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Custom Map Recommendations
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Default Custom Map Recommendations - 05-11-2003, 05:44 PM

I'm ready to compile a new set of custom maps for my server. This is my current rotation:

Arnhem (dm/arnhem )
Southern France 2 (dm/southern_france_2_final)
The Keep (dm/the_keep-sp)
Thunder 2 (dm/dm_thunder-2)
Bazooka Sunrise (dm/bsunrise3-3)
Doomed (dm/doomed)
Island Assault (dm/dm_island_assault)
DM Arena Nightbattle (dm/dmarena-nightbattle-sp)
Bridges (dm/bridges)
Military Post Spearhead (dm/military_post-spearhead)
Stalingrad 2 (dm/stalingrad-2)
Omaha Beach Dog Green (dm/dm_omaha_doggreen)
Urban Sprawl (dm/urbansprawl)
Operation market Garden (dm/dm_maromg)
Gefangenenlager (dm/gefangenenlager )
Routenord (dm/dm_routenord)
Thunder (dm/tdm_thunder)
Bombed Village (dm/bombedvillage)
Fort Wreck (dm/fortwreck)
The Dam (dm/the_dam)
Despair (dm/despair)
The Overpass (dm/the_overpass)

I'm look for some recommendations on some good custom maps for this next map pack. I only run Team Match, so the maps should probably be TDM/DM. Here are some maps that I'm looking at so far.

Eder Dam
Crossfire Village
Winter Compound

I've also heard of "The Siege." Where can I find this one?

Red
redsbox@dls.net
http://redsbox.net
  
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Default 05-11-2003, 07:00 PM

None of the Map Pack links on your site are working.
  
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Default 05-11-2003, 08:47 PM

Click on the icons...it says so....
  
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Default 05-11-2003, 08:59 PM

Alright. Thanks. freak:
  
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Default 05-12-2003, 12:01 AM

don't know if eder dam is out of beta yet. but if you have the beta map, i don't recommend it. the map looks great and is a great idea but right now there is only one way in to the dam and if axis control the area all the allies do is die and there is very little chance to unseed them from there location due to the choke point. the map has great potential if and when there are more access routes to the dam.

crossfire village is currently in rotation on my server. only suggestions from the players is that the map needs quite a few players to make it interesting due to its large size. they said that with only a few players there isn't enough shooting going on. moose175
  
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Default 05-12-2003, 08:14 AM

I've noticed a couple of people say that about xfireville. It's weird because when I finished it I was under the impression that it was actually quite small and it doesn't take too long to get from a to b. You can see from one edge to the other in many places (along the central avenues over and under the bridge).

I was worried that it would get full too quickly, rather than be empty for too long.

On the 2 occasions that I have played it myself (once with a friend 1v1 and another with about 4v4) the fights occured regularly within a few seconds of spawning. And that was with 1v1 (within 5 seconds we saw eachother and were fighting)!

The 4v4 game was fine, in my opinion. Within a few seconds of spawning on most occasions I was in sight of the enemy and fighting (mostly along the central avenues under or over the bridge).

Wherever you spawn you know that the enemy has spawned on the opposite side of the map (in TDM) and you only need to be able to reach the centre of the map to be in direct sight of them, even if they are camping. It only takes about 5-10 seconds to do this (at a stretch).

I'd imagine any more than 8 players per team and the map would be packed.

Stock maps such as Destroyed Village, Southern France and Algiers are no different in my experience (not in TDM at any rate) and they can handle smaller amounts of players (I often play DM on those maps with less than 10 players). So, if a server has difficulties filling up Crossfire Village then I'd imagine it would be hard pressed to fill up all but Stalingrad from the original game.

I realise it's not a critisism that the map is "too large for small fights" as I originally wanted to make a map that would accomodate larger servers, but it surprises me to see that some players feel it's too large for 8-12 players (average server numbers). It's just not that big!

I don't find that is the case in my experience so far, anyway. I suppose it's a matter of opinion.

By the way, if you do find Crossfire Village is too large for your server population requirements then you can always download Crossfire Courtyard 2v2 (Get it in my first map-pack of 4 maps [url=http://www.alliedassault.com/pafiledb/pafiledb.php?action=file&id=1322:fcac6]here[/url:fcac6]). It's a much smaller map and accomodates no more than 2-10 players (10 players would be packed to the rafters - spawn and shoot with no respite).

But, if your server is likely to have more than 8-10 players at most times I'd avoid that map and use Crossfire Village (and if you like Crossfire Courtyard but not the 2v2 version, there's a full 16+ player version included in the map pack I linked to above, as well).

Cheers.
  
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Default My $.02 - 05-13-2003, 12:52 AM

Dont forget Tractorworks....Plz
  
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Default 05-13-2003, 03:18 PM

Quote:
Originally Posted by moose175
don't know if eder dam is out of beta yet. but if you have the beta map, i don't recommend it.....crossfire village is currently in rotation on my server. only suggestions from the players is that the map needs quite a few players to make it interesting due to its large size....
Thanks for the feedback on Eder Dam. Regarding "big maps," I try and mix them up with "small maps." For example, Bombed Village and Arnhem are both small maps, so I space them out with larger ones (i.e. after a "close combat" map you go to a larger map).
  
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Default 05-14-2003, 06:25 PM

you can get the siege here i think... if not i have the file to download on our site, it's in rotation if you wanna give it a run 1st
  
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