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Ach! What could have happened?
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  (#1)
dinosaur3367 is Offline
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Posts: 44
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Default Ach! What could have happened? - 05-12-2003, 12:44 PM

When my map was loading, when the loading bar reached about a quarter inch, the game closed and console displayed that something had no name:
Heres the whole console, as I dont know what to put in specifically:

--- Common Initialization ---
Medal of Honor Allied Assault 1.11 win-x86 Mar 5 2002
----- FS_Startup -----
Current search path:
C:\PROGRA~1\EAGAME~1\MOHAA/main
C:\PROGRA~1\EAGAME~1\MOHAA\main\zMickDude - MAP-Fourth_Village.pk3 (100 files)
C:\PROGRA~1\EAGAME~1\MOHAA\main\user_Ultimate_Snip er_Scope.pk3 (3 files)
C:\PROGRA~1\EAGAME~1\MOHAA\main\user_frag_n_rock.p k3 (167 files)
C:\PROGRA~1\EAGAME~1\MOHAA\main\user-tunisian_fe.pk3 (15 files)
C:\PROGRA~1\EAGAME~1\MOHAA\main\user-thefalls.pk3 (20 files)
C:\PROGRA~1\EAGAME~1\MOHAA\main\user-stalingradsnow.pk3 (5 files)
C:\PROGRA~1\EAGAME~1\MOHAA\main\User-Stalingrad2Full.pk3 (42 files)
C:\PROGRA~1\EAGAME~1\MOHAA\main\User-Stalingrad2.pk3 (16 files)
C:\PROGRA~1\EAGAME~1\MOHAA\main\User-SniperValleyMP.pk3 (12 files)
C:\PROGRA~1\EAGAME~1\MOHAA\main\User-shrike-arena23.pk3 (24 files)
C:\PROGRA~1\EAGAME~1\MOHAA\main\user-rex_pilot_jacket.pk3 (12 files)
C:\PROGRA~1\EAGAME~1\MOHAA\main\user-Hobbs_Axis_TDS_Scope.pk3 (6 files)
C:\PROGRA~1\EAGAME~1\MOHAA\main\user-Grabstatte.pk3 (79 files)
C:\PROGRA~1\EAGAME~1\MOHAA\main\User-Doomed.pk3 (13 files)
C:\PROGRA~1\EAGAME~1\MOHAA\main\User-DeadEndStreet.pk3 (23 files)
C:\PROGRA~1\EAGAME~1\MOHAA\main\urbansprawl.pk3 (12 files)
C:\PROGRA~1\EAGAME~1\MOHAA\main\southern_france_2_ final.pk3 (12 files)
C:\PROGRA~1\EAGAME~1\MOHAA\main\pak6.pk3 (104 files)
C:\PROGRA~1\EAGAME~1\MOHAA\main\Pak5.pk3 (259 files)
C:\PROGRA~1\EAGAME~1\MOHAA\main\Pak4.pk3 (593 files)
C:\PROGRA~1\EAGAME~1\MOHAA\main\Pak3.pk3 (669 files)
C:\PROGRA~1\EAGAME~1\MOHAA\main\Pak2.pk3 (4722 files)
C:\PROGRA~1\EAGAME~1\MOHAA\main\Pak1.pk3 (772 files)
C:\PROGRA~1\EAGAME~1\MOHAA\main\Pak0.pk3 (11175 files)
C:\PROGRA~1\EAGAME~1\MOHAA\main\OpCenter.pk3 (23 files)
C:\PROGRA~1\EAGAME~1\MOHAA\main\oil.pk3 (4 files)
C:\PROGRA~1\EAGAME~1\MOHAA\main\NormandyBirdge_V1. pk3 (8 files)
C:\PROGRA~1\EAGAME~1\MOHAA\main\Hide-and-Seek2.pk3 (15 files)
C:\PROGRA~1\EAGAME~1\MOHAA\main\entdefs.pk3 (19 files)
C:\PROGRA~1\EAGAME~1\MOHAA\main\duenkirchen.pk3 (15 files)
C:\PROGRA~1\EAGAME~1\MOHAA\main\bridges.pk3 (22 files)
C:\PROGRA~1\EAGAME~1\MOHAA\main\Aftermath_Revised. pk3 (15 files)

