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General of the Army
Posts: 18,895
Join Date: Jan 2002
Location: Auckland, New Zealand
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03-29-2003, 03:15 PM
Good Work, Mate........It's looking nice.
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Senior Member
Posts: 359
Join Date: Dec 2002
Location: y tu mama tambien
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03-29-2003, 03:51 PM
I would say make it destoryed, like Breast in SH, I love that map.
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Senior Member
Posts: 1,630
Join Date: May 2002
Location: Belgium
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03-29-2003, 04:19 PM
looks good ydiss
keep up the good work biggrin:
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Senior Member
Posts: 2,377
Join Date: Jan 2002
Location: Nottingham, England
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03-29-2003, 09:52 PM
Btw, the following jpg highlights (in greyscale) the area that I've created so far:
http://www.btinternet.com/~ydisss/map3.jpg
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Senior Member
Posts: 637
Join Date: Nov 2002
Location: Out
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03-30-2003, 10:18 AM
Looking good.
I like it intact, not destroyed, by the way.
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Senior Member
Posts: 1,004
Join Date: Feb 2003
Location: Tampa Florida
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03-30-2003, 11:19 AM
Really? i like it destroyed like a french village where theres some rubble around and lots of places to hide around and stuff, like Destroyed Village. love that map
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Senior Member
Posts: 637
Join Date: Nov 2002
Location: Out
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03-30-2003, 12:02 PM
Quote:
Originally Posted by NiteSnipe
Really? i like it destroyed like a french village where theres some rubble around and lots of places to hide around and stuff, like Destroyed Village. love that map
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I don't like to hide.
The only reason I like it better is because it looks nicer, really.
(not that you will see me checking out the scenery much while playing, but still)
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Senior Member
Posts: 2,377
Join Date: Jan 2002
Location: Nottingham, England
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03-31-2003, 08:01 PM
Here's the blueprint again to show what's been done and where (the area is colour has been done):
http://www.btinternet.com/~ydisss/map4.jpg
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Senior Member
Posts: 12,585
Join Date: Jan 2002
Location: Staten Island, NY, USA
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03-31-2003, 08:50 PM
D00d, seriously Ydiss, that's excellent work so far man.
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 Re: Map update and question |
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Senior Member
Posts: 637
Join Date: Nov 2002
Location: Out
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Re: Map update and question -
04-01-2003, 04:26 AM
Quote:
Originally Posted by Ydiss
Before I post the latest pics of the map I need to ask a question that I'd like as many answers to as possible, please:
Should you be able to pass through windows once they are destroyed?
It's fairly unrealistic to be able to do this but it allows more freedom of movement once windows are blown out.
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Well, not as it is in Remagen, where you can pass through the windows while the original 'grid' is still there. If the grid disppears or isn't even there to begin with, I have no problem with it.
You made good headway the last few days man, looking good.
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Senior Member
Posts: 2,377
Join Date: Jan 2002
Location: Nottingham, England
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04-01-2003, 04:42 AM
The window frame remains once the glass is blown, like in Remagen.
I agree it's unrealistic, so I just wanted some opinions from here. May as well make it a community effort and all.
The doors will, as per my 'trademark', remain open once opened, of course biggrin:
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Senior Member
Posts: 637
Join Date: Nov 2002
Location: Out
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04-01-2003, 04:46 AM
Quote:
Originally Posted by Ydiss
The doors will, as per my 'trademark', remain open once opened, of course biggrin:
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I noticed when I first played on CorssfireCourtyard. At first I thought it was a bug or something. But it seems logical. I have always found those self-closing doors strange...and annoying when you want to pass through at the moment it closes.
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Senior Member
Posts: 203
Join Date: Mar 2003
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04-01-2003, 05:16 AM
I think that CERTAIN windows should be traversable if the pane is blown out. Leave that in the hands of the man making the map to decide which ones.
As far as the outline...Personally I think this should be a wartorn map like some folks are suggesting...bar stools turned over, windows ALREADY blown out, tables overturned for effect AND cover.
In any case - this thing is already looking damn good. Great work sexy man. Think the thread should be renamed like...
"Making of the Map...Behind the Scenes: YDISS!"
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