Alliedassault           
FAQ Calendar
Go Back   Alliedassault > FPS Gaming General Discussion > MoH Maps, Mods & Skins
Reload this Page Help please
MoH Maps, Mods & Skins Discuss custom maps, skins and mods here.

Reply
 
Thread Tools Display Modes
Help please
Old
  (#1)
Sid is Offline
Member
 
Posts: 42
Join Date: Mar 2003
   
Default Help please - 03-30-2003, 01:58 PM

Help me im trying to make a new skin for the nade.
Im about halfway through but i wanted to see if it worked so i saved it as a Tga file packed it 'textures/models/weapons/p_masher' and saved it in the main, but the nade in the game dosnt seem to of changed please help
  
Reply With Quote
Old
  (#2)
Sid is Offline
Member
 
Posts: 42
Join Date: Mar 2003
   
Default 03-30-2003, 02:15 PM

im a matter of fact ive finished my skin but i cant get it to show up after i finished it i used this help thing:

Now save the file as steilhangrenate.tga

Next you will need to create a .pk3 file from this image. I use pakscape, but you can create a folder and add the following folders inside it… textures/models/weapons/p_masher (axis) or m2grenade (allies) and put the .tga inside.

Zip it all up and save it as a .pk3 file. (make sure you save it as user-whatever) ex. User-Hobbs_Nades
  
Reply With Quote
Old
  (#3)
ToeNail is Offline
Sergeant
 
Posts: 1,350
Join Date: Dec 2002
  Send a message via AIM to ToeNail  
Default 03-30-2003, 02:20 PM

Turn off Texture Compressions.
  
Reply With Quote
Old
  (#4)
Sid is Offline
Member
 
Posts: 42
Join Date: Mar 2003
   
Default 03-31-2003, 09:55 AM

texture compression on allied assualt? Yeah it is off already
  
Reply With Quote
Old
  (#5)
Sid is Offline
Member
 
Posts: 42
Join Date: Mar 2003
   
Default 03-31-2003, 10:46 AM

ok ive found something strange i copied out the original nade skin and replaced the pak2 original one with my new one it seems to work, when i replace the orginal
  
Reply With Quote
Old
  (#6)
Tiwaz is Offline
Senior Member
 
Posts: 637
Join Date: Nov 2002
Location: Out
   
Default 03-31-2003, 10:57 AM

Quote:
Originally Posted by Sid
ok ive found something strange i copied out the original nade skin and replaced the pak2 original one with my new one it seems to work, when i replace the orginal
You edited pak2.pk3?

Changing original .pk3's can make MoHAA unstable.
  
Reply With Quote
Old
  (#7)
Sid is Offline
Member
 
Posts: 42
Join Date: Mar 2003
   
Default 03-31-2003, 11:13 AM

yea ive just realised it, everytime i load a map it quits back into the menu ive replaced it with the old one, and its workig ok. But im still stuck i cant get my new skin to show and im starting to get pissed off
  
Reply With Quote
Old
  (#8)
Sid is Offline
Member
 
Posts: 42
Join Date: Mar 2003
   
Default 03-31-2003, 11:34 AM

sorry for this post ive just managed to fix it ill post some pics in herre when its done thanks
  
Reply With Quote
Old
  (#9)
Sid is Offline
Member
 
Posts: 42
Join Date: Mar 2003
   
Default 03-31-2003, 11:46 AM

im having another problem now when i load up a map it seems to just quit back into the menu only when i have my mod on please help
  
Reply With Quote
Old
  (#10)
Sid is Offline
Member
 
Posts: 42
Join Date: Mar 2003
   
Default 04-01-2003, 09:53 AM

come on some one must know why my new skin isnt showing please help!
  
Reply With Quote
Old
  (#11)
Tiwaz is Offline
Senior Member
 
Posts: 637
Join Date: Nov 2002
Location: Out
   
Default 04-01-2003, 10:20 AM

Extract the part of the .pk3 file you want to edit, including the folder structure, or create the structure and files yourself. Edit or replace the files (use a tutorial for this) you want to change, and save them. Compress the files and folders to a .zip and rename to user_nice_grenade.pk3 or whatever, and put them in your MoHAA\main or MoHAA\mainta (for Spearhead) folder. Should work.
Only the files you have edited should be present in the .pk3, more files only will only use up space.

If this doesn't work, you have done something wrong. Most likely it has something to do with your .tga (size, compression, whatever).
  
Reply With Quote
Old
  (#12)
Sid is Offline
Member
 
Posts: 42
Join Date: Mar 2003
   
Default 04-01-2003, 10:24 AM

no ive worked it out i included the .dds file then i put it into a pak3 file and it all works fine.
  
Reply With Quote
Old
  (#13)
Sid is Offline
Member
 
Posts: 42
Join Date: Mar 2003
   
Default 04-01-2003, 10:29 AM

I've just used your way and it works and i wont need the dds file. Thanks verrrry much.
  
Reply With Quote
Old
  (#14)
Tiwaz is Offline
Senior Member
 
Posts: 637
Join Date: Nov 2002
Location: Out
   
Default 04-01-2003, 10:31 AM

Quote:
Originally Posted by Sid
yea ive just realised it, everytime i load a map it quits back into the menu ive replaced it with the old one, and its workig ok. But im still stuck i cant get my new skin to show and im starting to get pissed off
It doesn't work.

Quote:
Originally Posted by Sid
sorry for this post ive just managed to fix it ill post some pics in herre when its done thanks
It works. Pics?

Quote:
Originally Posted by Sid
im having another problem now when i load up a map it seems to just quit back into the menu only when i have my mod on please help
It doesn't work.

Quote:
Originally Posted by Sid
come on some one must know why my new skin isnt showing please help!
It still doesn't work.

Quote:
Originally Posted by Sid
no ive worked it out i included the .dds file then i put it into a pak3 file and it all works fine.
It works? Congratulations.


Good luck.
  
Reply With Quote
Old
  (#15)
Sid is Offline
Member
 
Posts: 42
Join Date: Mar 2003
   
Default 04-01-2003, 11:07 AM

yes it is, but this is the first ive modded anything,
  
Reply With Quote
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
vBulletin Skin developed by: vBStyles.com
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.