MoH Maps, Mods & Skins Discuss custom maps, skins and mods here. |
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Senior Member
Posts: 2,509
Join Date: Jan 2002
Location: Woodstock, GA
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05-19-2003, 07:23 AM
Sure. What is your email?
Also, I apologize for the delay on releasing it. I had 2 clans try it out and both wanted 2 different views. 1 clan wanted to see the hand/gun, and 1 didn't. Before I do release it, which do you all prefer? If the hand/gun does show more, you will get a larger amount of body clipping. That is with AA. SH seems to be much easier to work with when the mod is on.
Let me know.
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Member
Posts: 64
Join Date: Sep 2002
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05-19-2003, 05:03 PM
I have been eagerly waiting for this, has a link been posted that I missed?
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Member
Posts: 64
Join Date: Sep 2002
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05-19-2003, 05:04 PM
Nevermind, that post above me didn't show up earlier. And no edit button.
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Member
Posts: 90
Join Date: Jan 2002
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05-19-2003, 06:29 PM
The SH version please. Both version, Handgun and not.
My email: fhotte@cyberbeach.net
Thanks
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Junior Member
Posts: 2
Join Date: May 2003
Location: Chile
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05-19-2003, 07:23 PM
Yeah i am interested to, for AA and SH. With both versions.
famigol@langames.cl
Bye

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Junior Member
Posts: 21
Join Date: Oct 2002
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05-19-2003, 08:29 PM
Would love to check out the Spearhead version,thx.
kyril@f8team.com
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Guest
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05-19-2003, 08:32 PM
Send meh both no-gun, and gun For AA, jnewton@hvc.rr.com
awesome.
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Senior Member
Posts: 2,509
Join Date: Jan 2002
Location: Woodstock, GA
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05-19-2003, 09:47 PM
Here we go folks. This is the AlliedAssault version. I decided that instead of making 2 versions (gun/nogun), I would put in coordinates half way between the 2. Remember, this isnt the best view in the world (you will get body clipping no matter what), but it is pretty good if your aim is to catch cheaters. Also, when you are running the mod, make sure you type cg_smoothclientstime 0 in the console. Make sure all of your players do that too. That command removes some of the clipping in the head. If you do not set that to 0, you will get unnecessary head clipping.
There is a detailed Readme.txt included. Read that before you post questions.
Enjoy.
[url=http://www.dirtyrottentouchholes.com/Eye4Eye1.0_AA.zip:ceae7]DOWNLOAD[/url:ceae7]
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Senior Member
Posts: 2,509
Join Date: Jan 2002
Location: Woodstock, GA
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05-19-2003, 09:49 PM
Oh and 1 last thing. If you server already has a DMprecache.scr (most do), then simply add the this line into your already existing one to activate the mod :
exec global/Eye4Eye.scr
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Senior Member
Posts: 2,509
Join Date: Jan 2002
Location: Woodstock, GA
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05-19-2003, 10:19 PM
The spectator crosshair is now working. I just have to adjust its position to the mod's coordinates (so it can match the player's line of fire) and I will post the file.
[img]http://www.dodstudios.net/uploads/uploads/crosshair_enabled.jpg[/img]
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Senior Member
Posts: 162
Join Date: Aug 2002
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05-19-2003, 11:15 PM
Not to sound like a complete n00b here, but how would i edit the .spr file?
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Senior Member
Posts: 2,509
Join Date: Jan 2002
Location: Woodstock, GA
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05-20-2003, 12:58 PM
*bump*
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Colonel
Posts: 8,177
Join Date: Dec 2002
Location: Ontario, New York
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05-20-2003, 01:48 PM
well done powell, im a fan
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Guest
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05-20-2003, 04:51 PM
hey mike dude...when can we expect the spearhead version.
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Junior Member
Posts: 2
Join Date: Apr 2003
Location: sweden
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05-20-2003, 05:17 PM
I don't se the gun model =( at all!??
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