But the whining here is more intelligent, complex and challenging than the game...that makes it fun and is probably why so many indulge in it.
That's not to say the whining is intelligent, complex and challenging per se...just that the game is remarkably lacking in those qualities.
I guess we could turn whining into a paper on the subject...
Why is MoH sub-standard? Is there a standard at all? I do believe there is, and I'm talking PC level here, not military simulator.
A good soldier will tell you there are only two important things on a battle-field: Silence and invisibility. And the sum of those two attributes are far greater than the parts.
Operation Flash-Point offers both. MoH offers only one.
But where they both lack equally is in the fact there are only two kinds of maps in soldier sims...maps that are known and maps that are not known.
So it boils down to this: An FPS that requires skill is one that offers both silence and invisibility on a map that is unknown. Make the player care about his virtual life and you are close to FPS perfection.
OPF scores 3 out of 4 on a first-time map.
MoH scores 2 out of 4 on a first-time map.
Sounds close, but remember that the sum etc...exponetially so.
What's needed is a random map generator, something like the one in Age of Empires. It would be some piece of coding, but I reckon it's possible. We'll wait for someone like Oleg to come up with it, cos it'll never come out of a western development house.
Your play Ydiss is based upon knowing the map like the back of your hand. It's also based upon knowing that your opponent is unable to become invisible (the legit kind).
Tactics of any meaningful kind are impossible in MoH. Once every player knows the map it becomes nothing much more than a lottery. If skill truly counted for anything in MoH we would see players who almost never died, as is the case in good air-combat sims. It was possible in OPF, despite even that FPS's limitations. In MoH, forget it. Even if MoH had prone position (invisibility to a good player) the lack of foliage and the ability to employ one's camo in it would make it almost worthless. The biggest cheat built into MoH by the developers is Force-Models...that makes a mockery of any skins included by default.
EVERYone dies in MoH, and if it was a sim instead of a light-weight game that wouldn't be the case. No matter how 'good' you think you are in MoH (Ydiss), you will die. You'll die because the game is crude, poorly coded and riddled with flaws. Not because a good FPS can't be made but because 2015 weren't up to the job of doing it properly. Challenging me to a needle-match on a public server is as pointless as challenging me to a Lego building competition. Something that requires skill, I'll be there. Something like MoH, I got more challenging things to do with my time than search for, download and install GameSpy clones just so I can find your server of choice.
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SS-WikingDiv~SGW
