MoH Maps, Mods & Skins Discuss custom maps, skins and mods here. |
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Senior Member
Posts: 411
Join Date: Dec 2002
Location: The land of the real Santa
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04-11-2003, 12:00 AM
Nice work Guarnere.
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Senior Member
Posts: 193
Join Date: Apr 2003
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04-11-2003, 03:36 AM
I need help with skin. It was originally jpeg so i tried it out and the model is there its just not skinned. Its totally grey with no textures. So i renamed the jpeg to a tga file but still no luck. Any ideas?
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Senior Member
Posts: 134
Join Date: Jan 2002
Location: South UK
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04-11-2003, 05:29 AM
[quote="Czy.Bam":4c53f]I need help with skin. It was originally jpeg so i tried it out and the model is there its just not skinned. Its totally grey with no textures. So i renamed the jpeg to a tga file but still no luck. Any ideas?[/quote:4c53f]I have the same problem. let me know if you sort it out
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Senior Member
Posts: 624
Join Date: Mar 2003
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04-11-2003, 08:01 AM
someone else had to do it because everyone is tired of waiting for the domonic studios one. whoever finishes the animations first im downloading theirs.
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 re czy.bam no texture |
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Junior Member
Posts: 5
Join Date: Apr 2003
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re czy.bam no texture -
04-11-2003, 09:37 AM
About the no textures on the models, I had same prob with some of my skins. I found out psp7 was savin my tga as jpeg by default so I just opened them up and saved them as uncompressed tga and made sure .shader specified files as tga. After this my skins seemed to work with np. Hope this helps.
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 Re: re czy.bam no texture |
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Senior Member
Posts: 134
Join Date: Jan 2002
Location: South UK
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Re: re czy.bam no texture -
04-11-2003, 12:07 PM
[quote="{NS}Warrior":6edbc]About the no textures on the models, I had same prob with some of my skins. I found out psp7 was savin my tga as jpeg by default so I just opened them up and saved them as uncompressed tga and made sure .shader specified files as tga. After this my skins seemed to work with np. Hope this helps.[/quote:6edbc]
Tried it... didnt work
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Senior Member
Posts: 193
Join Date: Apr 2003
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04-11-2003, 12:43 PM
didnt work either, i tried that and i also paked the files but still no avail. I play on spearhead so any suggestions?
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 Cool |
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Junior Member
Posts: 6
Join Date: Jan 2003
Location: birmingham uk
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Cool -
04-11-2003, 01:25 PM
looks well nice - ill use that [img]http://66.24.37.128/upload/wynnesig.jpg[/img]
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Sergeant
Posts: 1,100
Join Date: Dec 2002
Location: Canada
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04-11-2003, 02:05 PM
Thats not a bayonet......... Thats a jack knife. Demonic Studios will release theres within the next 2 days...... Glitches or no glitches
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Senior Member
Posts: 193
Join Date: Apr 2003
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04-11-2003, 02:08 PM
ok when u do its gonna be top, i dunno if i asked u already but will other players see u stabbing them or will they see the bash? or will the server need the bayonet ???????????
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Sergeant
Posts: 1,100
Join Date: Dec 2002
Location: Canada
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04-11-2003, 02:19 PM
Release one will only include the visible stage, i need help, i need an animator, the animations will be in Vol 2. You dont need it on the server!!
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 Yo |
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Senior Member
Posts: 302
Join Date: Jan 2003
Location: Israel
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Yo -
04-11-2003, 03:00 PM
btw Double U contact me about the sound and also
Remember that only the visuals of the bayonet will be available as non server side , but the functioning of it will have to be server side...
Otherwise the M1 in AA is not programmed for a secondary action , so....
I think you got the picture. :-) lol
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Senior Member
Posts: 1,165
Join Date: Feb 2003
Location: near niagara falls (canadian side)
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04-11-2003, 04:03 PM
[quote="Double U":d94b1]Release one will only include the visible stage, i need help, i need an animator, the animations will be in Vol 2. You dont need it on the server!![/quote:d94b1]
i already have people working on trhe animation for teh M1 for some stabing motion. we will try to get V1 done asap for you guys and guarnere i hope you dont mind us talking about our bayonet in your thread.
also i have some other ideas that will be usefull to the mohaa community that will remain a secret for now
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Senior Member
Posts: 193
Join Date: Apr 2003
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04-11-2003, 04:21 PM
[quote="Capt. Spiers":662a0][quote="Double U":662a0]Release one will only include the visible stage, i need help, i need an animator, the animations will be in Vol 2. You dont need it on the server!![/quote:662a0]
i already have people working on trhe animation for teh M1 for some stabing motion. we will try to get V1 done asap for you guys and guarnere i hope you dont mind us talking about our bayonet in your thread.
also i have some other ideas that will be usefull to the mohaa community that will remain a secret for now[/quote:662a0]
Hmmm sounds interesting!
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Senior Member
Posts: 250
Join Date: Jan 2003
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04-11-2003, 05:37 PM
Very nice.
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