MoH General Discussion General Discussion about Medal of Honor: Allied Assault, expansions and Pacific Assault |
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Member
Posts: 39
Join Date: Jan 2002
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01-20-2002, 09:41 AM
I got the game from a Albany NY mom and pop kind of store called "Krik's."
Anyway here is some stuff. The box is pretty, it looks a lot like dvd boxes, it's that kind of size. I know why they did those boxes to save money on packaging and transportation, so that games get the dvd mystique as they share the same size box, and so that more games can fit on store shelves. They are no doubt hoping other publishers adopt the new boxes as well.
Single Player Game
I was hoping for it to be a half life killer in terms of story and scripted sequences but right now it just looks like a bunch of unrelated missions. The main character never talks and he just doesn't seem to have a personality. There have been some lame arcade style sequences where you take up a mounted gun and shoot enemies as they come like a shooting gallery. The second I hit use the machine gun, the enemies started popping up and I'm supposed to shoot them down, like shooting ducks in a barrell. It was lame. There haven't been any cool scripted sequences yet, nothing like half life. So what I'm saying is that the single player game is pretty disappoiting so far. The lamest part right now in the single player game is that enemies (when certain alarms are triggered) respawn INFINITELY outside and rush into the building. If you walk out the building you can see the enemies just spawn right in front of your eyes POOF and they are there. You kill them and POOF more respawns right in front of your face. That's ultra lame if you ask me. It makes the game difficult artificially.
Multiplayer
Anyway I went on Gamespy Arcade and they have a room there but it says that whatever you type won't appear because the room is not officially open. But there were 200+ people there already and around about 88 servers a few dedicated but most not. There is NO cd key authentication online! That could explain why there were so many people playing already. Many of these people are so damn good it's like they learned the maps days ago, damn warez bitches.
Anyway I played a lot of the objective based maps (there are only 4 included in the game, which is lame) and they are cool and all except that their design is pretty brainless given the weapons that are available in my opinion. If you have 5 people they can cover any choke point with rocket launchers and just pop them as soon as they see someone in the choke points on many maps. Some maps have too many choke points like the omaha beach map. Allies have an almost impossible task of trying to storm the beach because there are 3 choke points which they HAVE to pass through in order to blow up these 2 axis guns. As the axis you can just stand there and pop nades and rockets into the choke points just ass soon as you see an ally and it becomes ultra lame.
I really hope someone will make mods for this game that make it more realistic, make the levels have fewer choke points, and maybe prevent the use of rocket launchers all together. The number of grenades should also be reduced. And sniper scope wobble should be added as well. Ammo should be more limited.
Cheating/Doing What's Most Effective Online
I see the following statement as a irrifutable: "people on public servers will use any bug, cheat, exploit, "cheesy" tactic, "cheep" weapon, or anything that is effective to their advantage." Why use harder to aim smg's and sniper rifles when you can use a rocket launcher at medium range and with its splash damage take out enemies even if you don't hit them directly? Why not rush to the nearest choke point and spam grenades and rockets? People will do what is most effective not matter how "cheap" it is. The job of a map maker and modder is to think about how people will play the game. What's worse is that it's so easy to span camp the enemy. People do it all the time because it's so easy. They figure out where the enemy respawns and wait close to that area and as soon as someone respawns they shoot them dead. They will run out of ammo eventually right? Well not because ammo is cross compatible which is super lame, just like in the demo. Kar ammo can be used in the m1 grande and in the springfield and vice versa. Panzershreck ammo is compatible with bazooka ammo and vice versa and such is the case with all the allied and axis weapons. This ensures that people can spawn camp and never run out of ammo as they can just keep collecting the ammo of the people that they just killed while spawn camping.
That reminds me, you remember how the multiplayer demo had have that anit cheat patch released, an new gamex86.dll file so that cheats wouldn't work online? Well guess what, EA didn't fix that for the full version multiplayer game! You can cheat using god mode etc just like you could in the unpatched multiplayer demo severs which means just like in the multiplayer demo. The good news is that I have tested whether the EA released cheat patch for the multiplayer demo works in the full version multiplayer and IT DOES. So server admins, make sure you download that demo anti cheat patch because it works in the full version too! Also this new patch didn't seem to hurt the single player game or anything else, I have been using it to play the single player game as well.
