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More realistic omaha beach in SP!
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striker101st is Offline
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Default More realistic omaha beach in SP! - 06-01-2003, 06:40 PM

I am going to begin work on a new omaha beach level very soon(hopefully)!
It's going to be 3 times as long as the one for MOHAA. I'm planning on making it for spearhead. I'm planning on making one from the axis point of view as well as the allies. If you have ideas let me know!
  
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Default 06-01-2003, 07:59 PM

Moved to MMS.

Make one that permits the Axis / allies from just sniping each other on the beach.
  
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Default 06-01-2003, 08:45 PM

could u alsoe make it for AA?
  
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yeah
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Default yeah - 06-01-2003, 11:26 PM

AA would be really great , stop going all the time to the SH side !! biggrin:
  
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Default 06-01-2003, 11:35 PM

if you can, you should make a few boats further out into the water, and a few ones that are heaavily damaged... also try to make it so allies can't snipe Mgunners, hope it looks great
  
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Default 06-02-2003, 03:17 AM

Make it to SP! SP IS BETTER!
  
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Default 06-02-2003, 04:44 AM

Make it like the omaha on spr (and real life). No huge bunkers like moh, more the pill box type (hope you know what I mean) they are small square buildings with firing holes and a door in the back. Instead of moh, with its huge great bunker which would have probably collapsed the cliff, and a convienent unlocked door in a trench. You need to ight your way through an exit - gap between two cliffs so you can attack the bunkers from the rear. Have this exit heavily barb wired, mined ad covered by mortars and mg42s.

Watch spr for ideas and help. This is a map ive wanted or a long time, tried moh rad but i suck. I espoecially like your idea of the axis point of view.

Also an idea to stop allies sniping. Put controllable flak 88s in. Although due to the way they have to aim, they will need to be right on the edge which is sort of unrealistic, they will be good at getting snipers out rom behind obstacles. Also, there is a map by rungsi called thunder 2. This has the mortars edited so they have a longer range. D/l this map from this site and use the mortar files in your pk3 so that the mortars have a much more effective range

Hope this helps. Good luck
  
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Muff is Offline
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Default 06-02-2003, 04:44 AM

Make it like the omaha on spr (and real life). No huge bunkers like moh, more the pill box type (hope you know what I mean) they are small square buildings with firing holes and a door in the back. Instead of moh, with its huge great bunker which would have probably collapsed the cliff, and a convienent unlocked door in a trench. You need to ight your way through an exit - gap between two cliffs so you can attack the bunkers from the rear. Have this exit heavily barb wired, mined ad covered by mortars and mg42s.

Watch spr for ideas and help. This is a map ive wanted or a long time, tried moh rad but i suck. I espoecially like your idea of the axis point of view.

Also an idea to stop allies sniping. Put controllable flak 88s in. Although due to the way they have to aim, they will need to be right on the edge which is sort of unrealistic, they will be good at getting snipers out rom behind obstacles. Also, there is a map by rungsi called thunder 2. This has the mortars edited so they have a longer range. D/l this map from this site and use the mortar files in your pk3 so that the mortars have a much more effective range

Hope this helps. Good luck bigzooka:
  
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Muff is Offline
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Default 06-02-2003, 04:46 AM

Sorry about the double post, i got carried away M16:
  
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Default 06-02-2003, 08:47 AM

the only advice I have is, don't let the teams snipe each other.
  
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Muff is Offline
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Default 06-02-2003, 10:15 AM

Have mortars and flak 88's in postions to shell the beach, thereforer making sniping suicidal
  
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striker101st is Offline
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Default 06-02-2003, 04:58 PM

Thanks for the ideas! I don't really agree with the bunkers on the original level on MOHAA. I just dout that the bunkers were part of one massive building. I'm going to make them a little smaller and there wont be a lower level to the bunkers. They're going to be one-roomed with one level. There's going to be a trench connecting the two bunkers and there will be mounted mg42's guarding the entrance to the trench. I'm also planning on making more than one way up the cliff so that it will be replayable for a little while. Behind the bunkers and trenches there are going to be mortar emplacements and there will be anti aircraft gun enplacements. I have more ideas to come up with.
  
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Default 06-03-2003, 03:17 AM

Striker101st- I have several excellent real life photos of Omaha (and Juno) beach,- bunkers,craters,views looking down on the beach and from the beach looking up,inside\outside views of pill boxes and bunkers,etc. Can't recall the sites i got them from. Shoot me an email and I'll hook ya up with them if you want.
-Tim flyeracin3@rogers.com
  
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Default 06-03-2003, 03:26 AM

u won't convince us because u don't have screens. for all u may know, u may give it up (like me on many maps) eek:
  
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striker101st is Offline
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Default 06-03-2003, 09:41 AM

Don't worry, I'll keep up with it because I don't have anything else to do this summer. I do have a question, can I use the bodies laying on the ground from the original omaha beach because I plan on putting a lot more bodies than the original. Also something that I found unrealistic in the original was that during the ride to the beach no one in the boat got hit by pieces of the exploding shells in the water. My grandpa was there during the landing and he told me that some poor fellas didn't even make it to the beach because the shells exploding in the water rained small pieces of medal down on their heads. Oh, pictures would help and thank you!
  
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