----------------------
18976 files in pk3 files
execing default.cfg
execing menu.cfg
execing newconfig.cfg
Config: unnamedsoldier.cfg
execing configs/unnamedsoldier.cfg
^~^~^ Can't find localized.cfg
couldn't exec localized.cfg
execing autoexec.cfg
Unknown command "fov"
^~^~^ Can't find custom.cfg
couldn't exec custom.cfg
...detecting CPU, found Intel Pentium III

------- Input Initialization -------
Initializing DirectInput...
Couldn't set DI coop level
Falling back to Win32 mouse support...
------- Input Initialization Complete ------- 75
You are now setup for medium mode.
----- Client Initialization -----
Called FadeSound with: 0.000000

------------------
Event system initialized: 69 classes 244 events 67344 total memory in response list

----- Initializing Renderer ----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\System32\opengl32.dll' ): succeeded
...setting mode 3: 640 480 FS
...using colorsbits of 16
...calling CDS: ok
...registered window class
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 16, 16, 0 )
...41 PFDs found
...hardware acceleration found
...PIXELFORMAT 2 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...ignoring GL_EXT_texture_compression_s3tc
...ignoring GL_ARB_texture_compression
...using GL_EXT_texture_env_add
...WGL_EXT_swap_control not found
...using GL_ARB_multitexture
...GL_EXT_texture_env_combine not found
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found

GL_VENDOR: S3 Graphics, Incorporated
GL_RENDERER: ProSavage/Twister
GL_VERSION: 1.1 2.40.79
GL_EXTENSIONS: GL_ARB_multitexture
GL_EXTENSIONS: GL_ARB_texture_compression
GL_EXTENSIONS: GL_EXT_texture_compression_s3tc
GL_EXTENSIONS: GL_ARB_texture_env_combine
GL_EXTENSIONS: GL_EXT_texture_env_combine
GL_EXTENSIONS: GL_ARB_texture_env_add
GL_EXTENSIONS: GL_EXT_abgr
GL_EXTENSIONS: GL_EXT_bgra
GL_EXTENSIONS: GL_EXT_clip_volume_hint
GL_EXTENSIONS: GL_EXT_compiled_vertex_array
GL_EXTENSIONS: GL_EXT_fog_coord
GL_EXTENSIONS: GL_EXT_packed_pixels
GL_EXTENSIONS: GL_EXT_point_parameters
GL_EXTENSIONS: GL_EXT_paletted_texture
GL_EXTENSIONS: GL_EXT_separate_specular_color
GL_EXTENSIONS: GL_EXT_shared_texture_palette
GL_EXTENSIONS: GL_EXT_stencil_wrap
GL_EXTENSIONS: GL_EXT_texture_env_add
GL_EXTENSIONS: GL_EXT_texture_lod_bias
GL_EXTENSIONS: GL_EXT_vertex_array
GL_EXTENSIONS: GL_KTX_buffer_region
GL_EXTENSIONS: GL_S3_s3tc
GL_EXTENSIONS: GL_SGIS_multitexture
GL_EXTENSIONS: GL_WIN_swap_hint
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 2

PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits)
MODE: 3, 640 x 480 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 2
texture bits: 16
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
performing W2K gamma clamp.
Initializing Shaders
Setting up Shaders
----- finished R_Init -----
------- profiling DrawBackground methods -------
glDrawPixels w/ BGR: 72660 clocks
glDrawPixels w/ RGB: 71380 clocks
glTexSubImage2D w/ BGR: 16762728 clocks
glTexSubImage2D w/ RGB: 10288504 clocks
DrawBackground: using glDrawPixels with RGB data
-------------------------------
------ Force Feedback Initialization -----
Loading ff...
ff: Creating feedback device:
ff: ...no ff mouse found
Failed to load ff dll
------------------------------------------
--------- Force Feedback Shutdown --------
------------------------------------------
Winsock Initialized
Opening IP socket: localhost:12203
Hostname: ZT1185
IP: 68.9.228.207
------- Sound Initialization (full) -------
Sound opened using Direct Sound
--- Available sound providers ---
'Miles Fast 2D Positional Audio'