Performance
I have a geforce 2 gts 32mb ddr, athlon tbird 1.4ghz, 512 mb of ram, windows xp, I turn off background programs before running the game, and many places my performance in levels drops to 20 fps. It appears to happen when bushes and trees are visible. I run at 1024x768x32 with 32 bit textures. I have volumetric smoke turned off. I have all the detail settings to the highest values. But what's weird is even if I turn everything to the lowest detail settings I only improve my fps in the areas of trees and bushes by about 5 fps!
EA's game shows signs of being rushed and not going through playtesting.
Evidence:
1. The inclusion of cheat codes working like they do in the mulitplayer demo.
2. Only a pitiful few 4 objective based maps.
3. Poor performance screams unoptimized code. RTCW also has some very pretty graphics but it runs alot better on my system then mohaa.
4. Levels designers creating too many choke points and rocket launchers and grenades and the rush and rocket spam and grenade spam mentality being pervasive. The easy of spawn camping.
5. No cd key authorization ala quake 3, return to catle wolfenstein etc.
[This message has been edited by Overon (edited January 21, 2002).]
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2nd Lieutenant
Posts: 3,527
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Location: Laguna, Beach woowow Posts: 18463
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01-20-2002, 09:42 AM
just go away please
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Next to God...
...A Grunts Best Friend

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Junior Member
Posts: 5
Join Date: Jan 2002
Location: Berlin, NAZI Germany 1945
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01-20-2002, 09:42 AM
Congrad
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Senior Member
Posts: 111
Join Date: Jan 2002
Location: NYC
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01-20-2002, 09:45 AM
bahhhhh!!!, bah i say unto you!!, I will be glad to unload one shot from my mauser into your torso on some multiplayer map in the near future good sir !!
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Achtung!
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Member
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Join Date: Jan 2002
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01-20-2002, 10:56 AM
I guess you guys didn't read my lengthy post and that's why you don't believe me.
Oh well you will see that I am right in a day or so.
[This message has been edited by Overon (edited January 20, 2002).]
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Member
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01-20-2002, 10:59 AM
IF u do have the game...
DO NOT RUB IT IN!!!
*STILL WAITIN WITH ANTICIPATION*
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Member
Posts: 30
Join Date: Jan 2002
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01-21-2002, 12:05 AM
You mentioned that the game was rushed. Due to some of the "recent" events (isn't it over yet?), all sorts of U.S. patriotic spam is getting rushed into the media. I wouldn't be surprised if MOH:AA was just the same...
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|Robot|GiantRobo
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Junior Member
Posts: 5
Join Date: Jan 2002
Location: Berlin, NAZI Germany 1945
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01-21-2002, 12:10 AM
Overon, can you tell me more about the CD key? Is there one required for install or is there any CD key at all? Because even Half-Life's got a CD key required for multi, and that game's like 6 yearz old...Please enlighten me thanks!
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Member
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01-21-2002, 12:58 AM
The game comes with a cdkey. You need to input it when you install the game. However that key doesn't get authorized by a server like half life does, like return to castle wolfenstein does, like quake 3 does. I checked my firewall logs.
Also it is not my intention to be rubbing it into anyone's nose and saying "i got it and you don't na na na na na."
[This message has been edited by Overon (edited January 21, 2002).]
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Junior Member
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01-21-2002, 08:02 AM
So now tell us something we didn't know yet.
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Senior Member
Posts: 151
Join Date: Jan 2002
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01-21-2002, 09:24 AM
Overon, I read your detailed "review" and I think I have to address some points that you could've possibly jumped to a premature conclusions with. I don't own the game yet, but I've played both the MP and SP demos and I think I know enough to address what you're saying about the game.
Single Player Game - obviously you haven't played on "hard" difficulty. The SP demo is tough on the hard setting.
Multiplayer - I see you're one of those bazooka, shotgun, or sniper whore whiners. GOOD players adapt to the situation and know what it takes to discourage those who like to grenade spam. A good aim with the sniper rifle will make spammers think twice before rushing to a chokepoint. Works for me in the MP demo of "The Hunt".
