k here it is
POSTED BY KILLER KIND, MODTHEATER FORUMS
Just updated my SCRAP M1 Carbine with new reload animations. I was not going to do this, as I said it is scrap. But I hate to hear peeps complain. Grab it here -
http://filefront.com/?filepath=/tmt...rbine-Scrap.pk3
And for those interested, here is how it's done.
M1 Garand to M1 Carbine Reload Mod
This will replace the M1 Garnad reload animation with the Thompson reload animation, which is just about perfect for the M1 Carbine.
Step 1 - First Person Animation:
MOHAA/main/Pak0.pk3
models/player/base/fps_anims_rifle.txt
Original Code:
//========================
// Garand Anims
//========================
garand_idle1 viewmodel/rifle/idle_rifle.skc crossblend 0.2 weight 1.0
//garand_idle2 viewmodel/idle_rifle2.skc crossblend 0.2 weight 0.5 dontrepeate
//garand_idle3 viewmodel/idle_rifle3.skc crossblend 0.2 weight 0.1 dontrepeate
garand_fire viewmodel/rifle/fire_rifle_stand.skc crossblend 0.05
garand_reload viewmodel/rifle/vm_riflereload.skc crossblend 0.05
garand_pullout viewmodel/rifle/raise_rifle_standplayer.skc
{
client
{
enter sound snd_rifle_pullout
}
}
garand_putaway viewmodel/rifle/lower_rifle_stand.skc
{
client
{
enter sound snd_rifle_putaway
}
}
Modified Code:
//========================
// Garand Anims
//========================
garand_idle1 viewmodel/rifle/idle_rifle.skc crossblend 0.2 weight 1.0
//garand_idle2 viewmodel/idle_rifle2.skc crossblend 0.2 weight 0.5 dontrepeate
//garand_idle3 viewmodel/idle_rifle3.skc crossblend 0.2 weight 0.1 dontrepeate
garand_fire viewmodel/rifle/fire_rifle_stand.skc crossblend 0.05
garand_reload viewmodel/smg/reload_tommy_stand.skc crossblend 0.05
garand_pullout viewmodel/rifle/raise_rifle_standplayer.skc
{
client
{
enter sound snd_rifle_pullout
}
}
garand_putaway viewmodel/rifle/lower_rifle_stand.skc
{
client
{
enter sound snd_rifle_putaway
}
}
Step 2 - Third Person Animation:
MOHAA/main/Pak0.pk3
models/player/base/anims_rifle.txt
Original Code:
//=========================
// Reload Garand
//========================
rifle_reload viewmodel/rifle/tps_garand_reload.skc crossblend 0.05
{
server
{
first reloadweapon // tell the weapon that we're reloading
1 weaponcommand mainhand attachtohand offhand // attach the weapon to the left hand
4 attachmodel models/ammo/garand_clip_reload.tik tag_weapon_right // put the ammo clip in the right hand
34 weaponcommand mainhand clip_fill // put the clip ammo into the gun
42 removeattachedmodel tag_weapon_right 0 models/ammo/garand_clip_reload.tik // remove the clip model from the right hand
57 weaponcommand mainhand attachtohand mainhand // reattach the weapon to the right hand
}
}
Modified Code:
//=========================
// Reload Garand
//========================
rifle_reload multiplayer/mp_thompson_reload.skc crossblend 0.15
{
server
{
first reloadweapon // tell the weapon that we're reloading
// Frames were 9, 64 and 47 at 30 fps
4 attachmodel models/ammo/thompson_clip.tik tag_weapon_left // put the ammo clip in the left hand
32 weaponcommand mainhand clip_fill // put the clip ammo into the gun
23 removeattachedmodel tag_weapon_left 0 models/ammo/thompson_clip.tik // remove the clip model from the left hand
}
}