Your tactical / realism / DOD mods are easy to do, they just require tweaks to tiki files and are a server-side mod. But everyone has thier own idea of how the weapons should be, so there are literally thousands of variations. Every server runs whatever they want. On my server, when I'm not running HITP weapons, I use a mod that powers all weapons up.
yeah, but this is ACTUAL realism... most realism mods give you 3 grenades, and even on the mOHAA book thingy it says standard issues is 2.. also, realism should be based on the actual weapon, because the garand DID NOT take 3-4 shots to kill, i hope this realism mod becomes a reality, it is what i was wating for
I'd just like to see guys limping and dragging themselves when they have low health just like the bots do. Because if your trying to get more realism in the game, you need to slow down the player when he gets shot in the leg, or make him not be able to hold the gun on target if he got hit in the arms. Little shit like that adds to the overall realism.
well, ill wait for psychotic chicken to get in touch with me
the mod probs wont be released in a while if im doing it because it will take a lot of exeprimenting, but for sure, if i do make it with someone, or someone makes it before me, it will be on my clan server, and hopefully on the server of anyone who comes across the download.
i love timur's idea about limping, its been an idea of mine since before i ever played MoH. The question is, how can that be done? IS there a .tik that lets you edit playerspeed in relation to health and hit location?
Anyone who has any modding adn scripting experience, give some of these things a try to see if they are even possible.