Cheaters & spawn camping - I hate cheaters just like everybody else, but it's only a question of when, not if, for MOHAA. As for spawn campers, maybe playing an objective-based map is more suited to you. Spawn campers don't exist in these types of games.
Performance - no problems here, even with the SP demo which doesn't have texture compression. I have the same setup as you for the most part but I have a GeForce3 instead of a GeForce2. Perhaps the problem lies somewhere between your chair and your keyboard?
Rushed? - Definitely yes.
Lack of objective-based maps - Hopefully there will be more. Be patient. MOHAA has the potential to become the next Half-Life with all the legions of people itching to modify the game. Looking at what people have done so far with just the demo should be evidence of better things to come.
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Senior Member
Posts: 171
Join Date: Jan 2002
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01-21-2002, 09:51 AM
Like I've been saying all along...2015 are a bunch of amateurs who hyped their game months back only to deliver half-arsed PS crap.
Let's point something out here...the kiddies will be satisfied with ANYthing because they're kids. A kid's expectations are far easier to satisfy than an adult's.
Adults, having been around PC games for the last decade, know what's what and can spot schonky code a mile away.
2015 have aimed this game at kids and expect to suck their pocket-money dry. And they will. And for us adults relying on mods courtesy of the open-ended code, all we'll see are hacks and cheats.
I put a clan site up for this game, but luckily we can use it for any WW2 FPS. Having played the demo over the last couple of weeks, and reading other peoples' comments, I don't expect to be getting much use out of MoH. It's badly planned, poorly coded dreck and I will definitely be making it my first-ever warezed game.
Talking of which, I would greatly appreciate a link to a good DL site for the ISO. Don't post it here, it's not fair on the admin. E-mail me at:
p.webber1@btinternet.com
I'm sure I'll be able to return the favour with some apps I have.
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SSDivisionWikingSGW

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Senior Member
Posts: 156
Join Date: Jan 2002
Location: -=Amsterdam=-
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01-21-2002, 10:05 AM
Pfff Some guys are Unbeleaveble, im a mature gamer (if i may say so) and by the looks of it youre the type that playes CS all day long, that makes you, a big dude with a infant brain.
Uuuurrrr not all dudes that play CS are like that
Any way, MOH is a slick Coded game, tell me one quake3 Engine based game that doesnt feel like Quake3, Exactly!
The only thing that needs to happen now is let the community make packs of players, Suckers play with the Suckers, Flex motha's play with the, Exactly! Flex Motha's.
Cos i have to admit, playing on a loser filled server is no fun at all, gets frustrating.
Playing on a server with some cool blokes is just plain fantastic, then and only then can you see and feel the detail that this game posseses.
To All Ya'll MOH Haters, suck my motha fucking...........MEDAL!
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You are my adversary, but you are not my enemy. For your resistance gives me strength. Your will gives me courage. Your spirit enobles me. And tough I aim to defeat you. Should I succeed, I will not humiliate you. Instead I will honour you. For without you, I am a lesser man
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Junior Member
Posts: 14
Join Date: Jan 2002
Location: Durup, Denmark
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01-21-2002, 10:20 AM
Kids are those who cannot make the game run well. I have a Duron 950 Mhz with 384 mb of ram. And a lousy Geforce DDR. And it runs good. Good enough for me.
Sorry, but I just cant remember that Gordon F. spoke in Halflife.
Have you even played the SP through?
I really dont think so.
I think you are one of those guys, who fit to RTCW...
I really like the SP. I think there are alot of twists. And I really like the military stile that it is wearing.
BTW, it runs just as great on my system as RTCW.
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Senior Member
Posts: 171
Join Date: Jan 2002
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01-21-2002, 10:28 AM
It runs fine on my rig too. That's not my issue. We were led to expect more. We were DELIBERATELY led to expect more. What we got was badly coded half-finished crap, kicked out the door by EA because they were sick of waiting for the amateur wankers developing it to get it done properly before the GF5 was on sale.
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