Offtopic Any topics not related to the games we cover. Doesn't mean this is a Spam-fest. Profanity is allowed, enter at your own risk. |
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Senior Member
Posts: 123
Join Date: Apr 2002
Location: Albany, NY
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04-04-2003, 03:21 PM
Quote:
Originally Posted by Bleuachdu
So this thread went straight to hell. I didn't think it would turn out like this, but cest la vie. Don't even try and flame me for the french.
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oOo: Yeah I guess so Bleu. BTW, I'm the former "Maj. Winters (Easy Company) in your screenshot from the aa.com days. That's me saying "thus ends the great mauser experiment". I hated that map and it was such a tough map for a mauser n00b to learn on!
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General of the Army
Posts: 18,202
Join Date: Jan 2002
Location: Ireland
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04-04-2003, 03:23 PM
[quote="Captain_McCusker":9a352]First, you aught to research your comments before saying the realism is wrong. I could easily show you all of the documents I modeled the realism after, but I'd hate for you to have to do all that work. I spent apprx. 2 weeks of my time putting into that realism everything I could find on the subject based on hard-cold-facts. Tell me how you modeled your realism? Did you shoot off an STG recently and figure that 750 rounds per minute was accurate? That must mean you actually counted those rounds... hmmm, you're better than I pegged you for. But let's see, the documentation that I modeled my realism after says the STG has the exact ROF as the BAR. By my calculations that makes the BAR and STG ROF at about 550 RPM. Sorry if that offends you. Also, I could care less personally if the M1 reloads in mid-clip. Only reason why I didn't bother developing that is because everyone begged me to leave it alone.
[/quote:9a352]
The stg did have the same rate of fire as the bar but the problem is that ingame the bar's firing style is screwed up. The b.a.r in real life did not fire like "chunk chunk chunk" as its represented ingame, it was more akin to how the sturmgewehr fires the rounds came out fast and it wasn't like a semi auto with someone battering the trigger like how the bar is in stock or most other realism mods for that matter. If you were to increse the bar rate of fire and match the stg with it it owuld be more realistic.
You honestly think the way the bar is in stock or your mod that it could possibly fire 500 rounds per minute? It would be lucky if it got half that.
Quote:
Originally Posted by Nyck
But one of her fucking grandkids, pookie, rayray or lil-nub was probably slanging weed or rocks out of the house.
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Senior Member
Posts: 563
Join Date: Jun 2002
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04-04-2003, 03:24 PM
Quote:
Originally Posted by Bleuachdu
So this thread went straight to hell. I didn't think it would turn out like this, but cest la vie. Don't even try and flame me for the french.
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I'm sorry, Bleu. I saw Ed's response to Holly and thought, "well, this wouldn't be a real aa.com thread if it didn't have Ed and someone going back and forth ruining the thread." Sorry it had to be your thread that made the grade.
BTW, I remember playing against you back in the day and I would think "WTF, is all of KaoS this frickin' good? Can't even get a frickin' shot off! Grrr!" I actually spec'd WF quite a few times to see what his frickin' secret was as I couldn't figure out how to stop him. Of coarse, there was this one time I jumped on the KaoS server while you guys were running objective. I spent 90% of every round just watching while I waited until I could get another try. I'll be damned if I got more than 2 or 3 kills on that map, and I'm almost positive that it was either a lucky shot or someone who wasn't in KaoS.
IMO, KaoS and what is now aM are two of the most respected clans, IMO. There was talk once about LLC taking on aM just for fun and to see how we would measure up, but we decided against it since there was some bad blood between a member or two of ours and a member or two of yours. I think that's a tragedy as it had the potential of being a lot of fun even if it was frustrating.
Oh, Gerard, it isn't always about score. If you understand that, then you might have an easier time understanding what Winters is saying.
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Senior Member
Posts: 2,828
Join Date: May 2002
Location: Buzzin around the dung pile...
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04-04-2003, 03:25 PM
As has been stated, it was the knee jerk, hot head reactions that turned me off. It had none of the smooth talking, consistent, even handed authority of rude dogs server. I could barely ask a question on aan about the server setup with out getting the "dont like it? then leave" response. That was way back in the day. I dont know what it is like now, and havent really cared. I pretty much forget that it exists until the aan crew comes here and reminds us of how sorry we are and what we are missing. oOo: The worst part is that you have me agreeing with ED. ed: Thats happening more and more lately. WTF?
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General of the Army
Posts: 18,202
Join Date: Jan 2002
Location: Ireland
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04-04-2003, 03:27 PM
[quote="Captain_McCusker":da3bd]
Quote:
Originally Posted by Bleuachdu
So this thread went straight to hell. I didn't think it would turn out like this, but cest la vie. Don't even try and flame me for the french.
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Oh, Gerard, it isn't always about score. If you understand that, then you might have an easier time understanding what Winters is saying.[/quote:da3bd]
Im quite aware moh isn't all about score but play on 99.9% of the servers and it is all about score. I play dod so im well aware teamwork is needed however in moh it just never seems to happen. If you havn;t got like 50 kills 5 deaths by the end of the round you practically get laughed at which is the reason i dont play moh much.
Quote:
Originally Posted by Nyck
But one of her fucking grandkids, pookie, rayray or lil-nub was probably slanging weed or rocks out of the house.
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Senior Member
Posts: 563
Join Date: Jun 2002
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04-04-2003, 03:32 PM
Quote:
Originally Posted by Gerard
You honestly think the way the bar is in stock or your mod that it could possibly fire 500 rounds per minute? It would be lucky if it got half that.
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I don't claim to have the perfect mod, nor the perfect modding ability. However, by the math that was supplied to me to figure the ROF, that's how the mod was rendered. So the BAR and STG both have the math figured at 60/500 which comes to .12. I left it at that and don't really care to try and figure it any differently. If you know of a more accurate way of calculating the way the engine figures the ROF, then I'm all ears. Most comments I got regarding the STG, however, were that of people happy to see it wasn't completely out of control like it was in CKR. I personally would have been happy originally left it similar to CKR if it weren't for that fact.
Pest, you went ahead and made that assumption I mentioned before about how this was about all of you. Sorry you had to be the first and now find yourself agreeing with Ed. No one cares if you're missing out on AAN, but we're not about to take bad mouthing about how we run things when the only experiences come from those who didn't like us to begin with.
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Administrator
Posts: 17,739
Join Date: Apr 2002
Location: Camp Crystal Lake
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04-04-2003, 03:33 PM
Quote:
Originally Posted by Gerard
If you havn;t got like 50 kills 5 deaths by the end of the round you practically get laughed at which is the reason i dont play moh much.
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Man, if I lived by that philosophy, I would've given up ages ago. biggrin:
Personally, I really couldn't give a rat's ass about my score or anyone else's score. If you came on the server and got 132-9, I might say "Wow, gerv, that's impressive!"...same response if you scored 9-132.
People get too caught up in numbers. I know that most of the guys I play with feel the same way about scores. Just relax, unwind, and shoot some friends...is that so wrong?
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Senior Member
Posts: 2,828
Join Date: May 2002
Location: Buzzin around the dung pile...
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04-04-2003, 03:39 PM
[quote="Captain_McCusker":cb982]No one cares if you're missing out on AAN....[/quote:cb982]
Well, at least we are all in agreement. I will follow zoner's lead and bow out of this thread.
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Senior Member
Posts: 123
Join Date: Apr 2002
Location: Albany, NY
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04-04-2003, 03:39 PM
Well said Zonemiester. I stay up way later than I should playing with the AAN crew because it's so much fun to me. I wake my wife up because I'm laughing so hard and chatting with the guys in TS. That's what AAN is all about and that's what AA.com was all about.
That's also why I stopped posting here so long ago because of all the drama and flame wars. This thread just got me going.
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Senior Member
Posts: 563
Join Date: Jun 2002
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04-04-2003, 03:41 PM
Quote:
Originally Posted by Gerard
Im quite aware moh isn't all about score but play on 99.9% of the servers and it is all about score. I play dod so im well aware teamwork is needed however in moh it just never seems to happen. If you havn;t got like 50 kills 5 deaths by the end of the round you practically get laughed at which is the reason i dont play moh much.
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That's why I tried playing more BF1942, but the lack of teamwork is so incredibly apparent in that game that it's just frustrating to even try. But I agree, there's too much "score" in MOH and I find myself not playing just because of that. My frustration comes at being good, but not scorewise. I get frustrated by dieing too much. Could care less if the numbers are high, but I'd rather stay alive longer then find myself waiting to respawn.
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Senior Member
Posts: 12,585
Join Date: Jan 2002
Location: Staten Island, NY, USA
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04-04-2003, 03:54 PM
Here's a pic of the night I was introduced to KaoS. Bleu took a pic of me blowing myself up with some nades. biggrin:
[img]http://www.dodstudios.net/uploads/uploads/joe-goboom.jpg[/img]
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Senior Member
Posts: 563
Join Date: Jun 2002
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04-04-2003, 04:04 PM
I didn't know Bleu was in DOA. Of coarse, I don't think I was hanging out that much on aa.com back then, and my first KaoS experience was a couple months after I found aa.com.
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Senior Member
Posts: 12,585
Join Date: Jan 2002
Location: Staten Island, NY, USA
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04-04-2003, 04:06 PM
[quote="Captain_McCusker":a81d5]I didn't know Bleu was in DOA. Of coarse, I don't think I was hanging out that much on aa.com back then, and my first KaoS experience was a couple months after I found aa.com.[/quote:a81d5]
Doh! Sorry, Bleu, I said KaoS heh, I meant DOA. biggrin:
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Senior Member
Posts: 123
Join Date: Apr 2002
Location: Albany, NY
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04-04-2003, 04:17 PM
I remember the ownage by Soviet the most. He was so damn good. I asked him what he did and he said higher resolution on his monitor helped. I upped mine from 1024x768 to 1182x862 and liked it. The dude could drop you from across the map with an unscoped KAR sniper. Since talking with him about it, I've been all bolt action all the time.
We had some good times on aa.com.
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Captain
Posts: 5,824
Join Date: Mar 2002
Location: Robertplantsville
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04-04-2003, 04:18 PM
Quote:
Originally Posted by nomar
I remember the ownage by Soviet the most. He was so damn good. I asked him what he did and he said higher resolution on his monitor helped. I upped mine from 1024x768 to 1182x862 and liked it. The dude could drop you from across the map with an unscoped KAR sniper. Since talking with him about it, I've been all bolt action all the time.
We had some good times on aa.com.
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I dare you to play him now, you'd be suprised what you will find.
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