'Miles Fast 2D Positional Audio' provider opened.
Loading global/sound0.txt
------- S_StopAllSounds (stop music) -------
MUSIC: changing from [ | ] to [ none | none ]
------- S_StopAllSounds Complete-------
----- Sound Info -----
driver - Miles Fast 2D Positional Audio
speaker setup - 2 speakers
reverb - OFF
samplebits - 16
speed - 11025
----------------------
------- Sound Initialization Complete ------- 866 ms
Setting up Shaders
Loading inventory...
----- Client Initialization Complete ----- 4983 ms
--- Common Initialization Complete --- 7498 ms
Working directory: C:\PROGRA~1\EAGAME~1\MOHAA
g_gametype will be changed upon restarting.
^~^~^ Can't find maps/City.bsp
Can't find map maps/City.bsp
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
performing W2K gamma clamp.
LOCALIZATION ERROR: 'MOHAA Console' does not have a localization entry
LOCALIZATION ERROR: 'dm/mohdm1' does not have a localization entry
LOCALIZATION ERROR: 'Select a Map' does not have a localization entry
LOCALIZATION ERROR: '[snapshots]' does not have a localization entry
LOCALIZATION ERROR: 'aftermath_revised' does not have a localization entry
LOCALIZATION ERROR: 'arena23' does not have a localization entry
LOCALIZATION ERROR: 'bridges' does not have a localization entry
LOCALIZATION ERROR: 'City' does not have a localization entry
LOCALIZATION ERROR: 'deadendstreet' does not have a localization entry
LOCALIZATION ERROR: 'doomed' does not have a localization entry
LOCALIZATION ERROR: 'duenkirchen' does not have a localization entry
LOCALIZATION ERROR: 'fourth_village' does not have a localization entry
LOCALIZATION ERROR: 'frag-n-rock' does not have a localization entry
LOCALIZATION ERROR: 'grabstatte_dm' does not have a localization entry
LOCALIZATION ERROR: 'hide-and-seek2' does not have a localization entry
LOCALIZATION ERROR: 'dm/City' does not have a localization entry
sv_maxclients will be changed upon restarting.
g_gametype will be changed upon restarting.
g_gametypestring will be changed upon restarting.
cheats will be changed upon restarting.
------ Server Initialization ------
Server: dm/City
Called FadeSound with: 0.000000
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
Setting up Shaders
UI_DrawConnect called
LoadLibrary (main/gamex86.dll)
==== InitGame ====
sizeof(Actor) == 2960
Magic sizeof actor numer: 2896

------------------
Event system initialized: 154 classes 1303 events 802648 total memory in response list

==== CleanupGame ====
CM_LoadMap( maps/dm/City.bsp, 0 )
^~^~^ Can't find textures/algiers/plasterwal2.tga
-------------------- Spawning Entities -----------------------
soundtrack switched to .
-------------------- Actual Spawning Entities -----------------------
^~^~^ Add the following line to the *_precache.scr map script:
cache models/items/item_smg_ammobox.tik
----- CL_Shutdown -----
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Shutdown (full) -------
------- Sound Shutdown Complete -------
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...hiding window
...destroying window
...window successfully destroyed
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
----- Server Shutdown -----
==== ShutdownGame ====
---------------------------
FS_ReadFile with empty name
  
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Corrodiate is Offline
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Default 05-12-2003, 08:19 PM

couldnt find a a cfg... just goto repair in the uninstal menu, thats what i do
  
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Surgeon is Offline
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Location: Fife, Scotland
   
Default 05-12-2003, 08:56 PM

chances are you have forgotten to put the appropriate info_player entity in your map - its the main cause of user made maps not loading
  
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dinosaur3367 is Offline
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Default 05-13-2003, 03:52 PM

Could you explain that? I dont understand what is that?
  
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crunch is Offline
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Default 05-13-2003, 04:46 PM

The problem is the FS_readfile with empty name.
You have an entity in your map with no name in the .map file itself.

If it were an info_player problem, you would have seen "Cannot spawn player......." in the console.

You can fix this by:
1) open the .map file with Notepad, and search for a line with "" (double quotes with nothing between them.)
That is the entity with the problem. Either fill in the entity name (if you know it) or
2) go back into radiant and delete the entity.

Most likely it is an ammobox.

Kill Ya Later!
  
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dinosaur3367 is Offline
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Default 05-13-2003, 05:32 PM

Thanks a bunch!
  
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