Grenades: So far I love 'em. But...
Nitpick 1: US Mark II grenade is shown with safety lever held by fingers. Lever should always be depressed into palm.
Nitpick 2: German 'potato masher' grenade has no safety lever. Once you ignite fuse, you throw it. You can't carry it indefinitely. However, I understand the game balancing aspect here.
Nitpick 3: Grenade alt-fire should be for milking the grenade (letting the fuse burn off a bit). Haven't found a use for underhanded throw..yet.
All in all I give the grenades a passing grade. Unlike the lame grenades in Wolfenstein.
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