[quote="Uber_Soldat":fcfd5]none of the screenshots or your sig show up for me, just a red x. anyway, i wanted a player model with rolled up sleeved for an SS infantryman skin i wanted to make, and i think theres models like that in dod. has it got a 1st person view without the sleeves? in moh even the worker has got sleeves in the viewmodel[/quote:fcfd5]
Yeah, I'm with Soldat on this one. My Character model uses the sleeveless model, but the best i cna do in fps is make a skin-colored sleeve, which looks pretty tacky eek:
If someone could make arms instead of sleeves that correspond with the hands, that'd be 1337!
[quote="Captain Wilkins":bf109][quote="Uber_Soldat":bf109]none of the screenshots or your sig show up for me, just a red x. anyway, i wanted a player model with rolled up sleeved for an SS infantryman skin i wanted to make, and i think theres models like that in dod. has it got a 1st person view without the sleeves? in moh even the worker has got sleeves in the viewmodel[/quote:bf109]
Yeah, I'm with Soldat on this one. My Character model uses the sleeveless model, but the best i cna do in fps is make a skin-colored sleeve, which looks pretty tacky eek:
If someone could make arms instead of sleeves that correspond with the hands, that'd be 1337![/quote:bf109]
1st person sleeves/hand are bugged in lr which makes it difficult to create new ones. I have an early version of hands/arms but at the time being they dont look good. I thought that it would be ok just copy the hands from worker but 1st person hands have actually 3 different hands so the ones from worker dont match. Also everytime importing another set of hands into 1st person hands the imported model is screwed if its attacthed to bones. So it takes some time to make them work.
I believe Krzysztof also was working on 1st person hands too but i never heard he completed that.
ALL BULLSHIT BASHING ASIDE...THAT SKIN IS LOOKING DAMN FINE...THATS GOING TO GET ALOT OF ATTENTION..GOOD WORK...TELL UR MOM SHE DID A FINE JOB.... evil: ed: