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HeadUp is Offline
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Default 06-03-2003, 01:52 PM

one of my biggest problems with the SP version of Omaha was how beautiful and blue the sky was, i've never seen it done in any other game like that. even moh:fl had grey, smoke filled skies, thats how it was, and thats how it should be done.

and im not sure if they were only on utah beach or not, but what about those long, unstable rope ladders that went up the cliffs? that might be an idea.

i think the main thing, as people were saying was the sniping problem. make the machine guns into a truly useful defensive weapon that can actually mow down soldiers just blindly running up the beach.
  
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Default 06-07-2003, 08:33 AM

You dont have ways over the cliff, there are exits - the space betewwn two cliffs which you need to get through. Youre correct about the bunkers design, but there on top of the cliff so the only way to get to them is from behind
  
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Default 06-07-2003, 12:41 PM

I'm sorry but I don't think I'll be able to go through with this map idea. I've been having too many problems with MOHRadiant. The original level on MOH:AA probably took a year to make or slightly less. I just coudn't imagine making a level bigger than that of the same quality. It's just too much for one person to handle. Besides MOH:AA'S glorious days are almost over and soon it'll be hitting the clearence rack in every store. It will be a big waste of my time. Bye-bye MOH:AA!
  
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Default 06-07-2003, 01:59 PM

i dont fink u shud make it 3 times longer, itll make a really crap match unless theres about a hundred ppl on each team
and make it on aa 2 stop them complainin!!
  
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here ya go
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Default here ya go - 06-08-2003, 06:28 PM

[img]http://www.dodstudios.net/uploads/uploads/CHACHA.jpg[/img] hehe hope this helps i didnt want to lose this topic cool:
  
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Default 06-08-2003, 10:35 PM

DONT BE AFRAID, MROBLONGO IS HERE TO HELP: evil:

DOG GREEN SECTOR:
[img]http://www.militarygameronline.com/CloseCombatOmaha/Images/Wn71b.jpg[/img]

DOG RED - EASY GREEN SECTOR (just at the side of Dog green):
[img]http://www.militarygameronline.com/CloseCombatOmaha/Images/bunker4.jpg[/img]

[img]http://www.militarygameronline.com/CloseCombatOmaha/Images/oe4bot.jpg[/img]

D3 EXIT FROM DOG RED:
[img]http://www.militarygameronline.com/CloseCombatOmaha/Images/oe4draw.jpg[/img]

AND I REALLY THING SOMEONE MUST MAKE SOMETHING LIKE THIS
[img]http://www.militarygameronline.com/CloseCombatOmaha/Images/18-causeway.jpg[/img]
  
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Default 06-11-2003, 08:11 AM

Good way to end allied sniping:

1. Keep the beach shelled constantly and as previously stated make everyone on the beach easy targets for mortars/flak 88.

2. Make more mg-42 nests all around covering every possible entrance for the allies, (getting off the beach should be extremely hard not, extremely easy like it currently is)

3. Make sure the mg-42 nests cover every angle of the map.

4. Get rid of those stupid "shingles" that are currently on omaha, you know those stupid things that just jut out from the ground that allies spawn behind and camp behind, its completly unrealistic, why would the germans design something that would impede their angles of fire? oOo:

5. Finally, it should be a slaughter house, and extremely difficult for the allies, because omaha beach was a slaughter house, there wasnt any allied snipers on the beach or in the higgins boats picking off the germans in the pill boxes, everyone on the beach was being shelled and machine gunned to pieces, it took alot of effort, bravery, and lives to just get off the beach, let alone breach the seawall/ bunkers.
  
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Default 06-11-2003, 08:21 AM

ah yes! looks very realistic and historically accurate!

why did EA make mohaa fake? i mean, how is it true that one man can storm a whole big place heavily guarded with only a few bullets? ed:
  
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hi
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Default hi - 06-12-2003, 07:24 AM

k for the onaha beach 1) have more allies that make it past the beach
2)have tanks on the beach
3)at the end of the level you meet up with the paratroops
  
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Default 06-12-2003, 07:37 AM

[quote:a8d2d]
3)at the end of the level you meet up with the paratroops[/quote:a8d2d]

The paratroopers are all the way inland, the map will have to be huge. If you plan to meet up with the paratroppers, it should be a Utah beach map. And the troops at Omaha didn't meet up with the paratroopers for a long time. I am not trying to critize you, I am trying to help you.
  
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Default 06-12-2003, 08:17 AM

Is it possible to have the allies moving on the boats up the beach, and than the door's open and you go?
  
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Default 06-12-2003, 08:34 AM

All these ideas are great but who can make these ideas into a map? I hope somone can do it and somone that knows about bots.
  
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Default 06-12-2003, 08:41 AM

[url:d7ded]http://www.planetmedal.com/map[/url:d7ded]

these mapping freaks will help.
  
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Default 06-12-2003, 08:42 AM

"freaks" lol



  
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Re: hi
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Default Re: hi - 06-12-2003, 08:53 AM

Quote:
Originally Posted by swede
k for the onaha beach 1) have more allies that make it past the beach
2)have tanks on the beach
3)at the end of the level you meet up with the paratroops
The only thing I agree with is more allies on the beach, because none of the tanks sent to omaha beach actually made it on the beach to fight, they they either sunk, got shot up, or were scutteled by their crews...and it was already explained why paratroopers shouldn't be on an omaha beach map...
  
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