Alliedassault           
FAQ Calendar
Go Back   Alliedassault > FPS Gaming General Discussion > MoH Maps, Mods & Skins
Reload this Page Open Trenchcoat
MoH Maps, Mods & Skins Discuss custom maps, skins and mods here.

Reply
 
Thread Tools Display Modes
Open Trenchcoat
Old
  (#1)
Wilko is Offline
Senior Member
 
Posts: 1,903
Join Date: Oct 2002
Location: Melbourne, Australia
   
Default Open Trenchcoat - 04-28-2003, 09:35 AM

ATTN: 1337 Modellers:
This is an idea i had for a model. I wanted to give the illusion of a trenchcoat being open. To do this, i figure all you'd have to do would be to cut out the shaded section of the following picture:
[img]http://www.dodstudios.net/uploads/uploads/editedskel.jpg[/img]
(Yes, yes, I am aware of the crudity of the picture biggrin: )
If the shaded bit was removed, it would be exactly what i'm after. I can't use the SDK editor, or whatever program is required, but i expect it wouldn't be too taxing for someone who knew what they were doing.

Thanks muchly to anyone willing to take on the job cool:
  
Reply With Quote
Old
  (#2)
MPowell1944 is Offline
Senior Member
 
Posts: 2,509
Join Date: Jan 2002
Location: Woodstock, GA
 Send a message via ICQ to MPowell1944 Send a message via AIM to MPowell1944 Send a message via MSN to MPowell1944  
Default 04-28-2003, 10:24 AM

It could possibly be treated like a masked texture. Edit the alpha channel to block out the visibilty of the section in question. Might work.
  
Reply With Quote
Old
  (#3)
Wilko is Offline
Senior Member
 
Posts: 1,903
Join Date: Oct 2002
Location: Melbourne, Australia
   
Default 04-28-2003, 10:34 AM

Quote:
Originally Posted by MPowell1944
It could possibly be treated like a masked texture. Edit the alpha channel to block out the visibilty of the section in question. Might work.
I have PS 5.5. How do you do that?
  
Reply With Quote
Old
  (#4)
Yasny is Offline
Member
 
Posts: 40
Join Date: Jan 2003
   
Default 04-28-2003, 11:59 AM

First of all make sure you have the channels window open (click windows, then show channels) There should be a channel called alpha. (or alpha 1 I'm not sure. something with alpha in it anyway) You should now have a black and white image, showing a silhuette of the normal image. White is visible, black is invisible. Greytones are semitransparent. (I've never edited a skin myself, only scopes and compasses, but I suppose skins are pretty similar.)

As far as I understand, what you need to do is make the part you want to cut out black. A good way of doing that might be to first view the skin in normal mode. Then mark up the part you wan't to cut out. Switch to viewing the alpha channel and use the paint bucket to make the selection black.

How this will look in the game, I have no idea. But I think it's worth giving it a go, who knows, it just might work.
  
Reply With Quote
Old
  (#5)
guarnere is Offline
1st Lieutenant
 
Posts: 4,535
Join Date: Jan 2002
Location: new york
  Send a message via AIM to guarnere Send a message via MSN to guarnere  
Default 04-28-2003, 12:06 PM

it wont work right unless you can edit the model and put new legs on him, because for that model and all trenchcoat models, they cut the legs off 3 quarters of the way.....so there will be a big gap there
  
Reply With Quote
Old
  (#6)
MPowell1944 is Offline
Senior Member
 
Posts: 2,509
Join Date: Jan 2002
Location: Woodstock, GA
 Send a message via ICQ to MPowell1944 Send a message via AIM to MPowell1944 Send a message via MSN to MPowell1944  
Default 04-28-2003, 01:07 PM

Thats what I feared about editing the alpha channel. Thanks for clearing that up G.
  
Reply With Quote
Old
  (#7)
Sgt KIA is Offline
Senior Member
 
Posts: 411
Join Date: Dec 2002
Location: The land of the real Santa
   
Default 04-28-2003, 01:11 PM

Quote:
Originally Posted by guarnere
it wont work right unless you can edit the model and put new legs on him, because for that model and all trenchcoat models, they cut the legs off 3 quarters of the way.....so there will be a big gap there
True.

If you have a solid model face you can make it transparent by image editing/scripting. So id suggest combining these two tips: new legs using merge tool and making a new image for the coat. That way you dont need to edit the coat which is timeconsuming when you assign all the verts back to bones...
  
Reply With Quote
Old
  (#8)
Guest
 
Posts: n/a
   
Default 04-28-2003, 02:13 PM

He's right. That type of configuration with the Alpha Channels won't suit what you are trying to do.
  
Reply With Quote
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
vBulletin Skin developed by: vBStyles.com
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.