
01-12-2002, 08:03 AM
Actually, MoH is very well geared for team-play. Objective mostly, though. And organised games, rather than public ones.
The tactical possibilities are very encouraging.
I still think the Axis should all start at the church to move the point of conflict further up the road a little.
Then battles would happen closer to the corner, rather than right at the Ally start point.
The game would be much more fun if the Allies had a chance to actually set up some kind of line of attack before they get peppered with grenades.
They should be able to set up right at the end of the road (where Axis snipers love camping) and either wait for the Axis to come, or push past the perimeter. The battles in the mud-alleys just past the perimeter would be epic.
It'd also promote more tactical camping from the Axis (rather than half-arsed single player camping).
Of course, the Axis can always do this anyway as the game is, but it's far too tempting to run in with grenades flying if you spawn right at the front.
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