.
  
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Default 03-30-2003, 11:19 AM

Really? i like it destroyed like a french village where theres some rubble around and lots of places to hide around and stuff, like Destroyed Village. love that map
  
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Default 03-30-2003, 12:02 PM

Quote:
Originally Posted by NiteSnipe
Really? i like it destroyed like a french village where theres some rubble around and lots of places to hide around and stuff, like Destroyed Village. love that map
I don't like to hide.

The only reason I like it better is because it looks nicer, really.

(not that you will see me checking out the scenery much while playing, but still)
  
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Map update and question
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Ydiss is Offline
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Default Map update and question - 03-31-2003, 07:48 PM

Update time.

Before I post the latest pics of the map I need to ask a question that I'd like as many answers to as possible, please:

Should you be able to pass through windows once they are destroyed?

It's fairly unrealistic to be able to do this but it allows more freedom of movement once windows are blown out.

Ok, here's what I've done in the past 2 days:

Day 4

http://www.btinternet.com/~ydisss/progress/day4a.jpg

http://www.btinternet.com/~ydisss/progress/day4.jpg

Completed the exterior of the 3 buildings in the northern loop. Did some basic interior design but no detail.

Day 5

Did a lot today.

Completed all 3 of the buildings in the northern loop, externally and internally.

The Tavern and Restaurant are born!

Here is the Tavern front:

http://www.btinternet.com/~ydisss/progress/day5.jpg

Here is the beer garden, located to the left of the Tavern:

http://www.btinternet.com/~ydisss/progress/day5a.jpg

The door on the balcony leads to the Wine rack storage room which is here:

http://www.btinternet.com/~ydisss/progress/day5b.jpg

Here is the tavern inside:

http://www.btinternet.com/~ydisss/progress/day5d.jpg

The door at the back leads to the Restaurant:

http://www.btinternet.com/~ydisss/progress/day5c.jpg

Doors and windows are all functional.

Next stop will be the Town Hall.

I'll post more in a few days.
  
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Default 03-31-2003, 08:01 PM

Here's the blueprint again to show what's been done and where (the area is colour has been done):

http://www.btinternet.com/~ydisss/map4.jpg
  
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Default 03-31-2003, 08:50 PM

D00d, seriously Ydiss, that's excellent work so far man.
  
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Re: Map update and question
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Tiwaz is Offline
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Default Re: Map update and question - 04-01-2003, 04:26 AM

Quote:
Originally Posted by Ydiss
Before I post the latest pics of the map I need to ask a question that I'd like as many answers to as possible, please:

Should you be able to pass through windows once they are destroyed?

It's fairly unrealistic to be able to do this but it allows more freedom of movement once windows are blown out.
Well, not as it is in Remagen, where you can pass through the windows while the original 'grid' is still there. If the grid disppears or isn't even there to begin with, I have no problem with it.

You made good headway the last few days man, looking good.
  
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  (#73)
Ydiss is Offline
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Default 04-01-2003, 04:42 AM

The window frame remains once the glass is blown, like in Remagen.

I agree it's unrealistic, so I just wanted some opinions from here. May as well make it a community effort and all.

The doors will, as per my 'trademark', remain open once opened, of course biggrin:
  
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  (#74)
Tiwaz is Offline
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Default 04-01-2003, 04:46 AM

Quote:
Originally Posted by Ydiss
The doors will, as per my 'trademark', remain open once opened, of course biggrin:
I noticed when I first played on CorssfireCourtyard. At first I thought it was a bug or something. But it seems logical. I have always found those self-closing doors strange...and annoying when you want to pass through at the moment it closes.
  
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  (#75)
ED! Ban #126 is Offline
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Default 04-01-2003, 05:16 AM

I think that CERTAIN windows should be traversable if the pane is blown out. Leave that in the hands of the man making the map to decide which ones.

As far as the outline...Personally I think this should be a wartorn map like some folks are suggesting...bar stools turned over, windows ALREADY blown out, tables overturned for effect AND cover.

In any case - this thing is already looking damn good. Great work sexy man. Think the thread should be renamed like...

"Making of the Map...Behind the Scenes: YDISS!"
  
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